Player Matchup

Hachiman
Hachiman
Balancedfury
Hachiman
Level 68
God Stats
8W - 0L
1,610 SR
Queue Stats
20W - 9L
1,566 Elo+
Party 3
Nemesis
Nemesis
KaruNoka
Nemesis
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
goodeath
Kuzenbo
Level 154
God Stats
5W - 2L
1,557 SR
Queue Stats
77W - 75L
1,493 Elo+
Solo
Camazotz
Camazotz
luigi2234
Camazotz
Level 65
God Stats
5W - 1L
1,670 SR
Queue Stats
123W - 106L
1,463 Elo+
Party 3
Vulcan
Vulcan
popov99
Vulcan
Level 146
God Stats
1W - 2L
1,572 SR
Queue Stats
235W - 204L
1,526 Elo+
Solo
Team Averages
Level 93
1,582 SR
1,510 Elo+

VS

Team Averages
Level 79
1,471 SR
1,349 Elo+
Cu Chulainn
Cu Chulainn
FerentinosDeal
Cu Chulainn
Level 114
God Stats
0W - 3L
1,304 SR
Queue Stats
28W - 34L
1,479 Elo+
Party 2
Ne Zha
Ne Zha
KamiChrist
Ne Zha
Level 136
God Stats
4W - 1L
1,879 SR
Queue Stats
25W - 33L
1,465 Elo+
Party 2
Neith
Neith
KawixTP
Neith
Level 32
God Stats
0W - 4L
1,197 SR
Queue Stats
10W - 19L
1,022 Elo+
Party 1
Ymir
Ymir
Migl96
Ymir
Level 33
God Stats
1W - 3L
1,402 SR
Queue Stats
5W - 15L
1,282 Elo+
Party 1
Charon
Charon
kaeeihx187
Charon
Level 82
God Stats
40W - 29L
1,573 SR
Queue Stats
649W - 606L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Balancedfury
Hachiman
16
3 / 0 / 4
9,410
554
12,320
9,510
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
KaruNoka
Nemesis
12
0 / 6 / 1
7,896
464
3,566
14,741
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
goodeath
Kuzenbo
13
1 / 2 / 6
7,909
465
5,533
11,343
12,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
luigi2234
Camazotz
15
5 / 2 / 5
9,735
573
8,849
17,781
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
popov99
Vulcan
17
4 / 1 / 1
10,411
612
12,156
9,659
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FerentinosDeal
Cu Chulainn
16
4 / 2 / 2
9,822
578
12,929
15,452
15,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
KamiChrist
Ne Zha
15
6 / 4 / 1
9,040
532
10,791
17,509
7,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
KawixTP
Neith
14
0 / 3 / 1
8,043
473
4,431
12,001
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Migl96
Ymir
11
0 / 4 / 2
7,136
420
3,977
16,661
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
kaeeihx187
Charon
9
0 / 0 / 1
6,508
383
2,964
4,385
1,179
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
10
11
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Balancedfury
Hachiman
3
0
4
5
L
Cu Chulainn
FerentinosDeal
Cu Chulainn
4
2
2
2.5
L
Ne Zha
KamiChrist
Ne Zha
6
4
1
1.63
W
Nemesis
KaruNoka
Nemesis
0
6
1
0.08
L
Neith
KawixTP
Neith
0
3
1
0.17
L
Ymir
Migl96
Ymir
0
4
2
0.25
W
Kuzenbo
goodeath
Kuzenbo
1
2
6
2
L
Charon
kaeeihx187
Charon
0
0
1
0.5
W
Camazotz
luigi2234
Camazotz
5
2
5
3.75
W
Vulcan
popov99
Vulcan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,424
Damage
35,092
63,034
Taken
66,008
33,002
Mitigated
41,733
22,427
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Balancedfury
Hachiman
12,320
8,331
0
7,155
9,510
4,348
288
1,823
7,511
0
82,451
L
Cu Chulainn
FerentinosDeal
Cu Chulainn
12,929
1,707
0
2,270
15,452
15,973
344
3,094
12,082
892
86,565
L
Ne Zha
KamiChrist
Ne Zha
10,791
1,421
0
1,965
17,509
7,570
0
5,069
12,066
0
73,192
W
Nemesis
KaruNoka
Nemesis
3,566
1,768
0
3,428
14,741
5,230
857
168
13,804
0
32,966
L
Neith
KawixTP
Neith
4,431
1,094
0
3,654
12,001
4,427
715
1,688
10,096
0
58,927
L
Ymir
Migl96
Ymir
3,977
366
0
2,587
16,661
12,584
0
4,979
11,205
29,315
0
W
Kuzenbo
goodeath
Kuzenbo
5,533
1,374
520
3,092
11,343
12,777
85
2,007
9,303
29,455
0
L
Charon
kaeeihx187
Charon
2,964
94
0
0
4,385
1,179
0
1,969
2,285
29,563
0
W
Camazotz
luigi2234
Camazotz
8,849
2,287
0
6,982
17,781
6,658
0
1,495
16,239
0
72,560
W
Vulcan
popov99
Vulcan
12,156
4,284
0
1,250
9,659
3,989
215
2,759
6,744
94,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,361
Gold Earned
40,549
455
Minions Killed
449
0
Camps Cleared
0
1,647,561
Distance Traveled
1,471,429
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,410
554
106
6
0
297,686
0
L
Cu Chulainn
9,822
578
117
7
0
298,428
0
L
Ne Zha
9,040
532
96
6
0
374,168
0
W
Nemesis
7,896
464
63
4
0
287,182
0
L
Neith
8,043
473
122
7
0
302,554
0
L
Ymir
7,136
420
49
3
0
315,737
2
W
Kuzenbo
7,909
465
36
2
0
354,176
2
L
Charon
6,508
383
65
4
0
180,542
3
W
Camazotz
9,735
573
96
6
0
355,732
0
W
Vulcan
10,411
612
154
9
0
352,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role