Player Matchup

Hachiman
Hachiman
Andres_X999
Hachiman
Level 40
God Stats
7W - 6L
1,745 SR
Queue Stats
75W - 117L
1,337 Elo+
Party 1
King Arthur
King Arthur
Flaming Demon 6
King Arthur
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 44L
1,358 Elo+
Party 4
Thanatos
Thanatos
Ididnot564
Thanatos
Level 40
God Stats
2W - 0L
1,389 SR
Queue Stats
4W - 4L
1,348 Elo+
Solo
Bacchus
Bacchus
RAFMAN26
Bacchus
Level 29
God Stats
2W - 0L
1,680 SR
Queue Stats
56W - 82L
1,329 Elo+
Party 1
Hades
Hades
RedMan4206342
Hades
Level 59
God Stats
14W - 10L
1,480 SR
Queue Stats
78W - 68L
1,351 Elo+
Party 4
Team Averages
Level 39
1,559 SR
1,345 Elo+

VS

Team Averages
Level 27
1,424 SR
1,338 Elo+
Bacchus
Bacchus
AberrantMaple19
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,327 Elo+
Party 2
Nox
Nox
Ash26027
Nox
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 66L
1,259 Elo+
Party 2
Charon
Charon
Blazaryus
Charon
Level 35
God Stats
6W - 4L
1,374 SR
Queue Stats
30W - 30L
1,386 Elo+
Solo
The Morrigan
The Morrigan
ChainedFenrir
The Morrigan
Level 31
God Stats
1W - 8L
1,286 SR
Queue Stats
38W - 54L
1,321 Elo+
Party 3
Atlas
Atlas
mlgprologan12345
Atlas
Level 18
God Stats
9W - 14L
1,462 SR
Queue Stats
28W - 40L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Andres_X999
Hachiman
12
4 / 0 / 3
7,062
1,412
4,726
2,533
962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Flaming Demon 6
King Arthur
11
0 / 1 / 7
6,110
1,222
2,734
7,383
5,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Ididnot564
Thanatos
12
6 / 1 / 4
7,859
1,572
5,456
5,115
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
RAFMAN26
Bacchus
12
1 / 0 / 7
6,840
1,368
3,917
4,471
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 0 / 7
6,588
1,318
4,820
3,605
1,789
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

420

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,667
1,133
858
5,527
3,147
10
0 / 4 / 1
5,541
1,108
2,012
4,239
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Blazaryus
Charon
10
0 / 0 / 2
5,832
1,166
3,713
2,441
2,116
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
ChainedFenrir
The Morrigan
10
2 / 3 / 0
6,415
1,283
6,148
4,844
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 1
6,130
1,226
5,483
7,992
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
12
Kills
2
2
Deaths
12
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Hachiman
Andres_X999
Hachiman
4
0
3
5.5
L
0
4
1
0.13
L
Charon
Blazaryus
Charon
0
0
2
1
L
The Morrigan
ChainedFenrir
The Morrigan
2
3
0
0.67
W
King Arthur
Flaming Demon 6
King Arthur
0
1
7
3.5
W
Thanatos
Ididnot564
Thanatos
6
1
4
8
W
Bacchus
RAFMAN26
Bacchus
1
0
7
4.5
W
1
0
7
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,653
Damage
18,214
23,107
Taken
25,043
15,857
Mitigated
16,318
7,676
Healing
1,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
858
137
0
239
5,527
3,147
0
1,744
3,783
4,000
0
W
Hachiman
Andres_X999
Hachiman
4,726
3,652
0
1,028
2,533
962
0
1,079
1,454
0
20,030
L
2,012
357
0
0
4,239
1,860
0
1,073
3,166
4,428
0
L
Charon
Blazaryus
Charon
3,713
566
0
35
2,441
2,116
0
936
1,505
7,799
737
L
The Morrigan
ChainedFenrir
The Morrigan
6,148
1,241
0
0
4,844
1,710
0
1,997
2,847
15,015
551
W
King Arthur
Flaming Demon 6
King Arthur
2,734
106
0
366
7,383
5,232
0
6,083
1,300
0
8,451
W
Thanatos
Ididnot564
Thanatos
5,456
1,942
0
2,778
5,115
2,605
0
3,994
1,121
0
10,130
W
Bacchus
RAFMAN26
Bacchus
3,917
546
0
992
4,471
5,269
0
3,288
1,183
12,328
0
W
4,820
411
475
2,037
3,605
1,789
0
2,722
883
14,833
0
L
5,483
2,386
352
999
7,992
7,485
0
3,002
4,990
12,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,459
Gold Earned
29,585
87
Minions Killed
58
6
Camps Cleared
3
554,558
Distance Traveled
441,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,667
1,133
5
1
1
76,198
0
W
Hachiman
7,062
1,412
24
5
3
98,459
0
L
Nox
5,541
1,108
1
0
0
69,395
0
L
Charon
5,832
1,166
10
2
2
103,241
0
L
The Morrigan
6,415
1,283
33
7
0
94,759
0
W
King Arthur
6,110
1,222
14
3
0
112,085
0
W
Thanatos
7,859
1,572
7
1
0
116,109
0
W
Bacchus
6,840
1,368
13
3
1
121,496
0
W
Hades
6,588
1,318
29
6
2
106,409
0
L
Atlas
6,130
1,226
9
2
0
97,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role