Player Matchup

Nemesis
Nemesis
Decypher23
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,076 Elo+
Party 1
Sol
Sol
Gouf_nozaku
Sol
Level 67
God Stats
1W - 1L
1,749 SR
Queue Stats
33W - 33L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
Wavy2Elite
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 50L
1,329 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
carlossuarezn92
Ah Muzen Cab
Level 68
God Stats
13W - 10L
1,582 SR
Queue Stats
35W - 46L
1,380 Elo+
Solo
Charon
Charon
iSilent Wero
Charon
Level 93
God Stats
8W - 14L
1,606 SR
Queue Stats
150W - 125L
1,429 Elo+
Solo
Team Averages
Level 58
1,587 SR
1,329 Elo+

VS

Team Averages
Level 108
1,445 SR
1,422 Elo+
Apollo
Apollo
Nine5Sticks
Apollo
Level 126
God Stats
10W - 10L
1,558 SR
Queue Stats
177W - 185L
1,448 Elo+
Solo
Charon
Charon
Rey_original1
Charon
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Z0M3IEy
Baron Samedi
Level 128
God Stats
5W - 6L
1,214 SR
Queue Stats
151W - 170L
1,376 Elo+
Solo
Shiva
Shiva
mainrad09
Shiva
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 168L
1,424 Elo+
Solo
Kali
Kali
visualtraining
Kali
Level 88
God Stats
7W - 2L
1,451 SR
Queue Stats
322W - 293L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Decypher23
Nemesis
8
0 / 6 / 0
5,849
366
2,687
12,627
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
0 / 4 / 0
8,186
512
6,863
11,035
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Wavy2Elite
Kuzenbo
9
0 / 5 / 0
6,128
383
4,102
15,119
15,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
carlossuarezn92
Ah Muzen Cab
10
0 / 5 / 2
6,261
391
601
9,103
2,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
13
1 / 2 / 0
7,165
448
11,679
11,855
11,571
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
10 / 0 / 3
10,931
683
16,449
10,689
4,768
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 2
8,450
528
3,109
9,074
5,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Z0M3IEy
Baron Samedi
16
3 / 0 / 5
9,383
586
8,552
6,997
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
mainrad09
Shiva
13
1 / 0 / 7
8,104
507
7,017
14,114
7,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 2 / 6
9,791
612
8,598
17,455
7,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
22
22
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Decypher23
Nemesis
0
6
0
0
L
0
4
0
0
W
Apollo
10
0
3
11.5
W
2
1
2
3
L
Kuzenbo
Wavy2Elite
Kuzenbo
0
5
0
0
W
Baron Samedi
Z0M3IEy
Baron Samedi
3
0
5
5.5
L
Ah Muzen Cab
carlossuarezn92
Ah Muzen Cab
0
5
2
0.2
L
Charon
1
2
0
0.5
W
Shiva
mainrad09
Shiva
1
0
7
4.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,932
Damage
43,725
59,739
Taken
58,329
37,313
Mitigated
28,873
9,610
Healing
22,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Decypher23
Nemesis
2,687
1,291
0
630
12,627
3,917
0
2,520
10,087
0
27,782
L
6,863
1,935
0
4,311
11,035
3,855
0
4,187
6,848
67,942
0
W
Apollo
16,449
11,253
0
7,478
10,689
4,768
3,206
2,968
7,672
0
96,456
W
3,109
705
1,616
1,415
9,074
5,202
314
3,020
5,336
32,347
0
L
Kuzenbo
Wavy2Elite
Kuzenbo
4,102
1,532
138
1,777
15,119
15,564
5
1,679
13,370
22,519
0
W
Baron Samedi
Z0M3IEy
Baron Samedi
8,552
766
220
2,415
6,997
3,720
320
4,741
2,158
69,107
0
L
Ah Muzen Cab
carlossuarezn92
Ah Muzen Cab
601
368
0
1,409
9,103
2,406
0
0
9,103
0
24,892
L
Charon
11,679
1,377
0
1,345
11,855
11,571
0
3,330
8,433
51,308
1,537
W
Shiva
mainrad09
Shiva
7,017
2,002
110
3,622
14,114
7,601
740
5,111
8,580
0
49,680
W
8,598
4,444
0
5,249
17,455
7,582
475
4,210
13,179
0
92,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,589
Gold Earned
46,659
320
Minions Killed
528
0
Camps Cleared
0
1,393,291
Distance Traveled
1,512,630
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,849
366
44
3
0
266,965
0
L
Sol
8,186
512
125
8
0
259,389
3
W
Apollo
10,931
683
166
10
0
297,059
0
W
Charon
8,450
528
36
2
0
259,940
0
L
Kuzenbo
6,128
383
26
2
0
307,899
1
W
Baron Samedi
9,383
586
116
7
0
290,292
0
L
Ah Muzen Cab
6,261
391
57
4
0
259,947
0
L
Charon
7,165
448
68
4
0
299,091
0
W
Shiva
8,104
507
75
5
0
287,501
1
W
Kali
9,791
612
135
8
0
377,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role