Player Matchup

Olorun
Olorun
FizzytheOne
Olorun
Level 106
God Stats
3W - 3L
1,497 SR
Queue Stats
115W - 100L
1,513 Elo+
Solo
Yemoja
Yemoja
Im_Hikarii
Yemoja
Level 65
God Stats
8W - 7L
1,539 SR
Queue Stats
520W - 562L
1,387 Elo+
Party 1
Raijin
Raijin
ItZuczek
Raijin
Level 125
God Stats
4W - 3L
1,424 SR
Queue Stats
89W - 83L
1,431 Elo+
Solo
Bakasura
Bakasura
TarTine-alexi
Bakasura
Level 156
God Stats
31W - 29L
1,567 SR
Queue Stats
602W - 676L
1,392 Elo+
Party 1
Nike
Nike
pivnoyvrn
Nike
Level 117
God Stats
4W - 4L
1,429 SR
Queue Stats
37W - 57L
1,287 Elo+
Solo
Team Averages
Level 114
1,491 SR
1,402 Elo+

VS

Team Averages
Level 42
1,417 SR
1,332 Elo+
Mercury
Mercury
MATTEO--FR
Mercury
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,155 Elo+
Solo
Cthulhu
Cthulhu
ParketShalun
Cthulhu
Level 43
God Stats
7W - 5L
1,574 SR
Queue Stats
37W - 44L
1,371 Elo+
Solo
Xbalanque
Xbalanque
Pietpielietjies
Xbalanque
Level 48
God Stats
5W - 2L
1,578 SR
Queue Stats
100W - 107L
1,391 Elo+
Solo
Janus
Janus
aminoglico
Janus
Level 48
God Stats
28W - 20L
1,208 SR
Queue Stats
516W - 547L
1,306 Elo+
Solo
Guan Yu
Guan Yu
rejo11
Guan Yu
Level 42
God Stats
0W - 2L
1,228 SR
Queue Stats
15W - 22L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
7 / 1 / 2
8,922
595
11,909
8,205
4,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Im_Hikarii
Yemoja
12
1 / 0 / 5
7,722
515
2,503
9,023
6,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
ItZuczek
Raijin
14
1 / 3 / 2
8,554
570
3,287
8,457
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TarTine-alexi
Bakasura
18
6 / 0 / 6
10,275
685
8,942
12,375
6,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
12
0 / 1 / 2
7,495
500
3,850
10,544
6,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MATTEO--FR
Mercury
11
1 / 3 / 1
6,932
462
2,503
10,216
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
ParketShalun
Cthulhu
7
0 / 3 / 0
6,058
404
4,008
8,279
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
Pietpielietjies
Xbalanque
15
3 / 4 / 2
8,584
572
11,473
12,390
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
11
0 / 4 / 0
6,580
439
3,931
7,577
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
rejo11
Guan Yu
13
1 / 1 / 0
7,689
513
6,128
11,346
12,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
5
5
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
1
2
8
W
Yemoja
Im_Hikarii
Yemoja
1
0
5
3.5
W
Raijin
ItZuczek
Raijin
1
3
2
0.67
L
Mercury
MATTEO--FR
Mercury
1
3
1
0.5
L
Cthulhu
ParketShalun
Cthulhu
0
3
0
0
L
Xbalanque
Pietpielietjies
Xbalanque
3
4
2
1
W
Bakasura
TarTine-alexi
Bakasura
6
0
6
9
L
Janus
0
4
0
0
W
Nike
0
1
2
1
L
Guan Yu
rejo11
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,491
Damage
28,043
48,604
Taken
49,808
27,216
Mitigated
29,642
19,979
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
11,909
4,605
370
2,745
8,205
4,758
708
2,155
5,960
67,325
0
W
Yemoja
Im_Hikarii
Yemoja
2,503
670
5,205
2,762
9,023
6,096
835
4,165
4,608
16,391
0
W
Raijin
ItZuczek
Raijin
3,287
252
0
1,250
8,457
3,525
512
309
8,118
57,873
0
L
Mercury
MATTEO--FR
Mercury
2,503
969
0
375
10,216
3,517
0
1,982
7,597
0
42,452
L
Cthulhu
ParketShalun
Cthulhu
4,008
33
0
1,696
8,279
5,795
0
4,074
3,690
17,331
0
L
Xbalanque
Pietpielietjies
Xbalanque
11,473
4,365
0
1,535
12,390
5,361
240
6,292
5,766
0
71,147
W
Bakasura
TarTine-alexi
Bakasura
8,942
5,582
0
5,267
12,375
6,015
90
1,084
11,199
0
99,061
L
Janus
3,931
139
0
928
7,577
2,810
0
4,158
3,022
44,552
0
W
Nike
3,850
576
0
2,380
10,544
6,822
409
0
10,544
172
41,219
L
Guan Yu
rejo11
Guan Yu
6,128
819
136
2,210
11,346
12,159
452
996
10,070
0
50,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,968
Gold Earned
35,843
480
Minions Killed
355
0
Camps Cleared
0
1,437,001
Distance Traveled
1,402,840
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,922
595
96
6
0
265,365
0
W
Yemoja
7,722
515
27
2
0
286,901
5
W
Raijin
8,554
570
134
9
0
269,488
4
L
Mercury
6,932
462
64
4
0
350,709
0
L
Cthulhu
6,058
404
31
2
0
243,064
4
L
Xbalanque
8,584
572
107
7
0
275,896
0
W
Bakasura
10,275
685
148
10
0
382,894
0
L
Janus
6,580
439
75
5
0
286,357
3
W
Nike
7,495
500
75
5
0
232,353
3
L
Guan Yu
7,689
513
78
5
0
246,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role