Player Matchup

Morgan Le Fay
Morgan Le Fay
Pat_Braisley
Morgan Le Fay
Level 89
God Stats
2W - 1L
1,396 SR
Queue Stats
130W - 112L
1,507 Elo+
Party 1
Agni
Agni
Queeefin_Beefin
Agni
Level 103
God Stats
7W - 5L
1,554 SR
Queue Stats
211W - 197L
1,529 Elo+
Party 1
Ares
Ares
RCCripplin
Ares
Level 128
God Stats
2W - 0L
1,796 SR
Queue Stats
59W - 63L
1,483 Elo+
Party 1
Hel
Hel
WVU_FAN_07
Hel
Level 107
God Stats
3W - 0L
1,661 SR
Queue Stats
50W - 51L
1,506 Elo+
Party 1
Maui
Maui
XTRY0xtry
Maui
Level 84
God Stats
2W - 1L
1,502 SR
Queue Stats
40W - 47L
1,447 Elo+
Party 1
Team Averages
Level 102
1,582 SR
1,494 Elo+

VS

Team Averages
Level 116
1,453 SR
1,398 Elo+
Bellona
Bellona
BoogiiWoogie
Bellona
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,404 Elo+
Party 3
He Bo
He Bo
Chargersniper21
He Bo
Level 109
God Stats
1W - 7L
1,269 SR
Queue Stats
218W - 231L
1,422 Elo+
Party 2
King Arthur
King Arthur
Darkerflunky
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,316 Elo+
Party 3
Hel
Hel
HannieNannie
Hel
Level 127
God Stats
0W - 1L
1,835 SR
Queue Stats
6W - 9L
1,395 Elo+
Solo
Ah Puch
Ah Puch
schwalby17
Ah Puch
Level 69
God Stats
2W - 3L
1,159 SR
Queue Stats
165W - 166L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Pat_Braisley
Morgan Le Fay
19
5 / 1 / 28
11,268
805
23,767
11,594
8,477
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
13 / 4 / 20
12,134
867
24,703
14,860
8,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
9 / 3 / 26
12,151
868
15,240
20,491
28,127
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
6 / 1 / 26
11,167
798
19,726
16,859
11,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Maui
17
5 / 1 / 27
11,559
826
6,104
26,359
26,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BoogiiWoogie
Bellona
13
2 / 9 / 1
8,322
594
8,923
20,729
26,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 10 / 3
9,979
713
13,574
16,809
6,888
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Darkerflunky
King Arthur
14
0 / 8 / 4
8,017
573
9,365
24,540
30,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

16
1 / 7 / 6
8,780
627
13,365
21,904
11,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
schwalby17
Ah Puch
17
2 / 4 / 2
9,820
701
22,654
12,771
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
25
38
Kills
9
10
Deaths
38
127
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
BoogiiWoogie
Bellona
2
9
1
0.28
L
4
10
3
0.55
L
King Arthur
Darkerflunky
King Arthur
0
8
4
0.25
L
1
7
6
0.57
W
Morgan Le Fay
Pat_Braisley
Morgan Le Fay
5
1
28
19
W
13
4
20
5.75
W
9
3
26
7.33
W
6
1
26
19
W
Maui
5
1
27
18.5
L
Ah Puch
schwalby17
Ah Puch
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,540
Damage
67,881
90,163
Taken
96,753
83,151
Mitigated
80,522
49,909
Healing
26,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BoogiiWoogie
Bellona
8,923
2,641
211
1,815
20,729
26,039
31
18,124
2,563
0
12,807
L
13,574
375
588
330
16,809
6,888
0
15,346
1,463
27,146
0
L
King Arthur
Darkerflunky
King Arthur
9,365
346
401
854
24,540
30,123
28
22,500
1,984
0
16,284
L
13,365
120
11,034
9,830
21,904
11,238
0
21,304
597
17,979
0
W
Morgan Le Fay
Pat_Braisley
Morgan Le Fay
23,767
1,849
1,725
627
11,594
8,477
2,411
4,881
6,713
47,186
0
W
24,703
1,551
922
1,340
14,860
8,917
2,285
9,043
5,682
48,788
0
W
15,240
1,006
2,154
1,939
20,491
28,127
1,695
9,968
10,108
22,652
0
W
19,726
1,154
19,487
11,773
16,859
11,434
1,203
11,120
5,562
32,623
0
W
Maui
6,104
723
1,055
8,887
26,359
26,196
422
14,710
11,275
11,060
0
L
Ah Puch
schwalby17
Ah Puch
22,654
972
277
1,562
12,771
6,234
54
12,165
606
49,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,279
Gold Earned
44,918
145
Minions Killed
115
0
Camps Cleared
0
1,343,183
Distance Traveled
1,116,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,322
594
2
0
0
198,433
0
L
He Bo
9,979
713
36
3
0
178,722
0
L
King Arthur
8,017
573
6
0
0
229,993
0
L
Hel
8,780
627
9
1
0
251,102
0
W
Morgan Le Fay
11,268
805
43
3
0
307,199
0
W
Agni
12,134
867
53
4
0
262,945
0
W
Ares
12,151
868
14
1
0
229,371
0
W
Hel
11,167
798
26
2
0
277,761
0
W
Maui
11,559
826
9
1
0
265,907
0
L
Ah Puch
9,820
701
62
4
0
257,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role