Player Matchup

Charon
Charon
Billymays595
Charon
Level 88
God Stats
1W - 1L
1,660 SR
Queue Stats
35W - 40L
1,442 Elo+
Solo
Cupid
Cupid
BryanGoyling
Cupid
Level 47
God Stats
4W - 5L
1,402 SR
Queue Stats
153W - 147L
1,500 Elo+
Solo
Hun Batz
Hun Batz
HaHaMadeYouMad
Hun Batz
Level 109
God Stats
5W - 3L
1,889 SR
Queue Stats
131W - 129L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Q boy92
Nu Wa
Level 139
God Stats
124W - 111L
1,531 SR
Queue Stats
171W - 187L
1,467 Elo+
Solo
Hades
Hades
xXNoctalXx
Hades
Level 127
God Stats
2W - 1L
1,274 SR
Queue Stats
29W - 22L
1,507 Elo+
Solo
Team Averages
Level 102
1,551 SR
1,488 Elo+

VS

Team Averages
Level 84
1,537 SR
1,403 Elo+
Charybdis
Charybdis
ForsakenUsmc
Charybdis
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,268 Elo+
Party 1
Cabrakan
Cabrakan
GrimmBlueEyes
Cabrakan
Level 87
God Stats
0W - 1L
1,719 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 1
Ah Puch
Ah Puch
Mucky Clam
Ah Puch
Level 137
God Stats
0W - 1L
1,256 SR
Queue Stats
21W - 23L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
Star_Brothersx
Kuzenbo
Level 107
God Stats
14W - 10L
1,627 SR
Queue Stats
804W - 872L
1,466 Elo+
Solo
Anubis
Anubis
TYRWarHammer13
Anubis
Level 87
God Stats
102W - 73L
1,583 SR
Queue Stats
534W - 546L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
17
3 / 0 / 24
10,758
1,076
19,749
12,490
7,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 0 / 19
10,878
1,088
10,836
11,023
3,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
17
6 / 2 / 15
10,764
1,076
12,449
10,013
3,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Q boy92
Nu Wa
17
6 / 0 / 16
11,135
1,114
14,106
5,201
1,986
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
17
7 / 0 / 15
10,757
1,076
8,682
8,385
4,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

292

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ForsakenUsmc
Charybdis
15
0 / 8 / 2
9,166
917
6,996
16,520
6,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cabrakan
GrimmBlueEyes
Cabrakan
14
0 / 9 / 2
9,704
970
5,452
21,854
27,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Mucky Clam
Ah Puch
15
1 / 5 / 1
9,945
995
16,764
13,264
5,433
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 0
8,815
882
4,204
4,882
5,316
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 6 / 1
9,177
918
10,570
14,082
7,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
8
28
Kills
2
2
Deaths
28
89
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
3
0
24
15
W
6
0
19
15.5
L
Charybdis
ForsakenUsmc
Charybdis
0
8
2
0.13
L
Cabrakan
GrimmBlueEyes
Cabrakan
0
9
2
0.11
W
Hun Batz
6
2
15
6.75
L
Ah Puch
Mucky Clam
Ah Puch
1
5
1
0.3
W
Nu Wa
Q boy92
Nu Wa
6
0
16
14
L
1
0
0
1
L
0
6
1
0.08
W
Hades
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,822
Damage
43,986
47,112
Taken
70,602
21,003
Mitigated
52,234
7,294
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
19,749
2,308
0
586
12,490
7,228
0
8,592
3,898
33,605
0
W
10,836
6,626
185
1,360
11,023
3,535
0
9,725
1,256
0
28,100
L
Charybdis
ForsakenUsmc
Charybdis
6,996
3,977
0
1,258
16,520
6,838
0
8,985
7,061
0
17,859
L
Cabrakan
GrimmBlueEyes
Cabrakan
5,452
630
0
1,388
21,854
27,100
0
12,341
9,210
18,281
0
W
Hun Batz
12,449
2,064
0
536
10,013
3,569
0
7,922
2,091
0
31,131
L
Ah Puch
Mucky Clam
Ah Puch
16,764
178
0
1,711
13,264
5,433
0
8,046
4,823
53,104
0
W
Nu Wa
Q boy92
Nu Wa
14,106
3,965
100
75
5,201
1,986
0
3,769
1,432
34,328
0
L
4,204
1,582
0
0
4,882
5,316
0
3,034
1,696
7,464
0
L
10,570
67
0
594
14,082
7,547
0
8,470
5,146
35,766
0
W
Hades
8,682
1,016
1,495
2,957
8,385
4,685
0
7,154
1,231
21,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,292
Gold Earned
46,807
249
Minions Killed
198
6
Camps Cleared
4
994,431
Distance Traveled
731,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,758
1,076
33
3
1
204,307
0
W
Cupid
10,878
1,088
51
5
1
200,484
0
L
Charybdis
9,166
917
25
3
2
145,558
0
L
Cabrakan
9,704
970
27
3
1
163,539
0
W
Hun Batz
10,764
1,076
69
7
1
206,718
0
L
Ah Puch
9,945
995
79
8
1
174,286
0
W
Nu Wa
11,135
1,114
51
5
2
191,665
0
L
Kuzenbo
8,815
882
6
1
0
96,399
0
L
Anubis
9,177
918
61
6
0
151,543
0
W
Hades
10,757
1,076
45
5
1
191,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role