Player Matchup

Ares
Ares
NanoCR2002
Ares
Level 17
God Stats
8W - 3L
1,757 SR
Queue Stats
28W - 30L
1,422 Elo+
Party 2
Hou Yi
Hou Yi
ZainderCR
Hou Yi
Level 18
God Stats
6W - 4L
1,654 SR
Queue Stats
46W - 57L
1,372 Elo+
Party 2
Baron Samedi
Baron Samedi
bigtimecrimeboss
Baron Samedi
Level 48
God Stats
1W - 2L
1,452 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
js_Albrt08s
Zhong Kui
Level 44
God Stats
21W - 18L
1,638 SR
Queue Stats
80W - 98L
1,436 Elo+
Party 2
Fenrir
Fenrir
malekugamer
Fenrir
Level 63
God Stats
1W - 2L
1,320 SR
Queue Stats
37W - 49L
1,398 Elo+
Party 2
Team Averages
Level 38
1,564 SR
1,426 Elo+

VS

Team Averages
Level 65
1,381 SR
1,381 Elo+
Morgan Le Fay
Morgan Le Fay
AndyIsSuperDope
Morgan Le Fay
Level 109
God Stats
45W - 29L
1,574 SR
Queue Stats
227W - 223L
1,403 Elo+
Party 1
Anubis
Anubis
Daveyboy4002
Anubis
Level 48
God Stats
28W - 21L
1,501 SR
Queue Stats
123W - 159L
1,367 Elo+
Solo
Charon
Charon
MotoMan2157
Charon
Level 47
God Stats
5W - 10L
1,321 SR
Queue Stats
35W - 43L
1,406 Elo+
Party 1
Tyr
Tyr
SD_AFC
Tyr
Level 34
God Stats
0W - 5L
1,311 SR
Queue Stats
28W - 31L
1,316 Elo+
Solo
Thor
Thor
ThaKingSanity
Thor
Level 86
God Stats
4W - 7L
1,197 SR
Queue Stats
143W - 131L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
7,091
545
4,714
5,695
2,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
ZainderCR
Hou Yi
12
1 / 1 / 1
6,674
513
3,503
7,142
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
bigtimecrimeboss
Baron Samedi
9
0 / 2 / 1
5,611
432
3,603
5,033
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
js_Albrt08s
Zhong Kui
12
3 / 1 / 0
7,376
567
6,234
8,519
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
2 / 1 / 3
6,892
530
3,372
9,689
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AndyIsSuperDope
Morgan Le Fay
9
1 / 1 / 1
5,470
421
4,587
4,854
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
1 / 2 / 1
6,537
503
5,826
6,120
2,829
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
10
1 / 2 / 1
6,270
482
4,549
8,253
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tyr
SD_AFC
Tyr
9
0 / 2 / 0
5,643
434
3,100
6,683
4,634
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 1 / 0
7,051
542
5,725
12,973
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
8
Kills
5
5
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AndyIsSuperDope
Morgan Le Fay
1
1
1
1.5
L
Anubis
1
2
1
0.75
L
Charon
1
2
1
0.75
W
2
0
2
3
L
Tyr
SD_AFC
Tyr
0
2
0
0
L
2
1
0
2
W
Hou Yi
ZainderCR
Hou Yi
1
1
1
1.5
W
Baron Samedi
bigtimecrimeboss
Baron Samedi
0
2
1
0.25
W
Zhong Kui
js_Albrt08s
Zhong Kui
3
1
0
3
W
Fenrir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,426
Damage
23,787
36,078
Taken
38,883
17,963
Mitigated
20,043
15,180
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AndyIsSuperDope
Morgan Le Fay
4,587
542
0
526
4,854
1,719
0
1,875
2,939
28,545
0
L
Anubis
5,826
239
0
3,098
6,120
2,829
453
436
5,580
51,518
0
L
Charon
4,549
568
316
2,255
8,253
5,566
158
3,032
5,177
20,272
588
W
4,714
590
700
1,730
5,695
2,729
0
513
5,182
24,733
0
L
Tyr
SD_AFC
Tyr
3,100
520
0
1,886
6,683
4,634
0
3,812
2,650
0
24,144
L
5,725
1,081
0
3,989
12,973
5,295
0
4,897
7,986
0
52,510
W
Hou Yi
ZainderCR
Hou Yi
3,503
675
0
2,556
7,142
2,485
834
3,909
3,233
0
47,500
W
Baron Samedi
bigtimecrimeboss
Baron Samedi
3,603
410
137
1,554
5,033
1,954
258
3,679
1,280
21,251
0
W
Zhong Kui
js_Albrt08s
Zhong Kui
6,234
299
0
3,975
8,519
7,097
677
4,557
3,543
51,009
0
W
Fenrir
3,372
400
0
4,528
9,689
3,698
0
1,151
8,466
0
35,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,644
Gold Earned
30,971
274
Minions Killed
289
0
Camps Cleared
0
1,184,923
Distance Traveled
1,171,620
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,470
421
44
3
0
196,369
0
L
Anubis
6,537
503
86
7
0
217,056
0
L
Charon
6,270
482
29
2
0
244,616
0
W
Ares
7,091
545
33
3
0
206,096
0
L
Tyr
5,643
434
47
4
0
238,723
0
L
Thor
7,051
542
83
6
0
274,856
0
W
Hou Yi
6,674
513
64
5
0
233,744
0
W
Baron Samedi
5,611
432
33
3
0
236,007
0
W
Zhong Kui
7,376
567
86
7
0
239,626
3
W
Fenrir
6,892
530
58
4
0
269,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role