Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ApexDragon5052
Ravana
Level 51
God Stats
4W - 7L
1,203 SR
Queue Stats
145W - 167L
1,391 Elo+
Party 2
Anubis
Anubis
KGooley05
Anubis
Level 4
God Stats
1W - 1L
1,300 SR
Queue Stats
3W - 5L
1,157 Elo+
Party 2
Artio
Artio
Pyro6116
Artio
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
294W - 321L
1,334 Elo+
Solo
Team Averages
Level 32
1,401 SR
1,377 Elo+

VS

Team Averages
Level 48
1,504 SR
1,447 Elo+
Olorun
Olorun
Arsonisthero
Olorun
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 96L
1,388 Elo+
Solo
Pele
Pele
HiRez LowNet
Pele
Level 43
God Stats
2W - 1L
1,714 SR
Queue Stats
45W - 41L
1,586 Elo+
Solo
Ymir
Ymir
MegaPyro21
Ymir
Level 24
God Stats
10W - 11L
1,302 SR
Queue Stats
24W - 22L
1,304 Elo+
Party 1
Izanami
Izanami
Millo987
Izanami
Level 87
God Stats
11W - 14L
1,622 SR
Queue Stats
202W - 186L
1,573 Elo+
Party 1
Fenrir
Fenrir
vezuma
Fenrir
Level 38
God Stats
2W - 4L
1,380 SR
Queue Stats
59W - 74L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
2 / 1 / 0
4,732
789
3,434
8,017
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Neith
 
Neith
7
1 / 0 / 0
4,281
714
3,631
3,306
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 1
4,240
707
1,950
3,537
1,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anubis
KGooley05
Anubis
6
0 / 2 / 0
4,003
667
714
2,305
826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Pyro6116
Artio
6
0 / 0 / 2
4,331
722
2,143
6,460
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 0 / 1
3,900
650
1,720
1,620
482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 2 / 0
4,484
747
4,380
6,873
2,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 1 / 0
3,309
552
1,047
4,459
2,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Millo987
Izanami
4
0 / 0 / 0
3,194
532
2,214
1,807
475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
vezuma
Fenrir
7
2 / 1 / 0
4,034
672
3,385
5,350
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
3
3
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
1
0
2
W
Neith
 
Neith
1
0
0
1
W
1
0
1
1.5
L
Olorun
0
0
1
0.5
L
1
2
0
0.5
W
Anubis
KGooley05
Anubis
0
2
0
0
L
0
1
0
0
L
Izanami
Millo987
Izanami
0
0
0
0
W
Artio
Pyro6116
Artio
0
0
2
1
L
Fenrir
vezuma
Fenrir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,872
Damage
12,746
23,625
Taken
20,109
9,107
Mitigated
7,149
10,896
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,434
1,825
0
3,947
8,017
2,950
0
42
7,915
0
28,770
W
Neith
 
Neith
3,631
2,060
0
2,480
3,306
942
694
200
3,106
0
30,073
W
1,950
756
0
744
3,537
1,111
0
853
2,684
0
18,436
L
Olorun
1,720
873
0
180
1,620
482
0
401
1,219
19,168
0
L
4,380
985
0
2,357
6,873
2,417
0
51
6,774
0
28,453
W
Anubis
KGooley05
Anubis
714
246
0
52
2,305
826
74
258
2,047
21,844
0
L
1,047
510
65
1,707
4,459
2,135
0
766
3,693
3,027
0
L
Izanami
Millo987
Izanami
2,214
1,921
0
17
1,807
475
0
444
1,363
0
16,555
W
Artio
Pyro6116
Artio
2,143
678
448
3,225
6,460
3,278
0
1,456
5,004
9,396
0
L
Fenrir
vezuma
Fenrir
3,385
1,453
0
1,060
5,350
1,640
0
1,246
4,104
0
19,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,587
Gold Earned
18,921
178
Minions Killed
145
0
Camps Cleared
0
609,847
Distance Traveled
553,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,732
789
45
8
0
142,582
0
W
Neith
4,281
714
50
8
0
89,389
0
W
Ravana
4,240
707
32
5
0
137,181
0
L
Olorun
3,900
650
36
6
0
123,645
0
L
Pele
4,484
747
45
8
0
130,159
0
W
Anubis
4,003
667
41
7
0
114,130
0
L
Ymir
3,309
552
8
1
0
85,624
0
L
Izanami
3,194
532
25
4
0
74,592
0
W
Artio
4,331
722
10
2
0
126,565
0
L
Fenrir
4,034
672
31
5
0
139,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role