Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BornEndeavour
Hera
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,847 Elo+
Solo
Charon
Charon
GreenMizzy
Charon
Level 140
God Stats
3W - 0L
1,687 SR
Queue Stats
349W - 345L
1,490 Elo+
Solo
Bastet
Bastet
Lost Quiller
Bastet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 149L
1,517 Elo+
Solo
Tiamat
Tiamat
Norðurvindur
Tiamat
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,530 Elo+
Solo
Team Averages
Level 116
1,537 SR
1,577 Elo+

VS

Team Averages
Level 105
1,389 SR
1,505 Elo+
Lancelot
Lancelot
DannyBoy027
Lancelot
Level 82
God Stats
0W - 3L
1,264 SR
Queue Stats
161W - 137L
1,535 Elo+
Party 1
Tyr
Tyr
Foundneedle
Tyr
Level 92
God Stats
1W - 2L
1,485 SR
Queue Stats
26W - 34L
1,394 Elo+
Solo
Scylla
Scylla
ManicsLostcause
Scylla
Level 125
God Stats
5W - 4L
1,427 SR
Queue Stats
396W - 370L
1,451 Elo+
Party 1
Izanami
Izanami
NukeHands
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,579 Elo+
Party 1
Achilles
Achilles
RBGrussian
Achilles
Level 107
God Stats
1W - 2L
1,269 SR
Queue Stats
283W - 265L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 2 / 16
9,508
864
8,514
11,985
11,562
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 2 / 9
9,364
851
9,171
7,512
3,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
GreenMizzy
Charon
16
4 / 2 / 13
9,256
841
10,879
9,771
10,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
16
5 / 2 / 11
9,410
855
9,036
9,176
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 8
9,636
876
6,338
9,547
6,691
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DannyBoy027
Lancelot
14
1 / 6 / 3
7,567
688
6,968
14,290
8,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
2,848
259
0
0
0
16
3 / 5 / 3
8,804
800
8,617
9,208
3,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
NukeHands
Izanami
16
2 / 4 / 3
7,877
716
5,902
9,151
4,073
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
RBGrussian
Achilles
16
2 / 5 / 3
8,723
793
5,321
14,046
16,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
20
Kills
8
10
Deaths
20
57
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
2
16
5.5
W
3
2
9
3.75
L
Lancelot
DannyBoy027
Lancelot
1
6
3
0.42
L
0
0
0
0
W
Charon
GreenMizzy
Charon
4
2
13
5.25
W
Bastet
5
2
11
5.25
L
3
5
3
0.9
W
5
2
8
4.5
L
Izanami
NukeHands
Izanami
2
4
3
0.88
L
Achilles
RBGrussian
Achilles
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,938
Damage
26,808
47,991
Taken
46,695
36,594
Mitigated
32,843
20,906
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,514
679
4,174
4,289
11,985
11,562
1,033
1,965
9,748
22,247
0
W
9,171
2,287
264
1,520
7,512
3,936
1,942
2,217
5,295
23,790
0
L
Lancelot
DannyBoy027
Lancelot
6,968
0
522
567
14,290
8,788
0
10,283
3,317
0
11,464
L
0
0
0
0
0
0
0
0
0
0
0
W
Charon
GreenMizzy
Charon
10,879
701
1,945
1,494
9,771
10,136
675
1,686
7,980
17,796
1,799
W
Bastet
9,036
1,792
1,367
1,821
9,176
4,269
635
1,239
7,937
0
12,651
L
8,617
214
498
1,027
9,208
3,753
0
5,118
3,829
18,610
0
W
6,338
906
1,070
2,962
9,547
6,691
2,111
1,893
7,618
21,823
0
L
Izanami
NukeHands
Izanami
5,902
2,363
729
1,320
9,151
4,073
0
5,853
2,796
0
27,299
L
Achilles
RBGrussian
Achilles
5,321
333
599
1,361
14,046
16,229
0
9,574
3,486
147
11,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,174
Gold Earned
35,819
144
Minions Killed
88
0
Camps Cleared
0
1,103,000
Distance Traveled
787,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,508
864
25
2
0
225,630
0
W
Hera
9,364
851
48
4
0
204,263
0
L
Lancelot
7,567
688
7
1
0
200,733
0
L
Tyr
2,848
259
0
0
0
0
0
W
Charon
9,256
841
14
1
0
210,150
0
W
Bastet
9,410
855
12
1
0
238,256
0
L
Scylla
8,804
800
32
3
0
189,699
0
W
Tiamat
9,636
876
45
4
0
224,701
0
L
Izanami
7,877
716
28
3
0
188,036
0
L
Achilles
8,723
793
21
2
0
209,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role