Player Matchup

Hera
Hera
Ov Twork
Hera
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
433W - 413L
1,506 Elo+
Solo
Achilles
Achilles
Tendolious
Achilles
Level 114
God Stats
4W - 13L
1,284 SR
Queue Stats
411W - 428L
1,553 Elo+
Party 2
Kuzenbo
Kuzenbo
fartSniffer17
Kuzenbo
Level 95
God Stats
36W - 29L
1,791 SR
Queue Stats
404W - 415L
1,509 Elo+
Party 2
Izanami
Izanami
johni_tsunami
Izanami
Level 66
God Stats
12W - 6L
1,635 SR
Queue Stats
30W - 19L
1,543 Elo+
Solo
Thanatos
Thanatos
paulwhiter
Thanatos
Level 84
God Stats
7W - 6L
1,511 SR
Queue Stats
411W - 418L
1,521 Elo+
Party 2
Team Averages
Level 81
1,544 SR
1,526 Elo+

VS

Team Averages
Level 88
1,505 SR
1,472 Elo+
Mercury
Mercury
ATK JP3
Mercury
Level 67
God Stats
2W - 1L
1,817 SR
Queue Stats
19W - 30L
1,541 Elo+
Party 1
Ravana
Ravana
GooeyGargler
Ravana
Level 105
God Stats
0W - 6L
1,310 SR
Queue Stats
26W - 50L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
Need InsuIin
Danzaburou
Level 121
God Stats
9W - 11L
1,609 SR
Queue Stats
31W - 51L
1,512 Elo+
Party 1
Vulcan
Vulcan
TeriyakiTipp
Vulcan
Level 116
God Stats
0W - 1L
1,310 SR
Queue Stats
127W - 111L
1,530 Elo+
Solo
Ymir
Ymir
samtris12
Ymir
Level 32
God Stats
2W - 4L
1,479 SR
Queue Stats
14W - 45L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 0 / 2
8,506
567
11,130
5,148
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Tendolious
Achilles
13
1 / 2 / 2
7,784
519
6,848
16,134
15,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Kuzenbo
10
2 / 0 / 5
7,333
489
4,499
9,098
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
13
0 / 3 / 3
7,727
515
5,846
8,595
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
paulwhiter
Thanatos
14
8 / 0 / 2
8,632
575
6,249
11,550
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ATK JP3
Mercury
12
0 / 2 / 0
6,787
452
2,791
13,108
4,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
14
2 / 2 / 0
8,353
557
8,625
9,618
8,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Need InsuIin
Danzaburou
12
3 / 3 / 0
7,598
507
7,880
9,982
2,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
12
0 / 3 / 0
6,572
438
2,581
7,782
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
11
0 / 4 / 1
6,628
442
3,158
12,656
9,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
5
5
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
ATK JP3
Mercury
0
2
0
0
L
Ravana
2
2
0
1
L
Danzaburou
Need InsuIin
Danzaburou
3
3
0
1
W
Hera
3
0
2
4
W
Achilles
Tendolious
Achilles
1
2
2
1
L
Vulcan
0
3
0
0
W
Kuzenbo
2
0
5
4.5
W
Izanami
0
3
3
0.5
W
Thanatos
paulwhiter
Thanatos
8
0
2
9
L
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,572
Damage
25,035
50,525
Taken
53,146
35,788
Mitigated
28,566
20,597
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ATK JP3
Mercury
2,791
1,109
0
750
13,108
4,597
0
2,752
10,356
0
58,054
L
Ravana
8,625
1,823
0
1,652
9,618
8,017
0
480
9,138
130
63,188
L
Danzaburou
Need InsuIin
Danzaburou
7,880
3,646
0
2,919
9,982
2,996
818
1,829
8,153
0
49,322
W
Hera
11,130
1,657
0
1,140
5,148
2,254
654
2,250
2,796
82,081
0
W
Achilles
Tendolious
Achilles
6,848
1,940
0
2,709
16,134
15,499
0
130
16,004
0
54,630
L
Vulcan
2,581
1,129
0
1,338
7,782
3,100
0
6,061
1,721
48,402
0
W
Kuzenbo
4,499
2,019
0
2,054
9,098
9,158
36
1,513
7,544
16,313
0
W
Izanami
5,846
4,446
0
1,812
8,595
4,015
0
1,204
7,391
0
63,859
W
Thanatos
paulwhiter
Thanatos
6,249
1,095
0
12,882
11,550
4,862
0
717
10,833
0
61,654
L
Ymir
3,158
865
0
963
12,656
9,856
0
4,507
8,149
20,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,982
Gold Earned
35,938
478
Minions Killed
413
0
Camps Cleared
0
1,489,112
Distance Traveled
1,436,392
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,787
452
92
6
0
356,374
0
L
Ravana
8,353
557
116
8
0
266,877
0
L
Danzaburou
7,598
507
78
5
0
264,457
0
W
Hera
8,506
567
140
9
0
296,445
2
W
Achilles
7,784
519
105
7
0
272,104
0
L
Vulcan
6,572
438
98
7
0
285,642
3
W
Kuzenbo
7,333
489
14
1
0
321,755
0
W
Izanami
7,727
515
132
9
0
262,752
7
W
Thanatos
8,632
575
87
6
0
336,056
0
L
Ymir
6,628
442
29
2
0
263,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role