Player Matchup

Tiamat
Tiamat
Kainenabled
Tiamat
Level 108
God Stats
4W - 9L
1,524 SR
Queue Stats
62W - 112L
1,385 Elo+
Party 1
Nu Wa
Nu Wa
Lord Dragon2660
Nu Wa
Level 39
God Stats
1W - 0L
1,292 SR
Queue Stats
66W - 75L
1,231 Elo+
Solo
Anhur
Anhur
NinyaTheBandit
Anhur
Level 28
God Stats
3W - 2L
1,524 SR
Queue Stats
6W - 8L
1,242 Elo+
Party 1
Charon
Charon
Pr0pheticV0id
Charon
Level 124
God Stats
2W - 1L
1,516 SR
Queue Stats
160W - 202L
1,399 Elo+
Party 1
Horus
Horus
Rekcut91
Horus
Level 105
God Stats
1W - 0L
1,688 SR
Queue Stats
145W - 200L
1,385 Elo+
Party 1
Team Averages
Level 81
1,509 SR
1,328 Elo+

VS

Team Averages
Level 45
1,401 SR
1,496 Elo+
Ymir
Ymir
FCB10LMM
Ymir
Level 38
God Stats
8W - 9L
1,094 SR
Queue Stats
45W - 37L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
Lord-Youngblood
Cthulhu
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 51L
1,303 Elo+
Solo
Kukulkan
Kukulkan
Salmon09
Kukulkan
Level 67
God Stats
3W - 4L
1,736 SR
Queue Stats
37W - 41L
1,531 Elo+
Party 3
Anhur
Anhur
ShockCavi
Anhur
Level 80
God Stats
13W - 8L
1,226 SR
Queue Stats
111W - 79L
1,512 Elo+
Party 2
Mercury
Mercury
YungAlbert
Mercury
Level 6
God Stats
1W - 1L
1,452 SR
Queue Stats
4W - 3L
1,761 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 0 / 0
6,741
674
2,374
4,460
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 0
5,541
554
1,003
4,071
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 0
4,826
483
3,620
5,628
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 1
4,834
483
3,306
6,057
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Rekcut91
Horus
8
0 / 1 / 0
4,902
490
918
7,823
2,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 0 / 1
5,612
561
1,647
4,865
2,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 1 / 0
4,037
404
1,070
2,814
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Salmon09
Kukulkan
11
1 / 0 / 0
5,984
598
3,251
4,354
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
ShockCavi
Anhur
8
1 / 1 / 1
4,889
489
5,759
5,350
1,485
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
YungAlbert
Mercury
8
0 / 1 / 0
4,742
474
1,143
4,777
1,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
3
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
0
1
1.5
W
Tiamat
2
0
0
2
W
0
1
0
0
L
0
1
0
0
W
1
1
0
1
W
0
1
1
0.5
W
Horus
Rekcut91
Horus
0
1
0
0
L
Kukulkan
Salmon09
Kukulkan
1
0
0
1
L
Anhur
ShockCavi
Anhur
1
1
1
1.5
L
Mercury
YungAlbert
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,221
Damage
12,870
28,039
Taken
22,160
9,986
Mitigated
8,601
11,601
Healing
6,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,647
103
113
1,201
4,865
2,971
0
545
4,320
18,723
0
W
Tiamat
2,374
383
0
2,079
4,460
1,940
131
914
3,378
40,984
0
W
1,003
343
88
1,367
4,071
1,525
0
2,252
1,819
29,565
0
L
1,070
80
0
1,328
2,814
1,016
0
1,603
1,011
8,743
0
W
3,620
1,509
0
1,715
5,628
1,198
0
431
5,197
0
27,003
W
3,306
423
0
2,049
6,057
2,546
0
919
5,138
26,133
0
W
Horus
Rekcut91
Horus
918
625
1,693
2,610
7,823
2,777
0
1,296
6,527
0
15,806
L
Kukulkan
Salmon09
Kukulkan
3,251
350
0
1,250
4,354
1,636
0
1,292
3,062
56,003
0
L
Anhur
ShockCavi
Anhur
5,759
4,410
0
2,449
5,350
1,485
48
1,294
4,056
0
33,399
L
Mercury
YungAlbert
Mercury
1,143
216
0
0
4,777
1,493
0
1,591
3,028
0
21,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,844
Gold Earned
25,264
232
Minions Killed
235
0
Camps Cleared
0
892,541
Distance Traveled
851,673
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,612
561
25
3
0
189,773
0
W
Tiamat
6,741
674
79
8
0
153,118
1
W
Nu Wa
5,541
554
63
6
0
165,323
4
L
Cthulhu
4,037
404
14
1
0
76,996
0
W
Anhur
4,826
483
38
4
0
154,824
1
W
Charon
4,834
483
34
3
0
216,872
0
W
Horus
4,902
490
18
2
0
202,404
5
L
Kukulkan
5,984
598
92
9
0
203,153
0
L
Anhur
4,889
489
58
6
0
148,921
0
L
Mercury
4,742
474
46
5
0
232,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role