Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
FANSR
Cabrakan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,696 Elo+
Party 2
Neith
Neith
Mysteryz
Neith
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,696 Elo+
Party 2
Xbalanque
Xbalanque
Quackx
Xbalanque
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,696 Elo+
Party 2
Apollo
Apollo
Revo Notorious
Apollo
Level 108
God Stats
1W - 2L
1,257 SR
Queue Stats
239W - 247L
1,398 Elo+
Solo
Team Averages
Level 118
1,451 SR
1,597 Elo+

VS

Team Averages
Level 149
1,393 SR
1,499 Elo+
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
TenstulaDracula
Hachiman
Level 146
God Stats
5W - 5L
1,480 SR
Queue Stats
212W - 235L
1,485 Elo+
Solo
Raijin
Raijin
TheJorgeton
Raijin
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
lol-075
Kuzenbo
Level 123
God Stats
2W - 4L
1,228 SR
Queue Stats
151W - 160L
1,486 Elo+
Solo
Ymir
Ymir
αzαzει
Ymir
Level 157
God Stats
1W - 0L
1,259 SR
Queue Stats
59W - 58L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
0 / 1 / 2
7,482
748
8,685
5,009
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
FANSR
Cabrakan
11
0 / 3 / 1
6,722
672
1,711
8,731
12,228
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Mysteryz
Neith
13
0 / 2 / 0
6,642
664
7,360
6,420
3,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Quackx
Xbalanque
13
2 / 2 / 0
6,980
698
6,392
6,094
3,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 1
6,207
621
2,363
8,959
4,623
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 0 / 7
8,224
822
11,354
5,517
2,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
14
5 / 1 / 6
8,213
821
7,250
5,456
2,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
13
1 / 1 / 6
7,579
758
7,326
5,502
2,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
lol-075
Kuzenbo
14
3 / 0 / 7
8,101
810
4,360
7,703
7,942
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 1 / 8
8,551
855
2,216
11,508
11,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
13
13
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
2
1
W
Vulcan
 
Vulcan
2
0
7
5.5
L
Cabrakan
FANSR
Cabrakan
0
3
1
0.17
L
Neith
Mysteryz
Neith
0
2
0
0
L
Xbalanque
Quackx
Xbalanque
2
2
0
1
L
0
5
1
0.1
W
Hachiman
5
1
6
8
W
Raijin
1
1
6
4
W
Kuzenbo
lol-075
Kuzenbo
3
0
7
6.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,511
Damage
32,506
35,213
Taken
35,686
26,182
Mitigated
26,389
10,618
Healing
18,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,685
380
1,260
1,536
5,009
2,729
0
3,525
1,484
30,318
0
W
Vulcan
 
Vulcan
11,354
5,073
996
1,352
5,517
2,702
346
1,281
4,140
28,920
0
L
Cabrakan
FANSR
Cabrakan
1,711
114
520
891
8,731
12,228
0
5,753
2,710
3,264
0
L
Neith
Mysteryz
Neith
7,360
1,924
569
1,739
6,420
3,308
0
4,848
1,572
0
21,207
L
Xbalanque
Quackx
Xbalanque
6,392
1,693
1,015
976
6,094
3,294
0
3,794
2,300
0
11,898
L
2,363
1,275
1,122
990
8,959
4,623
0
6,558
2,401
0
13,338
W
Hachiman
7,250
1,624
2,584
1,882
5,456
2,297
429
716
4,575
0
20,222
W
Raijin
7,326
232
978
1,253
5,502
2,368
611
1,980
3,352
15,870
0
W
Kuzenbo
lol-075
Kuzenbo
4,360
1,320
3,016
1,085
7,703
7,942
280
3,216
4,013
10,206
433
W
2,216
199
2,238
2,923
11,508
11,080
364
2,436
8,793
7,513
240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,033
Gold Earned
40,668
132
Minions Killed
124
0
Camps Cleared
0
856,260
Distance Traveled
973,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,482
748
57
6
0
182,110
0
W
Vulcan
8,224
822
47
5
0
221,083
0
L
Cabrakan
6,722
672
6
1
0
154,848
0
L
Neith
6,642
664
35
4
0
187,023
0
L
Xbalanque
6,980
698
13
1
0
167,696
0
L
Apollo
6,207
621
21
2
0
164,583
0
W
Hachiman
8,213
821
21
2
0
202,043
0
W
Raijin
7,579
758
28
3
0
172,002
0
W
Kuzenbo
8,101
810
11
1
0
197,820
0
W
Ymir
8,551
855
17
2
0
180,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role