Player Matchup

Thoth
Thoth
Silver IV
 
Thoth
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver V
IamJxne
Ravana
Silver V
Level 111
God Stats
3W - 8L
1,479 SR
Queue Stats
380W - 441L
577 MMR
Solo
Ganesha
Ganesha
Silver IV
JSnip3s
Ganesha
Silver IV
Level 124
God Stats
13W - 12L
1,624 SR
Queue Stats
341W - 364L
683 MMR
Solo
Bakasura
Bakasura
Silver IV
LittleGrnGhouls
Bakasura
Silver IV
Level 118
God Stats
12W - 4L
1,417 SR
Queue Stats
132W - 154L
725 MMR
Solo
Izanami
Izanami
Silver IV
ngmtapurobb
Izanami
Silver IV
Level 69
God Stats
4W - 7L
1,688 SR
Queue Stats
155W - 186L
649 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,541 SR
827 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,513 SR
666 MMR
Terra
Terra
Bronze I
Abrahamrey11omg
Terra
Bronze I
Level 68
God Stats
2W - 3L
1,496 SR
Queue Stats
29W - 49L
535 MMR
Solo
Janus
Janus
Silver V
HENRYTYB_
Janus
Silver V
Level 145
God Stats
2W - 7L
1,497 SR
Queue Stats
129W - 159L
610 MMR
Solo
Apollo
Apollo
Silver IV
Kaise1014
Apollo
Silver IV
Level 181
God Stats
17W - 21L
1,483 SR
Queue Stats
802W - 827L
753 MMR
Solo
Mulan
Mulan
Silver V
SolePolecat3078
Mulan
Silver V
Level 79
God Stats
12W - 6L
1,618 SR
Queue Stats
323W - 363L
706 MMR
Party 1
Arachne
Arachne
Silver V
kango890
Arachne
Silver V
Level 146
God Stats
55W - 54L
1,471 SR
Queue Stats
391W - 431L
728 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
4 / 4 / 3
10,000
556
7,582
11,981
3,715
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
IamJxne
Ravana
17
1 / 0 / 2
10,589
588
10,715
3,254
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
JSnip3s
Ganesha
15
0 / 0 / 11
10,193
566
6,365
12,868
14,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
17
4 / 3 / 3
10,116
562
11,965
18,004
9,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ngmtapurobb
Izanami
19
13 / 1 / 0
12,305
684
17,748
15,331
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bans
AtlasAthenaHorusThanatos

VS

Bans
Ao KuangJing WeiKaliHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,217
401
5,888
16,863
10,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
HENRYTYB_
Janus
17
5 / 5 / 1
10,713
595
8,809
9,395
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
Kaise1014
Apollo
15
0 / 2 / 1
8,907
495
2,946
11,747
4,394
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 3 / 0
10,235
569
5,248
20,354
18,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
kango890
Arachne
15
3 / 4 / 2
9,311
517
10,422
22,691
7,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
8
8
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
4
3
1.38
L
0
8
1
0.06
L
Janus
HENRYTYB_
Janus
5
5
1
1.1
W
Ravana
IamJxne
Ravana
1
0
2
2
W
Ganesha
JSnip3s
Ganesha
0
0
11
5.5
L
Apollo
Kaise1014
Apollo
0
2
1
0.25
W
Bakasura
4
3
3
1.83
L
0
3
0
0
L
Arachne
kango890
Arachne
3
4
2
1
W
Izanami
ngmtapurobb
Izanami
13
1
0
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,375
Damage
33,313
61,438
Taken
81,050
39,063
Mitigated
45,062
17,760
Healing
20,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,582
351
0
2,218
11,981
3,715
919
7,084
4,521
76,497
0
L
5,888
799
132
1,467
16,863
10,776
210
1,868
14,852
34,864
0
L
Janus
HENRYTYB_
Janus
8,809
688
0
250
9,395
3,587
1,221
4,110
5,118
87,022
0
W
Ravana
IamJxne
Ravana
10,715
1,771
0
1,145
3,254
3,016
0
0
3,254
273
90,932
W
Ganesha
JSnip3s
Ganesha
6,365
156
0
2,178
12,868
14,868
319
2,183
10,536
31,793
0
L
Apollo
Kaise1014
Apollo
2,946
2,201
0
4,903
11,747
4,394
1,346
1,263
10,424
0
80,466
W
Bakasura
11,965
7,740
0
5,356
18,004
9,465
588
705
17,269
0
73,932
L
5,248
259
0
8,905
20,354
18,424
0
3,589
15,935
0
90,585
L
Arachne
kango890
Arachne
10,422
7,463
0
4,699
22,691
7,881
0
3,387
17,771
0
84,539
W
Izanami
ngmtapurobb
Izanami
17,748
13,753
0
6,863
15,331
7,999
4,911
5,356
9,892
0
133,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,203
Gold Earned
46,383
650
Minions Killed
648
0
Camps Cleared
0
1,842,840
Distance Traveled
1,737,284
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,000
556
125
7
0
322,129
4
L
Terra
7,217
401
60
3
0
342,826
0
L
Janus
10,713
595
151
8
0
296,203
2
W
Ravana
10,589
588
170
9
0
383,951
4
W
Ganesha
10,193
566
12
1
0
381,444
4
L
Apollo
8,907
495
139
8
0
352,317
0
W
Bakasura
10,116
562
129
7
0
400,277
0
L
Mulan
10,235
569
189
11
0
335,519
0
L
Arachne
9,311
517
109
6
0
410,419
0
W
Izanami
12,305
684
214
12
0
355,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role