Player Matchup

Pele
Pele
Ay Clue
Pele
Level 61
God Stats
5W - 8L
1,467 SR
Queue Stats
96W - 94L
1,440 Elo+
Solo
Chernobog
Chernobog
Chompi84x
Chernobog
Level 56
God Stats
1W - 2L
1,255 SR
Queue Stats
106W - 112L
1,486 Elo+
Solo
King Arthur
King Arthur
ItzRainingPandaz
King Arthur
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,365 Elo+
Party 2
Ix Chel
Ix Chel
Merica1211
Ix Chel
Level 75
God Stats
6W - 6L
1,619 SR
Queue Stats
177W - 203L
1,325 Elo+
Solo
Odin
Odin
The_silver_sun
Odin
Level 29
God Stats
0W - 1L
1,251 SR
Queue Stats
7W - 11L
1,365 Elo+
Party 2
Team Averages
Level 62
1,419 SR
1,396 Elo+

VS

Team Averages
Level 67
1,581 SR
1,437 Elo+
Thor
Thor
Czybyk
Thor
Level 109
God Stats
4W - 3L
1,529 SR
Queue Stats
91W - 77L
1,356 Elo+
Solo
Kali
Kali
Hydê
Kali
Level 23
God Stats
8W - 3L
1,674 SR
Queue Stats
37W - 37L
1,511 Elo+
Party 1
Ra
Ra
SoulPrototronic
Ra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 61L
1,343 Elo+
Solo
Medusa
Medusa
StevoW73rd216
Medusa
Level 85
God Stats
14W - 12L
1,551 SR
Queue Stats
190W - 179L
1,482 Elo+
Party 1
Yemoja
Yemoja
juggajoe629
Yemoja
Level 77
God Stats
27W - 16L
1,652 SR
Queue Stats
37W - 25L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ay Clue
Pele
16
4 / 0 / 3
9,645
603
9,738
14,669
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Chompi84x
Chernobog
15
3 / 4 / 0
8,662
541
13,307
15,618
6,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ItzRainingPandaz
King Arthur
11
1 / 6 / 0
6,934
433
5,508
12,452
14,018
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Merica1211
Ix Chel
10
1 / 3 / 1
6,802
425
5,531
6,966
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 0
6,153
385
1,068
11,256
5,484
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Czybyk
Thor
14
4 / 1 / 3
8,736
546
6,808
13,044
10,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
Hydê
Kali
16
7 / 2 / 1
10,089
631
11,624
16,349
6,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 3
9,019
564
6,570
6,091
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 1
8,333
521
11,881
13,194
4,978
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
13
0 / 2 / 5
8,503
531
3,774
12,143
8,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
9
Kills
19
19
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
Ay Clue
Pele
4
0
3
5.5
L
Chernobog
Chompi84x
Chernobog
3
4
0
0.75
W
Thor
Czybyk
Thor
4
1
3
5.5
W
Kali
Hydê
Kali
7
2
1
3.75
L
King Arthur
ItzRainingPandaz
King Arthur
1
6
0
0.17
L
Ix Chel
Merica1211
Ix Chel
1
3
1
0.5
W
4
2
3
2.75
W
4
2
1
2.25
L
0
6
0
0
W
Yemoja
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,152
Damage
40,657
60,961
Taken
60,821
35,110
Mitigated
32,418
12,664
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Ay Clue
Pele
9,738
2,306
0
4,626
14,669
6,359
0
1,961
12,427
0
85,069
L
Chernobog
Chompi84x
Chernobog
13,307
6,246
0
5,660
15,618
6,910
0
2,561
13,057
0
75,667
W
Thor
Czybyk
Thor
6,808
1,608
0
2,552
13,044
10,162
180
3,418
9,275
413
49,268
W
Kali
Hydê
Kali
11,624
6,549
0
3,203
16,349
6,725
46
1,470
14,879
0
83,316
L
King Arthur
ItzRainingPandaz
King Arthur
5,508
1,159
81
499
12,452
14,018
0
2,285
10,072
1,891
26,550
L
Ix Chel
Merica1211
Ix Chel
5,531
361
112
1,686
6,966
2,339
0
1,435
5,531
39,001
0
W
6,570
524
372
826
6,091
1,861
929
1,502
4,477
51,323
0
W
11,881
5,420
214
1,938
13,194
4,978
2,516
14
13,180
0
73,223
L
1,068
716
0
0
11,256
5,484
0
2,359
8,867
0
21,440
W
Yemoja
3,774
778
3,504
3,413
12,143
8,692
742
7
12,136
24,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,196
Gold Earned
44,680
383
Minions Killed
405
0
Camps Cleared
0
1,422,114
Distance Traveled
1,547,333
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,645
603
118
7
0
375,848
0
L
Chernobog
8,662
541
124
8
0
279,212
0
W
Thor
8,736
546
72
5
0
321,390
0
W
Kali
10,089
631
114
7
0
365,975
0
L
King Arthur
6,934
433
42
3
0
281,259
0
L
Ix Chel
6,802
425
67
4
0
192,262
0
W
Ra
9,019
564
83
5
0
298,574
0
W
Medusa
8,333
521
101
6
0
288,920
1
L
Odin
6,153
385
32
2
0
293,533
0
W
Yemoja
8,503
531
35
2
0
272,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role