Player Matchup

Sol
Sol
Dismayhem199
Sol
Level 127
God Stats
2W - 1L
1,783 SR
Queue Stats
55W - 42L
1,615 Elo+
Party 2
Ao Kuang
Ao Kuang
ElFabø
Ao Kuang
Level 144
God Stats
6W - 10L
1,494 SR
Queue Stats
436W - 397L
1,509 Elo+
Party 1
Charon
Charon
MamaxSteel
Charon
Level 156
God Stats
1W - 3L
1,639 SR
Queue Stats
190W - 176L
1,513 Elo+
Party 1
Amaterasu
Amaterasu
SacredPug
Amaterasu
Level 169
God Stats
4W - 3L
1,645 SR
Queue Stats
219W - 212L
1,543 Elo+
Party 1
Merlin
Merlin
WeAreElysian
Merlin
Level 124
God Stats
5W - 7L
1,548 SR
Queue Stats
73W - 73L
1,522 Elo+
Party 2
Team Averages
Level 144
1,622 SR
1,540 Elo+

VS

Team Averages
Level 152
1,512 SR
1,594 Elo+
Janus
Janus
SuperPlayz
Janus
Level 108
God Stats
3W - 2L
1,348 SR
Queue Stats
9W - 7L
1,611 Elo+
Party 3
Charon
Charon
Troka
Charon
Level 172
God Stats
35W - 15L
1,625 SR
Queue Stats
57W - 33L
1,672 Elo+
Solo
Persephone
Persephone
UltraMint7
Persephone
Level 200
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 170L
1,490 Elo+
Solo
Ravana
Ravana
ZombiePlayz
Ravana
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,611 Elo+
Party 3
Hachiman
Hachiman
saturn514
Hachiman
Level 157
God Stats
7W - 5L
1,589 SR
Queue Stats
699W - 628L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,119
548
7,455
10,974
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
ElFabø
Ao Kuang
12
2 / 4 / 0
7,126
548
3,821
13,629
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon
MamaxSteel
Charon
10
0 / 2 / 2
6,308
485
5,225
10,655
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
SacredPug
Amaterasu
13
1 / 1 / 0
7,779
598
4,064
13,333
8,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
12
1 / 3 / 1
7,266
559
3,189
4,371
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 3 / 3
7,397
569
4,501
7,367
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Troka
Charon
12
3 / 0 / 6
8,202
631
6,002
10,736
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Persephone
UltraMint7
Persephone
13
1 / 0 / 2
7,419
571
7,707
6,268
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
12
4 / 0 / 2
7,184
553
5,872
6,200
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hachiman
saturn514
Hachiman
13
5 / 2 / 0
7,768
598
9,330
10,708
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
15
15
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Ao Kuang
ElFabø
Ao Kuang
2
4
0
0.5
L
Charon
MamaxSteel
Charon
0
2
2
0.5
L
Amaterasu
SacredPug
Amaterasu
1
1
0
1
W
Janus
2
3
3
1.17
W
Charon
Troka
Charon
3
0
6
6
W
Persephone
UltraMint7
Persephone
1
0
2
2
L
Merlin
1
3
1
0.5
W
Ravana
4
0
2
5
W
Hachiman
saturn514
Hachiman
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
33,412
52,962
Taken
41,279
27,498
Mitigated
21,670
17,745
Healing
16,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,455
3,536
0
4,416
10,974
3,560
0
1,317
9,525
51,807
0
L
Ao Kuang
ElFabø
Ao Kuang
3,821
680
0
4,573
13,629
5,263
0
2,690
10,865
55,513
0
L
Charon
MamaxSteel
Charon
5,225
1,240
0
3,554
10,655
8,470
0
3,636
6,779
25,371
0
L
Amaterasu
SacredPug
Amaterasu
4,064
1,337
0
4,952
13,333
8,605
290
6,910
6,240
0
63,826
W
Janus
4,501
219
0
1,307
7,367
2,913
0
3,533
3,834
67,433
0
W
Charon
Troka
Charon
6,002
1,535
0
2,709
10,736
9,309
35
5,633
4,943
32,719
430
W
Persephone
UltraMint7
Persephone
7,707
811
200
3,416
6,268
2,301
0
1,285
4,983
56,800
0
L
Merlin
3,189
0
0
250
4,371
1,600
0
2,473
1,707
51,645
0
W
Ravana
5,872
1,643
0
3,180
6,200
2,763
0
2,253
3,914
0
45,521
W
Hachiman
saturn514
Hachiman
9,330
5,699
0
5,746
10,708
4,384
811
7,142
3,566
0
57,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,598
Gold Earned
37,970
427
Minions Killed
410
0
Camps Cleared
0
1,318,606
Distance Traveled
1,332,200
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,119
548
86
7
0
254,651
0
L
Ao Kuang
7,126
548
80
6
0
297,115
0
L
Charon
6,308
485
33
3
0
277,933
2
L
Amaterasu
7,779
598
124
10
0
286,244
0
W
Janus
7,397
569
128
10
0
276,321
2
W
Charon
8,202
631
38
3
0
263,808
4
W
Persephone
7,419
571
87
7
0
274,507
4
L
Merlin
7,266
559
104
8
0
202,663
0
W
Ravana
7,184
553
67
5
0
291,433
0
W
Hachiman
7,768
598
90
7
0
226,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role