Player Matchup

Lancelot
Lancelot
CitrusMixSama
Lancelot
Level 88
God Stats
1W - 1L
1,747 SR
Queue Stats
16W - 27L
1,385 Elo+
Party 1
Hel
Hel
Datninjadoe2
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Ganesha
Ganesha
JCero
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,399 Elo+
Party 1
Team Averages
Level 100
1,582 SR
1,428 Elo+

VS

Team Averages
Level 63
1,545 SR
1,464 Elo+
Kuzenbo
Kuzenbo
Cnels3
Kuzenbo
Level 37
God Stats
6W - 6L
1,327 SR
Queue Stats
78W - 87L
1,336 Elo+
Solo
Loki
Loki
shadow15243178
Loki
Level 107
God Stats
2W - 0L
1,809 SR
Queue Stats
80W - 63L
1,552 Elo+
Solo
Anubis
Anubis
weon109
Anubis
Level 45
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 9L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CitrusMixSama
Lancelot
11
1 / 3 / 1
9,045
696
7,346
14,864
9,161
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 8 / 1
9,856
758
6,787
12,710
5,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
JCero
Ganesha
12
0 / 7 / 3
8,859
681
4,530
20,379
20,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cnels3
Kuzenbo
14
3 / 0 / 15
10,539
811
9,856
11,057
14,223
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 2 / 9
11,476
883
16,516
8,457
3,802
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
weon109
Anubis
15
7 / 1 / 9
11,318
871
15,532
5,346
2,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
18
18
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CitrusMixSama
Lancelot
1
3
1
0.5
W
Kuzenbo
Cnels3
Kuzenbo
3
0
15
10.5
L
2
8
1
0.31
L
Ganesha
JCero
Ganesha
0
7
3
0.21
W
8
2
9
6.25
W
Anubis
weon109
Anubis
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,663
Damage
41,904
47,953
Taken
24,860
35,235
Mitigated
20,853
6,286
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CitrusMixSama
Lancelot
7,346
993
0
609
14,864
9,161
0
8,200
6,519
0
24,300
W
Kuzenbo
Cnels3
Kuzenbo
9,856
4,257
0
3,440
11,057
14,223
211
5,191
5,866
21,483
0
L
6,787
1,077
2,309
2,340
12,710
5,219
0
7,039
5,579
31,096
0
L
Ganesha
JCero
Ganesha
4,530
293
222
806
20,379
20,855
0
9,934
10,369
29,943
0
W
16,516
4,888
0
339
8,457
3,802
258
3,712
4,745
20
52,018
W
Anubis
weon109
Anubis
15,532
1,231
494
2,058
5,346
2,828
555
3,083
2,159
68,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,760
Gold Earned
33,333
108
Minions Killed
172
0
Camps Cleared
0
699,688
Distance Traveled
737,402
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,045
696
41
3
0
279,042
0
W
Kuzenbo
10,539
811
15
1
0
268,385
2
L
Hel
9,856
758
63
5
0
186,980
0
L
Ganesha
8,859
681
4
0
0
233,666
0
W
Loki
11,476
883
67
5
0
235,479
2
W
Anubis
11,318
871
90
7
0
233,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role