Player Matchup

Chang'e
Chang'e
CỏỏkieMỏbster
Chang'e
Level 156
God Stats
2W - 5L
1,536 SR
Queue Stats
72W - 54L
1,594 Elo+
Party 2
Bacchus
Bacchus
MrHigglesworth
Bacchus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,580 Elo+
Party 2
Izanami
Izanami
iZodiak
Izanami
Level 154
God Stats
1W - 1L
1,785 SR
Queue Stats
72W - 55L
1,594 Elo+
Party 2
Team Averages
Level 139
1,607 SR
1,590 Elo+

VS

Team Averages
Level 123
1,434 SR
1,607 Elo+
Ullr
Ullr
IMDABOSS1999
Ullr
Level 144
God Stats
4W - 2L
1,471 SR
Queue Stats
43W - 38L
1,616 Elo+
Party 1
Tiamat
Tiamat
KCWilder
Tiamat
Level 67
God Stats
1W - 0L
1,343 SR
Queue Stats
17W - 8L
1,678 Elo+
Party 1
Charon
Charon
WAR OF WINTER
Charon
Level 159
God Stats
4W - 1L
1,487 SR
Queue Stats
49W - 48L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 6
9,265
927
7,665
6,912
2,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
3 / 2 / 8
7,979
798
4,083
8,869
9,592
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
iZodiak
Izanami
12
3 / 0 / 11
8,767
877
8,731
7,443
2,863
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
7,157
716
4,513
8,256
2,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
KCWilder
Tiamat
9
0 / 5 / 0
6,715
672
4,621
7,411
3,518
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
7,228
723
5,805
9,116
6,994
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
8
0
6
11
W
1
6
1
0.25
W
Tiamat
KCWilder
Tiamat
0
5
0
0
L
3
2
8
3.5
W
1
3
1
0.5
L
Izanami
iZodiak
Izanami
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,479
Damage
14,939
23,224
Taken
24,783
14,834
Mitigated
13,211
4,639
Healing
1,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,665
615
2,006
1,918
6,912
2,379
220
3,502
3,292
24,344
0
W
4,513
1,978
0
297
8,256
2,699
0
4,207
4,049
0
20,833
W
Tiamat
KCWilder
Tiamat
4,621
1,032
0
604
7,411
3,518
0
3,305
4,004
22,679
0
L
4,083
431
0
715
8,869
9,592
0
3,698
4,848
10,453
0
W
5,805
550
0
155
9,116
6,994
0
4,642
4,260
22,733
0
L
Izanami
iZodiak
Izanami
8,731
5,893
0
0
7,443
2,863
1,220
3,227
4,051
0
42,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,011
Gold Earned
21,100
118
Minions Killed
83
0
Camps Cleared
0
576,157
Distance Traveled
502,601
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,265
927
32
3
0
209,640
0
W
Ullr
7,157
716
34
3
0
160,878
0
W
Tiamat
6,715
672
30
3
0
164,278
1
L
Bacchus
7,979
798
18
2
0
183,307
0
W
Charon
7,228
723
19
2
0
177,445
0
L
Izanami
8,767
877
68
7
0
183,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role