Player Matchup

Charon
Charon
FlawlessNeos
Charon
Level 115
God Stats
2W - 1L
1,636 SR
Queue Stats
22W - 31L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
Joeymacaroniii
Baron Samedi
Level 88
God Stats
13W - 13L
1,659 SR
Queue Stats
233W - 206L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Kaiannpeppa
Nu Wa
Level 226
God Stats
20W - 11L
1,686 SR
Queue Stats
227W - 225L
1,470 Elo+
Party 1
Hercules
Hercules
VII Happy
Hercules
Level 156
God Stats
26W - 20L
1,610 SR
Queue Stats
302W - 279L
1,441 Elo+
Party 1
Bastet
Bastet
xZombi3N1njax
Bastet
Level 156
God Stats
10W - 6L
1,554 SR
Queue Stats
177W - 161L
1,548 Elo+
Party 1
Team Averages
Level 148
1,629 SR
1,470 Elo+

VS

Team Averages
Level 151
1,532 SR
1,540 Elo+
Charon
Charon
CaptainFlakes
Charon
Level 183
God Stats
23W - 4L
1,916 SR
Queue Stats
248W - 121L
1,749 Elo+
Party 2
Nox
Nox
DaiSuki_MuZ
Nox
Level 146
God Stats
20W - 24L
1,463 SR
Queue Stats
1,358W - 1,278L
1,466 Elo+
Solo
Nemesis
Nemesis
Minrra
Nemesis
Level 146
God Stats
0W - 3L
1,207 SR
Queue Stats
465W - 461L
1,401 Elo+
Solo
Tyr
Tyr
WinterF7
Tyr
Level 152
God Stats
5W - 4L
1,572 SR
Queue Stats
69W - 56L
1,547 Elo+
Solo
Chiron
Chiron
comicalburrito
Chiron
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
1 / 0 / 9
9,014
819
8,279
11,367
11,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Joeymacaroniii
Baron Samedi
14
2 / 2 / 7
8,029
730
7,919
8,586
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 6
8,827
802
16,170
8,676
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
VII Happy
Hercules
15
3 / 4 / 6
8,440
767
11,542
17,267
18,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 2
8,547
777
12,098
13,107
5,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,255
750
10,238
15,232
15,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 1
8,430
766
8,645
9,097
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Minrra
Nemesis
14
2 / 1 / 4
8,235
749
7,173
15,580
5,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 5
7,716
701
8,968
17,334
12,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 4 / 5
8,209
746
7,413
10,663
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
14
Kills
8
8
Deaths
14
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
3
1
1
3.5
W
Charon
1
0
9
5.5
W
Baron Samedi
Joeymacaroniii
Baron Samedi
2
2
7
2.75
W
4
0
6
7
L
Nemesis
Minrra
Nemesis
2
1
4
4
W
Hercules
VII Happy
Hercules
3
4
6
1.5
L
1
5
5
0.7
L
1
4
5
0.88
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,008
Damage
42,437
59,003
Taken
67,906
43,564
Mitigated
41,032
18,308
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,238
706
315
2,097
15,232
15,245
0
7,994
6,762
23,700
0
L
8,645
375
0
375
9,097
3,387
0
3,878
5,017
33,222
0
W
Charon
8,279
1,073
1,973
2,805
11,367
11,141
30
4,993
6,162
16,387
958
W
Baron Samedi
Joeymacaroniii
Baron Samedi
7,919
540
1,090
1,426
8,586
4,302
0
2,999
5,477
29,581
0
W
16,170
5,242
0
423
8,676
3,978
453
2,988
5,550
38,307
0
L
Nemesis
Minrra
Nemesis
7,173
1,736
0
4,050
15,580
5,874
0
6,434
8,826
0
21,021
W
Hercules
VII Happy
Hercules
11,542
3,622
0
7,208
17,267
18,640
195
3,608
13,527
0
22,419
L
8,968
295
0
5,340
17,334
12,228
0
7,490
9,487
0
25,341
L
7,413
2,235
497
1,819
10,663
4,298
288
5,431
5,099
0
27,586
W
12,098
2,794
0
3,383
13,107
5,503
1,220
3,716
9,219
0
31,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,857
Gold Earned
40,845
190
Minions Killed
221
0
Camps Cleared
0
1,290,130
Distance Traveled
1,192,902
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,255
750
15
1
0
237,414
0
L
Nox
8,430
766
74
7
0
233,210
0
W
Charon
9,014
819
17
2
0
245,594
0
W
Baron Samedi
8,029
730
28
3
0
249,501
0
W
Nu Wa
8,827
802
56
5
0
246,991
0
L
Nemesis
8,235
749
32
3
0
260,895
1
W
Hercules
8,440
767
38
3
0
288,764
0
L
Tyr
7,716
701
35
3
0
247,304
0
L
Chiron
8,209
746
65
6
0
214,079
0
W
Bastet
8,547
777
51
5
0
259,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role