Player Matchup

Mulan
Mulan
GibbyHasRecoil
Mulan
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 44L
1,397 Elo+
Party 1
Ah Puch
Ah Puch
I-HQM-I
Ah Puch
Level 46
God Stats
0W - 2L
1,725 SR
Queue Stats
114W - 106L
1,466 Elo+
Party 1
Ao Kuang
Ao Kuang
Virulent-Killer-
Ao Kuang
Level 67
God Stats
7W - 6L
1,595 SR
Queue Stats
150W - 148L
1,541 Elo+
Party 1
Charon
Charon
Xetross
Charon
Level 58
God Stats
33W - 23L
1,625 SR
Queue Stats
144W - 164L
1,446 Elo+
Party 1
Horus
Horus
boomjet64
Horus
Level 68
God Stats
13W - 12L
1,599 SR
Queue Stats
180W - 175L
1,467 Elo+
Party 1
Team Averages
Level 58
1,609 SR
1,463 Elo+

VS

Team Averages
Level 77
1,611 SR
1,463 Elo+
Horus
Horus
AceJit
Horus
Level 104
God Stats
3W - 0L
1,861 SR
Queue Stats
68W - 55L
1,507 Elo+
Party 2
King Arthur
King Arthur
CrisNoob
King Arthur
Level 124
God Stats
42W - 39L
1,479 SR
Queue Stats
220W - 197L
1,474 Elo+
Solo
Vulcan
Vulcan
TrispyTraspyx2
Vulcan
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 90L
1,470 Elo+
Solo
Anhur
Anhur
itsOnCite
Anhur
Level 101
God Stats
1W - 0L
1,717 SR
Queue Stats
52W - 41L
1,534 Elo+
Party 2
Ganesha
Ganesha
redkingdave28
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,477
440
8,875
18,312
19,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
I-HQM-I
Ah Puch
13
2 / 4 / 0
8,111
477
8,090
11,927
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 6 / 0
7,812
460
7,012
18,945
7,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Xetross
Charon
13
1 / 3 / 0
7,549
444
5,793
11,012
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
boomjet64
Horus
11
1 / 6 / 5
8,059
474
7,097
22,745
21,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AceJit
Horus
16
10 / 2 / 6
10,108
595
16,778
14,132
8,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
CrisNoob
King Arthur
16
4 / 1 / 7
9,930
584
11,161
13,649
13,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
6 / 2 / 3
9,439
555
14,583
8,657
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
itsOnCite
Anhur
17
6 / 0 / 2
10,203
600
12,253
13,588
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
13
0 / 2 / 12
8,789
517
4,992
11,332
8,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
7
Kills
26
26
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Horus
AceJit
Horus
10
2
6
6.5
W
King Arthur
CrisNoob
King Arthur
4
1
7
7.5
L
1
7
1
0.21
L
Ah Puch
I-HQM-I
Ah Puch
2
4
0
0.5
W
6
2
3
3.75
L
2
6
0
0.33
L
Charon
Xetross
Charon
1
3
0
0.33
L
Horus
boomjet64
Horus
1
6
5
0.58
W
Anhur
itsOnCite
Anhur
6
0
2
7
W
Ganesha
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,867
Damage
59,767
82,941
Taken
61,358
55,966
Mitigated
39,798
19,445
Healing
19,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AceJit
Horus
16,778
8,051
523
1,960
14,132
8,033
270
4,024
9,952
0
91,169
W
King Arthur
CrisNoob
King Arthur
11,161
604
0
4,035
13,649
13,542
148
2,366
11,283
2,563
71,570
L
8,875
928
164
1,518
18,312
19,054
0
2,561
15,723
0
51,435
L
Ah Puch
I-HQM-I
Ah Puch
8,090
694
0
3,028
11,927
3,113
0
442
11,429
64,891
0
W
14,583
3,514
0
1,385
8,657
4,129
0
2,589
6,068
60,805
0
L
7,012
2,126
0
5,456
18,945
7,666
0
4,512
14,180
54,827
0
L
Charon
Xetross
Charon
5,793
530
0
1,841
11,012
4,930
0
4,818
5,890
43,116
0
L
Horus
boomjet64
Horus
7,097
3,278
2,292
5,146
22,745
21,203
0
7,622
14,832
0
22,251
W
Anhur
itsOnCite
Anhur
12,253
5,903
0
5,885
13,588
5,953
2,118
5,863
7,573
0
84,545
W
Ganesha
4,992
793
2,705
3,095
11,332
8,141
299
6,091
5,241
23,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,008
Gold Earned
48,469
386
Minions Killed
490
0
Camps Cleared
0
1,597,841
Distance Traveled
1,654,095
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,108
595
118
7
0
362,124
0
W
King Arthur
9,930
584
105
6
0
332,828
8
L
Mulan
7,477
440
86
5
0
317,719
0
L
Ah Puch
8,111
477
122
7
0
287,772
0
W
Vulcan
9,439
555
87
5
0
342,808
2
L
Ao Kuang
7,812
460
91
5
0
349,276
0
L
Charon
7,549
444
63
4
0
323,189
2
L
Horus
8,059
474
24
1
0
319,885
0
W
Anhur
10,203
600
163
10
0
295,779
0
W
Ganesha
8,789
517
17
1
0
320,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role