Player Matchup

Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DTK_Eclipx
Athena
Level 64
God Stats
1W - 2L
1,410 SR
Queue Stats
225W - 234L
1,448 Elo+
Party 2
Izanami
Izanami
King Gaberial
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,263 Elo+
Party 1
Nu Wa
Nu Wa
RoscoJay
Nu Wa
Level 98
God Stats
1W - 1L
1,256 SR
Queue Stats
9W - 13L
1,618 Elo+
Party 1
Cabrakan
Cabrakan
the-weed-weasel
Cabrakan
Level 116
God Stats
2W - 1L
1,834 SR
Queue Stats
209W - 216L
1,416 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,449 Elo+

VS

Team Averages
Level 145
1,690 SR
1,428 Elo+
Zhong Kui
Zhong Kui
Darxamusmax
Zhong Kui
Level 103
God Stats
2W - 0L
1,784 SR
Queue Stats
48W - 52L
1,436 Elo+
Solo
Cthulhu
Cthulhu
Riku Knightwolf
Cthulhu
Level 186
God Stats
4W - 1L
1,841 SR
Queue Stats
397W - 403L
1,398 Elo+
Party 3
Nemesis
Nemesis
SHADICSEN
Nemesis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,444 Elo+
Solo
Hera
Hera
VanDusen31
Hera
Level 157
God Stats
12W - 6L
1,518 SR
Queue Stats
383W - 381L
1,411 Elo+
Party 3
Heimdallr
Heimdallr
pinkrazor49
Heimdallr
Level 177
God Stats
3W - 4L
1,807 SR
Queue Stats
626W - 608L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
6
0 / 2 / 0
5,202
650
2,135
3,885
3,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
DTK_Eclipx
Athena
10
2 / 1 / 2
6,248
781
1,752
4,609
3,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
13
1 / 8 / 6
7,070
884
5,016
12,403
5,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
RoscoJay
Nu Wa
15
5 / 7 / 3
7,526
941
11,502
10,374
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
7
1 / 3 / 3
5,623
703
1,430
5,124
5,946
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Darxamusmax
Zhong Kui
13
3 / 1 / 13
8,166
1,021
7,374
7,365
8,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 10
9,930
1,241
5,926
10,228
8,383
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
SHADICSEN
Nemesis
13
5 / 3 / 8
8,034
1,004
6,080
8,934
4,227
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
5 / 2 / 11
8,153
1,019
8,498
5,636
2,103
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
pinkrazor49
Heimdallr
13
4 / 2 / 10
8,095
1,012
5,618
7,084
3,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
9
Kills
21
21
Deaths
10
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
L
Athena
DTK_Eclipx
Athena
2
1
2
3
W
Zhong Kui
Darxamusmax
Zhong Kui
3
1
13
9.5
L
Izanami
1
8
6
0.5
W
4
2
10
4.5
L
Nu Wa
RoscoJay
Nu Wa
5
7
3
0.93
W
Nemesis
SHADICSEN
Nemesis
5
3
8
3
W
5
2
11
5.25
W
Heimdallr
pinkrazor49
Heimdallr
4
2
10
4.5
L
Cabrakan
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,835
Damage
33,496
36,395
Taken
39,247
22,649
Mitigated
26,400
4,538
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,135
291
95
134
3,885
3,322
0
1,891
1,994
3,189
0
L
Athena
DTK_Eclipx
Athena
1,752
364
1,252
1,560
4,609
3,563
0
2,399
1,896
3,047
0
W
Zhong Kui
Darxamusmax
Zhong Kui
7,374
835
635
3,477
7,365
8,573
1,543
4,036
3,273
18,329
0
L
Izanami
5,016
2,329
257
627
12,403
5,187
0
6,489
5,882
0
11,061
W
5,926
74
833
1,308
10,228
8,383
471
4,475
5,633
22,825
1,049
L
Nu Wa
RoscoJay
Nu Wa
11,502
4,868
113
258
10,374
4,631
0
6,177
4,047
23,957
0
W
Nemesis
SHADICSEN
Nemesis
6,080
2,765
757
1,749
8,934
4,227
1,181
3,202
5,433
0
10,588
W
8,498
1,641
461
1,234
5,636
2,103
1,654
2,611
2,985
26,325
0
W
Heimdallr
pinkrazor49
Heimdallr
5,618
2,033
2,099
2,147
7,084
3,114
1,667
2,475
4,609
0
15,495
L
Cabrakan
1,430
153
81
161
5,124
5,946
0
3,437
1,669
2,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,669
Gold Earned
42,378
43
Minions Killed
109
0
Camps Cleared
0
464,950
Distance Traveled
796,014
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,202
650
2
0
0
68,799
0
L
Athena
6,248
781
5
1
0
86,326
0
W
Zhong Kui
8,166
1,021
19
2
0
158,906
0
L
Izanami
7,070
884
22
3
0
135,551
0
W
Cthulhu
9,930
1,241
37
5
0
130,117
0
L
Nu Wa
7,526
941
12
2
0
103,974
0
W
Nemesis
8,034
1,004
10
1
0
179,611
0
W
Hera
8,153
1,019
24
3
0
161,597
0
W
Heimdallr
8,095
1,012
19
2
0
165,783
2
L
Cabrakan
5,623
703
2
0
0
70,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role