Player Matchup

Anhur
Anhur
CLAPJAX
Anhur
Level 94
God Stats
7W - 14L
1,466 SR
Queue Stats
456W - 421L
1,564 Elo+
Party 1
Ne Zha
Ne Zha
GanjaRuss
Ne Zha
Level 17
God Stats
5W - 5L
1,686 SR
Queue Stats
52W - 43L
1,613 Elo+
Party 1
Charon
Charon
MONDAYISTHEDAY
Charon
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
75W - 79L
1,593 Elo+
Party 1
Pele
Pele
Mick3yB
Pele
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 204L
1,543 Elo+
Party 1
Vulcan
Vulcan
reeferman69
Vulcan
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
244W - 203L
1,598 Elo+
Solo
Team Averages
Level 70
1,530 SR
1,582 Elo+

VS

Team Averages
Level 48
1,579 SR
1,505 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
EddyGM9157
Cerberus
Level 21
God Stats
8W - 1L
1,828 SR
Queue Stats
24W - 7L
1,684 Elo+
Party 2
Thoth
Thoth
JerryPLEASE
Thoth
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
119W - 107L
1,505 Elo+
Solo
Tyr
Tyr
Muhreeoh
Tyr
Level 87
God Stats
4W - 4L
1,566 SR
Queue Stats
166W - 137L
1,613 Elo+
Solo
Skadi
Skadi
Playboiikobe367
Skadi
Level 34
God Stats
1W - 1L
1,501 SR
Queue Stats
1W - 8L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CLAPJAX
Anhur
5
1 / 1 / 0
3,201
640
1,843
2,262
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
GanjaRuss
Ne Zha
6
0 / 1 / 0
3,442
688
878
3,758
1,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 0 / 1
3,520
704
1,175
2,753
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Mick3yB
Pele
6
0 / 3 / 0
3,340
668
856
4,568
1,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vulcan
4
0 / 1 / 0
2,811
562
391
1,581
486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 0 / 2
3,881
776
733
2,661
981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
EddyGM9157
Cerberus
3
0 / 1 / 0
3,031
606
262
3,493
1,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
2 / 0 / 0
3,764
753
3,106
2,404
591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
3 / 0 / 1
4,312
862
2,310
3,623
1,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 0 / 1
3,247
649
624
1,084
252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
2
2
L
Anhur
CLAPJAX
Anhur
1
1
0
1
W
Cerberus
EddyGM9157
Cerberus
0
1
0
0
L
Ne Zha
GanjaRuss
Ne Zha
0
1
0
0
W
2
0
0
2
L
0
0
1
0.5
L
Pele
Mick3yB
Pele
0
3
0
0
W
3
0
1
3.5
W
0
0
1
0.5
L
Vulcan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,143
Damage
7,035
14,922
Taken
13,265
5,387
Mitigated
4,965
4,305
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
733
212
0
592
2,661
981
0
21
2,640
0
19,638
L
Anhur
CLAPJAX
Anhur
1,843
1,256
0
861
2,262
668
0
897
1,365
0
16,762
W
Cerberus
EddyGM9157
Cerberus
262
0
450
1,210
3,493
1,367
0
601
2,892
5,347
0
L
Ne Zha
GanjaRuss
Ne Zha
878
314
0
575
3,758
1,016
0
699
3,059
0
16,542
W
3,106
223
0
1,107
2,404
591
0
696
1,708
18,213
0
L
1,175
449
0
1,231
2,753
1,322
0
718
2,035
11,923
0
L
Pele
Mick3yB
Pele
856
93
0
1,013
4,568
1,895
0
0
4,568
0
16,530
W
2,310
205
0
1,565
3,623
1,774
0
56
3,567
0
21,335
W
624
347
0
0
1,084
252
0
402
682
0
11,932
L
Vulcan
391
62
0
625
1,581
486
0
1,054
527
6,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,314
Gold Earned
18,235
124
Minions Killed
142
0
Camps Cleared
0
445,692
Distance Traveled
529,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,881
776
34
7
0
108,328
0
L
Anhur
3,201
640
33
7
0
80,465
0
W
Cerberus
3,031
606
16
3
0
100,753
0
L
Ne Zha
3,442
688
32
6
0
117,817
0
W
Thoth
3,764
753
32
6
0
112,209
0
L
Charon
3,520
704
14
3
0
97,002
0
L
Pele
3,340
668
34
7
0
105,784
0
W
Tyr
4,312
862
37
7
0
115,060
0
W
Skadi
3,247
649
23
5
0
93,111
0
L
Vulcan
2,811
562
11
2
0
44,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role