Player Matchup

Ymir
Ymir
ShaggNastyBeat
Ymir
Level 25
God Stats
1W - 2L
1,670 SR
Queue Stats
6W - 9L
1,518 Elo+
Party 1
Neith
Neith
UltraVioletised
Neith
Level 25
God Stats
23W - 20L
1,785 SR
Queue Stats
32W - 34L
1,830 Elo+
Party 1
Janus
Janus
mono73
Janus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
1,616 Elo+
Party 1
Team Averages
Level 60
1,652 SR
1,655 Elo+

VS

Team Averages
Level 152
1,618 SR
1,467 Elo+
Anubis
Anubis
HondoAkimichi
Anubis
Level 148
God Stats
58W - 23L
1,629 SR
Queue Stats
229W - 198L
1,484 Elo+
Solo
Charon
Charon
deddyswifty94
Charon
Level 148
God Stats
3W - 5L
1,513 SR
Queue Stats
20W - 23L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
irishrovergaming
Sun Wukong
Level 159
God Stats
2W - 0L
1,712 SR
Queue Stats
80W - 91L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
9,833
702
5,233
18,673
21,556
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 3
9,584
685
6,827
13,159
5,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
mono73
Janus
13
1 / 5 / 1
10,012
715
9,543
10,904
3,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
11,521
823
11,841
9,354
4,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 1 / 6
11,830
845
15,219
9,628
4,119
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
irishrovergaming
Sun Wukong
14
3 / 2 / 9
11,097
793
11,380
15,659
14,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
13
13
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
2
3
3
1.17
L
1
5
3
0.5
W
6
1
6
9
W
Sun Wukong
irishrovergaming
Sun Wukong
3
2
9
3.75
L
Janus
mono73
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,603
Damage
38,440
42,736
Taken
34,641
30,335
Mitigated
23,510
6,660
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,841
561
88
2,467
9,354
4,933
675
3,635
5,719
57,363
0
L
5,233
1,548
0
2,780
18,673
21,556
0
11,793
6,861
21,614
0
L
6,827
2,756
0
3,520
13,159
5,062
0
7,984
5,168
0
26,098
W
15,219
1,683
0
331
9,628
4,119
1,155
5,097
4,531
43,940
0
W
Sun Wukong
irishrovergaming
Sun Wukong
11,380
1,975
0
4,703
15,659
14,458
524
6,578
8,929
0
43,287
L
Janus
mono73
Janus
9,543
492
0
360
10,904
3,717
0
7,571
3,320
55,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,429
Gold Earned
34,448
144
Minions Killed
169
0
Camps Cleared
0
687,175
Distance Traveled
803,693
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,521
823
85
6
0
251,493
0
L
Ymir
9,833
702
15
1
0
230,669
0
L
Neith
9,584
685
24
2
0
224,446
0
W
Charon
11,830
845
44
3
0
259,724
4
W
Sun Wukong
11,097
793
40
3
0
292,476
0
L
Janus
10,012
715
105
8
0
232,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role