Player Matchup

Charybdis
Charybdis
Dr Void8940
Charybdis
Level 17
God Stats
1W - 10L
1,060 SR
Queue Stats
103W - 137L
987 Elo+
Party 3
Raijin
Raijin
Dr_InfoSec
Raijin
Level 51
God Stats
1W - 2L
1,248 SR
Queue Stats
315W - 304L
1,150 Elo+
Party 3
Bacchus
Bacchus
Got his eyes
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,262 Elo+
Party 2
Bakasura
Bakasura
PoutyTomb04
Bakasura
Level 49
God Stats
16W - 9L
1,584 SR
Queue Stats
31W - 32L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
Vanitasx01
Sun Wukong
Level 44
God Stats
21W - 12L
1,624 SR
Queue Stats
93W - 101L
1,484 Elo+
Party 2
Team Averages
Level 37
1,403 SR
1,258 Elo+

VS

Team Averages
Level 42
1,443 SR
1,315 Elo+
Skadi
Skadi
Chosennn12
Skadi
Level 44
God Stats
10W - 13L
1,464 SR
Queue Stats
78W - 101L
1,307 Elo+
Solo
King Arthur
King Arthur
Lost-_-Luck
King Arthur
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
335W - 321L
1,410 Elo+
Party 1
Tiamat
Tiamat
MrKap
Tiamat
Level 37
God Stats
94W - 79L
1,191 SR
Queue Stats
95W - 82L
1,202 Elo+
Solo
Loki
Loki
Valks_0n1yf2ns
Loki
Level 48
God Stats
9W - 9L
1,559 SR
Queue Stats
96W - 81L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
horrjfyjng
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dr Void8940
Charybdis
11
1 / 6 / 1
7,188
449
5,140
9,753
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Dr_InfoSec
Raijin
15
1 / 2 / 0
8,720
545
3,044
6,956
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Got his eyes
Bacchus
10
1 / 5 / 1
6,503
406
2,469
11,157
11,618
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
PoutyTomb04
Bakasura
15
3 / 0 / 2
9,024
564
4,855
12,917
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
Vanitasx01
Sun Wukong
16
9 / 1 / 3
10,663
666
18,106
17,157
17,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
5 / 2 / 3
8,773
548
7,978
10,061
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Lost-_-Luck
King Arthur
10
0 / 7 / 0
6,325
395
6,603
15,340
14,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
MrKap
Tiamat
14
1 / 2 / 0
7,801
488
6,652
7,652
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 2
7,887
493
7,543
12,769
4,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
horrjfyjng
Cthulhu
13
5 / 1 / 5
9,089
568
5,045
8,535
6,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
15
Kills
14
14
Deaths
15
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
5
2
3
3.25
W
Charybdis
Dr Void8940
Charybdis
1
6
1
0.25
W
Raijin
Dr_InfoSec
Raijin
1
2
0
0.5
W
Bacchus
Got his eyes
Bacchus
1
5
1
0.3
L
King Arthur
Lost-_-Luck
King Arthur
0
7
0
0
L
Tiamat
MrKap
Tiamat
1
2
0
0.5
W
Bakasura
PoutyTomb04
Bakasura
3
0
2
4
L
3
3
2
1.33
W
Sun Wukong
Vanitasx01
Sun Wukong
9
1
3
10.5
L
Cthulhu
horrjfyjng
Cthulhu
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,614
Damage
33,821
57,940
Taken
54,357
41,120
Mitigated
33,335
12,929
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
7,978
4,315
0
510
10,061
3,963
1,023
1,703
8,310
0
74,936
W
Charybdis
Dr Void8940
Charybdis
5,140
4,366
182
363
9,753
3,563
2,352
3,104
6,649
0
49,015
W
Raijin
Dr_InfoSec
Raijin
3,044
382
0
1,501
6,956
2,938
116
3,472
3,484
60,376
0
W
Bacchus
Got his eyes
Bacchus
2,469
351
0
1,186
11,157
11,618
461
1,668
9,489
11,096
0
L
King Arthur
Lost-_-Luck
King Arthur
6,603
423
0
1,500
15,340
14,299
0
719
14,233
1,203
28,995
L
Tiamat
MrKap
Tiamat
6,652
346
0
1,232
7,652
4,332
397
1,557
6,095
59,735
0
W
Bakasura
PoutyTomb04
Bakasura
4,855
3,681
0
4,517
12,917
5,959
0
906
11,843
0
71,776
L
7,543
1,723
0
4,170
12,769
4,225
286
1,201
10,997
0
54,277
W
Sun Wukong
Vanitasx01
Sun Wukong
18,106
3,775
0
5,180
17,157
17,042
121
3,353
13,707
91
74,689
L
Cthulhu
horrjfyjng
Cthulhu
5,045
726
1,680
1,032
8,535
6,516
87
466
8,049
23,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,098
Gold Earned
39,875
417
Minions Killed
345
0
Camps Cleared
0
1,578,049
Distance Traveled
1,612,470
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,773
548
104
7
0
292,842
2
W
Charybdis
7,188
449
68
4
0
262,227
0
W
Raijin
8,720
545
116
7
0
302,412
0
W
Bacchus
6,503
406
13
1
0
310,187
0
L
King Arthur
6,325
395
38
2
0
292,998
0
L
Tiamat
7,801
488
93
6
0
284,581
0
W
Bakasura
9,024
564
119
7
0
408,867
4
L
Loki
7,887
493
87
5
0
371,166
2
W
Sun Wukong
10,663
666
101
6
0
294,356
0
L
Cthulhu
9,089
568
23
1
0
370,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role