Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Bobby_Bandz69
Charon
Level 143
God Stats
9W - 5L
1,760 SR
Queue Stats
517W - 513L
1,563 Elo+
Solo
Anubis
Anubis
COLTAM0R
Anubis
Level 104
God Stats
17W - 15L
1,536 SR
Queue Stats
591W - 571L
1,495 Elo+
Party 1
Anhur
Anhur
Demarmenos
Anhur
Level 144
God Stats
3W - 2L
1,606 SR
Queue Stats
163W - 126L
1,579 Elo+
Solo
Thoth
Thoth
Stratt05
Thoth
Level 110
God Stats
2W - 6L
1,634 SR
Queue Stats
564W - 584L
1,436 Elo+
Party 1
Team Averages
Level 129
1,607 SR
1,515 Elo+

VS

Team Averages
Level 110
1,556 SR
1,531 Elo+
Ravana
Ravana
 
Ravana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Hiso-Chan
Medusa
Level 140
God Stats
4W - 5L
1,557 SR
Queue Stats
145W - 145L
1,575 Elo+
Party 3
Nu Wa
Nu Wa
UncleCoomer
Nu Wa
Level 61
God Stats
3W - 4L
1,451 SR
Queue Stats
124W - 131L
1,516 Elo+
Party 2
Charon
Charon
UneditedWolf
Charon
Level 98
God Stats
2W - 1L
1,770 SR
Queue Stats
93W - 70L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 4 / 1
4,819
482
1,523
9,683
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 0
4,772
477
2,872
7,307
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
COLTAM0R
Anubis
11
1 / 2 / 0
6,384
638
4,480
7,201
3,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
11
1 / 1 / 0
5,956
596
3,382
7,120
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Thoth
Stratt05
Thoth
9
0 / 5 / 0
5,222
522
3,075
6,820
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 0 / 5
6,230
623
4,086
3,690
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
 
Tyr
11
1 / 1 / 1
5,983
598
4,533
8,825
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Medusa
Hiso-Chan
Medusa
9
1 / 1 / 0
5,272
527
2,967
5,137
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
7 / 0 / 4
6,825
683
8,077
5,377
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
9
1 / 0 / 6
5,834
583
4,484
6,818
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
1
0.13
W
Ravana
 
Ravana
4
0
5
6.5
W
Tyr
 
Tyr
1
1
1
1.5
L
0
2
0
0
L
Anubis
COLTAM0R
Anubis
1
2
0
0.5
L
Anhur
1
1
0
1
W
Medusa
Hiso-Chan
Medusa
1
1
0
1
L
Thoth
Stratt05
Thoth
0
5
0
0
W
7
0
4
9
W
Charon
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,332
Damage
24,147
38,131
Taken
29,847
16,092
Mitigated
13,330
13,314
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,523
274
0
2,538
9,683
3,207
0
2,330
7,260
0
31,702
W
Ravana
 
Ravana
4,086
1,647
0
2,345
3,690
1,302
0
1,011
2,679
0
31,883
W
Tyr
 
Tyr
4,533
206
0
3,573
8,825
4,877
0
4,117
4,708
0
40,676
L
2,872
681
0
2,200
7,307
5,110
0
2,907
4,356
16,911
0
L
Anubis
COLTAM0R
Anubis
4,480
284
0
4,209
7,201
3,052
0
278
6,889
53,453
0
L
Anhur
3,382
2,128
0
3,867
7,120
2,318
312
1,379
5,707
0
49,609
W
Medusa
Hiso-Chan
Medusa
2,967
1,500
0
1,762
5,137
1,256
0
367
4,770
0
35,171
L
Thoth
Stratt05
Thoth
3,075
279
0
500
6,820
2,405
0
5,151
1,344
40,714
0
W
8,077
2,584
0
1,750
5,377
1,661
141
2,779
2,598
49,500
0
W
Charon
4,484
606
0
2,638
6,818
4,234
52
2,262
4,556
21,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,153
Gold Earned
30,144
335
Minions Killed
316
0
Camps Cleared
0
891,910
Distance Traveled
1,050,138
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,819
482
51
5
0
190,121
1
W
Ravana
6,230
623
56
6
0
238,908
0
W
Tyr
5,983
598
65
7
0
215,215
0
L
Charon
4,772
477
21
2
0
184,815
4
L
Anubis
6,384
638
99
10
0
170,987
4
L
Anhur
5,956
596
94
9
0
170,937
1
W
Medusa
5,272
527
72
7
0
188,177
0
L
Thoth
5,222
522
70
7
0
175,050
0
W
Nu Wa
6,825
683
94
9
0
201,209
1
W
Charon
5,834
583
29
3
0
206,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role