Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
EvG Rogue
Raijin
Level 134
God Stats
4W - 1L
1,677 SR
Queue Stats
244W - 237L
1,475 Elo+
Party 3
Charon
Charon
Randylang
Charon
Level 128
God Stats
2W - 2L
1,684 SR
Queue Stats
127W - 101L
1,605 Elo+
Party 2
Odin
Odin
SetoKaiba666lol
Odin
Level 143
God Stats
10W - 4L
1,779 SR
Queue Stats
940W - 883L
1,502 Elo+
Party 3
Hachiman
Hachiman
saturn514
Hachiman
Level 157
God Stats
7W - 5L
1,652 SR
Queue Stats
699W - 628L
1,585 Elo+
Solo
Team Averages
Level 142
1,658 SR
1,533 Elo+

VS

Team Averages
Level 130
1,465 SR
1,539 Elo+
Fenrir
Fenrir
DarioBP1
Fenrir
Level 106
God Stats
40W - 23L
1,611 SR
Queue Stats
366W - 322L
1,565 Elo+
Solo
Khepri
Khepri
FinalSam123
Khepri
Level 119
God Stats
0W - 1L
1,725 SR
Queue Stats
46W - 45L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
Iwasranover
Amaterasu
Level 160
God Stats
0W - 2L
1,298 SR
Queue Stats
246W - 255L
1,560 Elo+
Party 1
Freya
Freya
MonkeyzKillz
Freya
Level 107
God Stats
0W - 2L
1,224 SR
Queue Stats
13W - 19L
1,497 Elo+
Party 1
Raijin
Raijin
jaredfun01
Raijin
Level 157
God Stats
5W - 3L
1,469 SR
Queue Stats
192W - 194L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
7 / 0 / 2
8,063
672
10,016
9,821
4,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
EvG Rogue
Raijin
12
1 / 2 / 5
6,971
581
5,927
5,488
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
Randylang
Charon
11
2 / 1 / 5
6,726
561
5,550
10,025
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 0 / 0
7,392
616
6,169
8,668
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
saturn514
Hachiman
12
1 / 1 / 2
6,785
565
6,605
6,433
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarioBP1
Fenrir
10
2 / 2 / 2
6,113
509
6,592
13,029
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
10
0 / 3 / 2
5,877
490
2,905
9,925
6,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Iwasranover
Amaterasu
11
1 / 2 / 0
6,817
568
5,394
11,745
10,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 1
5,620
468
2,315
6,237
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
jaredfun01
Raijin
12
1 / 3 / 1
6,980
582
5,154
8,649
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
4
4
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
0
2
8
L
Fenrir
DarioBP1
Fenrir
2
2
2
1.5
W
Raijin
EvG Rogue
Raijin
1
2
5
1.75
L
Khepri
0
3
2
0.33
L
Amaterasu
Iwasranover
Amaterasu
1
2
0
0.5
L
0
2
1
0.25
W
Charon
Randylang
Charon
2
1
5
4.5
W
1
0
0
1
L
Raijin
jaredfun01
Raijin
1
3
1
0.5
W
Hachiman
saturn514
Hachiman
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,267
Damage
22,360
40,435
Taken
49,585
22,177
Mitigated
28,189
13,052
Healing
12,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,016
6,683
0
4,006
9,821
4,188
0
1,970
7,783
0
47,575
L
Fenrir
DarioBP1
Fenrir
6,592
1,768
0
3,341
13,029
4,924
0
2,293
9,594
0
41,329
W
Raijin
EvG Rogue
Raijin
5,927
708
0
580
5,488
1,871
0
1,949
3,497
48,441
0
L
Khepri
2,905
157
1,336
1,668
9,925
6,630
0
3,239
6,111
16,277
0
L
Amaterasu
Iwasranover
Amaterasu
5,394
1,892
0
3,977
11,745
10,835
0
330
10,751
0
53,960
L
2,315
522
0
1,793
6,237
2,492
0
1,096
5,066
30,897
0
W
Charon
Randylang
Charon
5,550
1,198
0
2,090
10,025
7,841
0
4,172
5,571
18,927
0
W
6,169
1,572
0
2,772
8,668
6,215
0
35
8,059
0
55,882
L
Raijin
jaredfun01
Raijin
5,154
692
0
369
8,649
3,308
0
4,461
3,852
62,056
0
W
Hachiman
saturn514
Hachiman
6,605
3,625
0
3,604
6,433
2,062
412
1,721
4,452
0
57,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,937
Gold Earned
31,407
407
Minions Killed
351
0
Camps Cleared
0
1,309,312
Distance Traveled
1,284,841
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,063
672
95
8
0
349,582
2
L
Fenrir
6,113
509
45
4
0
298,058
4
W
Raijin
6,971
581
104
9
0
221,683
0
L
Khepri
5,877
490
22
2
0
259,927
3
L
Amaterasu
6,817
568
100
8
0
216,042
3
L
Freya
5,620
468
64
5
0
256,607
0
W
Charon
6,726
561
30
3
0
266,270
4
W
Odin
7,392
616
98
8
0
244,606
0
L
Raijin
6,980
582
120
10
0
254,207
0
W
Hachiman
6,785
565
80
7
0
227,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role