Player Matchup

He Bo
He Bo
LoreOgier
He Bo
Level 110
God Stats
3W - 7L
1,168 SR
Queue Stats
362W - 366L
1,532 Elo+
Solo
Kuzenbo
Kuzenbo
NateDawgtheBrony
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,097 Elo+
Solo
Fafnir
Fafnir
Stay1nYourLayne
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 190L
1,481 Elo+
Solo
Xing Tian
Xing Tian
deathmedley
Xing Tian
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
The Morrigan
The Morrigan
fxxckxxfff
The Morrigan
Level 123
God Stats
1W - 1L
1,712 SR
Queue Stats
231W - 247L
1,493 Elo+
Solo
Team Averages
Level 100
1,476 SR
1,421 Elo+

VS

Team Averages
Level 91
1,668 SR
1,461 Elo+
Bacchus
Bacchus
Hotamar
Bacchus
Level 46
God Stats
6W - 3L
1,715 SR
Queue Stats
107W - 104L
1,482 Elo+
Party 1
Atlas
Atlas
WaterNymph95
Atlas
Level 107
God Stats
2W - 0L
1,760 SR
Queue Stats
68W - 54L
1,494 Elo+
Solo
Nu Wa
Nu Wa
bryce14058421
Nu Wa
Level 128
God Stats
13W - 10L
1,660 SR
Queue Stats
598W - 594L
1,404 Elo+
Solo
Heimdallr
Heimdallr
earthtower
Heimdallr
Level 88
God Stats
3W - 1L
1,497 SR
Queue Stats
124W - 128L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
valchez
Morgan Le Fay
Level 87
God Stats
5W - 1L
1,707 SR
Queue Stats
189W - 174L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
LoreOgier
He Bo
17
3 / 3 / 3
10,243
683
7,296
11,527
5,505
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
2 / 3 / 4
10,128
675
8,701
16,238
14,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
0 / 5 / 5
9,249
617
4,233
18,985
30,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
deathmedley
Xing Tian
17
0 / 3 / 8
10,275
685
7,617
18,162
24,691
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
fxxckxxfff
The Morrigan
18
4 / 3 / 3
10,279
685
14,627
9,548
4,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hotamar
Bacchus
17
4 / 1 / 10
10,440
696
5,655
10,953
20,489
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
2 / 3 / 11
10,903
727
10,368
17,856
18,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

17
0 / 0 / 12
10,598
707
14,988
6,487
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
earthtower
Heimdallr
18
3 / 2 / 10
10,590
706
13,862
11,158
6,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
valchez
Morgan Le Fay
18
8 / 4 / 7
11,661
777
23,092
14,744
8,378
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
9
Kills
17
17
Deaths
10
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Hotamar
Bacchus
4
1
10
9
L
He Bo
LoreOgier
He Bo
3
3
3
1.5
L
2
3
4
1.33
L
0
5
5
0.5
W
2
3
11
2.5
W
0
0
12
6
L
Xing Tian
deathmedley
Xing Tian
0
3
8
1.33
W
Heimdallr
earthtower
Heimdallr
3
2
10
4
L
The Morrigan
fxxckxxfff
The Morrigan
4
3
3
1.83
W
Morgan Le Fay
valchez
Morgan Le Fay
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,474
Damage
67,965
74,460
Taken
61,198
79,919
Mitigated
57,385
18,089
Healing
28,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Hotamar
Bacchus
5,655
643
1,146
2,509
10,953
20,489
0
8,258
2,695
9,675
0
L
He Bo
LoreOgier
He Bo
7,296
302
2,119
1,294
11,527
5,505
0
9,856
1,671
37,434
0
L
8,701
2,984
2,865
2,768
16,238
14,937
0
14,185
1,905
17,687
0
L
4,233
1,206
799
2,761
18,985
30,251
0
12,693
6,292
20,089
0
W
10,368
3,157
1,942
4,082
17,856
18,823
330
11,547
6,309
24,234
0
W
14,988
3,913
4,845
2,845
6,487
3,651
2,247
5,419
1,068
46,789
0
L
Xing Tian
deathmedley
Xing Tian
7,617
543
1,249
2,405
18,162
24,691
0
10,560
7,602
21,961
0
W
Heimdallr
earthtower
Heimdallr
13,862
5,654
1,027
1,894
11,158
6,044
2,308
7,880
3,278
0
37,376
L
The Morrigan
fxxckxxfff
The Morrigan
14,627
935
1,042
787
9,548
4,535
0
6,957
2,588
39,236
0
W
Morgan Le Fay
valchez
Morgan Le Fay
23,092
2,229
4,015
4,169
14,744
8,378
128
9,819
4,837
47,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,174
Gold Earned
54,192
184
Minions Killed
198
0
Camps Cleared
0
1,515,088
Distance Traveled
1,453,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,440
696
9
1
0
314,834
0
L
He Bo
10,243
683
66
4
0
303,239
0
L
Kuzenbo
10,128
675
13
1
0
232,258
0
L
Fafnir
9,249
617
33
2
0
298,592
0
W
Atlas
10,903
727
18
1
0
297,409
0
W
Nu Wa
10,598
707
83
6
0
294,358
0
L
Xing Tian
10,275
685
24
2
0
377,353
0
W
Heimdallr
10,590
706
46
3
0
294,356
0
L
The Morrigan
10,279
685
48
3
0
303,646
0
W
Morgan Le Fay
11,661
777
42
3
0
252,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role