Player Matchup

Ah Puch
Ah Puch
Dayliight_tv
Ah Puch
Level 39
God Stats
0W - 3L
1,777 SR
Queue Stats
29W - 37L
1,398 Elo+
Party 2
Charon
Charon
Doctor Who2425
Charon
Level 56
God Stats
0W - 2L
1,303 SR
Queue Stats
49W - 51L
1,424 Elo+
Solo
Ravana
Ravana
Geoiskool2019
Ravana
Level 31
God Stats
0W - 1L
1,664 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Loki
Loki
SamTax14
Loki
Level 52
God Stats
11W - 13L
1,447 SR
Queue Stats
68W - 74L
1,459 Elo+
Solo
Danzaburou
Danzaburou
SlumpMonster-ZZZ
Danzaburou
Level 47
God Stats
9W - 8L
1,529 SR
Queue Stats
76W - 88L
1,391 Elo+
Party 2
Team Averages
Level 45
1,544 SR
1,434 Elo+

VS

Team Averages
Level 103
1,543 SR
1,480 Elo+
Khepri
Khepri
Deacan1129
Khepri
Level 68
God Stats
108W - 83L
1,650 SR
Queue Stats
129W - 95L
1,601 Elo+
Solo
Izanami
Izanami
GhostMode-Keeno
Izanami
Level 79
God Stats
15W - 9L
1,569 SR
Queue Stats
273W - 273L
1,434 Elo+
Solo
Lancelot
Lancelot
Hasty_Endeavor
Lancelot
Level 99
God Stats
7W - 13L
1,218 SR
Queue Stats
178W - 177L
1,374 Elo+
Solo
Ravana
Ravana
OvErLoRd32
Ravana
Level 143
God Stats
16W - 10L
1,595 SR
Queue Stats
439W - 412L
1,485 Elo+
Party 1
Tiamat
Tiamat
ZANTETSUKEN7
Tiamat
Level 126
God Stats
18W - 7L
1,684 SR
Queue Stats
117W - 109L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dayliight_tv
Ah Puch
13
1 / 0 / 1
7,191
514
6,858
4,521
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 1
6,639
474
6,025
8,515
6,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 4 / 1
6,301
450
6,592
10,438
9,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
12
2 / 1 / 0
6,969
498
4,192
11,214
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
SlumpMonster-ZZZ
Danzaburou
7
0 / 7 / 1
4,996
357
2,633
9,482
2,922
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Deacan1129
Khepri
11
5 / 0 / 4
8,097
578
4,290
8,236
6,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 4
7,721
552
6,844
9,712
4,028
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
12
3 / 0 / 3
7,075
505
7,235
11,910
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ravana
OvErLoRd32
Ravana
13
2 / 3 / 2
7,123
509
6,294
10,150
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
1 / 0 / 4
7,538
538
7,516
3,518
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
12
12
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Dayliight_tv
Ah Puch
1
0
1
1.5
W
Khepri
Deacan1129
Khepri
5
0
4
7
L
0
0
1
0.5
L
0
4
1
0.13
W
1
0
4
3
W
Lancelot
3
0
3
4.5
W
Ravana
OvErLoRd32
Ravana
2
3
2
1
L
Loki
2
1
0
2
L
Danzaburou
SlumpMonster-ZZZ
Danzaburou
0
7
1
0.07
W
Tiamat
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,300
Damage
32,179
44,170
Taken
43,526
23,900
Mitigated
23,283
11,440
Healing
18,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Dayliight_tv
Ah Puch
6,858
112
0
1,656
4,521
1,641
0
1,962
2,559
58,658
0
W
Khepri
Deacan1129
Khepri
4,290
388
1,969
2,459
8,236
6,538
0
3,868
4,148
20,739
0
L
6,025
872
0
2,987
8,515
6,243
0
3,313
5,122
33,099
0
L
6,592
2,356
0
845
10,438
9,325
6
2,390
8,048
0
33,038
W
6,844
4,600
0
3,005
9,712
4,028
1,075
3,859
5,701
0
73,159
W
Lancelot
7,235
2,654
0
5,743
11,910
6,341
0
795
11,115
0
40,293
W
Ravana
OvErLoRd32
Ravana
6,294
2,525
0
4,351
10,150
4,390
0
2,236
7,914
0
61,652
L
Loki
4,192
1,101
0
5,110
11,214
3,769
0
1,086
10,128
0
48,469
L
Danzaburou
SlumpMonster-ZZZ
Danzaburou
2,633
1,352
0
842
9,482
2,922
0
3,160
6,322
0
16,180
W
Tiamat
7,516
763
0
1,131
3,518
1,986
273
1,669
1,765
63,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
37,554
305
Minions Killed
442
0
Camps Cleared
0
1,312,001
Distance Traveled
1,438,195
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,191
514
112
8
0
283,523
2
W
Khepri
8,097
578
34
2
0
271,225
1
L
Charon
6,639
474
46
3
0
254,480
0
L
Ravana
6,301
450
45
3
0
229,467
0
W
Izanami
7,721
552
128
9
0
264,272
5
W
Lancelot
7,075
505
60
4
0
298,707
1
W
Ravana
7,123
509
91
7
0
320,940
3
L
Loki
6,969
498
80
6
0
317,032
0
L
Danzaburou
4,996
357
22
2
0
227,499
0
W
Tiamat
7,538
538
129
9
0
283,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role