Player Matchup

Cernunnos
Cernunnos
Aaron115420
Cernunnos
Level 147
God Stats
6W - 14L
1,393 SR
Queue Stats
194W - 198L
1,465 Elo+
Solo
Nu Wa
Nu Wa
D-O-M_3094
Nu Wa
Level 143
God Stats
84W - 53L
1,588 SR
Queue Stats
373W - 367L
1,448 Elo+
Party 3
Thanatos
Thanatos
ShadowQ432
Thanatos
Level 119
God Stats
0W - 1L
1,760 SR
Queue Stats
2W - 1L
1,785 Elo+
Party 2
Skadi
Skadi
Yancy_M17
Skadi
Level 26
God Stats
54W - 40L
1,472 SR
Queue Stats
219W - 232L
1,381 Elo+
Party 3
Kumbhakarna
Kumbhakarna
aivey21
Kumbhakarna
Level 143
God Stats
0W - 2L
1,523 SR
Queue Stats
3W - 4L
1,528 Elo+
Party 2
Team Averages
Level 116
1,547 SR
1,522 Elo+

VS

Team Averages
Level 92
1,464 SR
1,411 Elo+
Merlin
Merlin
AdamSmileyFace
Merlin
Level 126
God Stats
5W - 0L
1,696 SR
Queue Stats
65W - 69L
1,429 Elo+
Party 1
Charon
Charon
CxGBeast
Charon
Level 20
God Stats
7W - 6L
1,366 SR
Queue Stats
11W - 10L
1,232 Elo+
Party 1
King Arthur
King Arthur
M1chL
King Arthur
Level 157
God Stats
18W - 28L
1,468 SR
Queue Stats
505W - 494L
1,543 Elo+
Solo
Cernunnos
Cernunnos
Ragnarlordbock
Cernunnos
Level 132
God Stats
4W - 5L
1,455 SR
Queue Stats
91W - 95L
1,369 Elo+
Solo
Serqet
Serqet
Theta117
Serqet
Level 25
God Stats
12W - 2L
1,333 SR
Queue Stats
30W - 18L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aaron115420
Cernunnos
16
1 / 1 / 2
9,429
524
9,357
17,517
13,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nu Wa
17
2 / 2 / 0
10,370
576
12,570
7,046
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ShadowQ432
Thanatos
14
2 / 4 / 1
8,656
481
6,912
16,954
7,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Yancy_M17
Skadi
11
0 / 5 / 0
7,070
393
3,721
11,750
3,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
aivey21
Kumbhakarna
11
0 / 3 / 0
7,661
426
4,044
15,653
12,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 4
10,182
566
9,183
12,186
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
CxGBeast
Charon
14
1 / 0 / 10
8,914
495
7,389
15,409
11,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
M1chL
King Arthur
17
1 / 2 / 1
9,952
553
14,711
21,001
18,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Ragnarlordbock
Cernunnos
17
3 / 0 / 2
9,319
518
5,486
8,642
3,732
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Theta117
Serqet
16
6 / 2 / 6
9,527
529
8,549
14,193
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
15
15
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Aaron115420
Cernunnos
1
1
2
2
W
4
1
4
6
W
Charon
CxGBeast
Charon
1
0
10
6
L
Nu Wa
2
2
0
1
W
King Arthur
M1chL
King Arthur
1
2
1
0.75
W
Cernunnos
Ragnarlordbock
Cernunnos
3
0
2
4
L
Thanatos
ShadowQ432
Thanatos
2
4
1
0.63
W
Serqet
Theta117
Serqet
6
2
6
4.5
L
Skadi
Yancy_M17
Skadi
0
5
0
0
L
Kumbhakarna
aivey21
Kumbhakarna
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,604
Damage
45,318
68,920
Taken
71,431
39,381
Mitigated
43,965
23,306
Healing
17,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Aaron115420
Cernunnos
9,357
4,152
0
7,611
17,517
13,351
237
804
16,049
0
70,525
W
9,183
289
0
900
12,186
4,499
191
5,434
6,656
118,940
0
W
Charon
CxGBeast
Charon
7,389
1,118
2,847
2,911
15,409
11,269
135
5,754
9,655
23,212
0
L
Nu Wa
12,570
5,029
0
1,258
7,046
2,787
596
4,849
2,197
99,325
0
W
King Arthur
M1chL
King Arthur
14,711
959
0
4,886
21,001
18,823
0
926
20,035
0
91,624
W
Cernunnos
Ragnarlordbock
Cernunnos
5,486
3,057
0
5,296
8,642
3,732
1,028
1,866
6,776
0
93,090
L
Thanatos
ShadowQ432
Thanatos
6,912
2,294
0
9,700
16,954
7,279
51
1,468
15,409
0
76,420
W
Serqet
Theta117
Serqet
8,549
1,998
0
775
14,193
5,642
0
2,628
11,565
0
81,210
L
Skadi
Yancy_M17
Skadi
3,721
1,225
0
1,548
11,750
3,893
0
4,246
7,173
0
40,592
L
Kumbhakarna
aivey21
Kumbhakarna
4,044
184
68
3,121
15,653
12,071
87
5,167
10,292
20,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,186
Gold Earned
47,894
479
Minions Killed
626
0
Camps Cleared
0
1,759,213
Distance Traveled
1,761,885
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,429
524
129
7
0
330,387
5
W
Merlin
10,182
566
201
11
0
332,891
4
W
Charon
8,914
495
20
1
0
357,360
0
L
Nu Wa
10,370
576
154
9
0
349,211
8
W
King Arthur
9,952
553
153
9
0
348,888
0
W
Cernunnos
9,319
518
146
8
0
305,288
7
L
Thanatos
8,656
481
100
6
0
383,373
0
W
Serqet
9,527
529
106
6
0
417,458
0
L
Skadi
7,070
393
66
4
0
331,495
0
L
Kumbhakarna
7,661
426
30
2
0
364,747
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role