Player Matchup

Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BbaCush
Thoth
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
190W - 167L
1,467 Elo+
Solo
Izanami
Izanami
LordEkbar88
Izanami
Level 49
God Stats
0W - 1L
1,222 SR
Queue Stats
176W - 247L
1,381 Elo+
Solo
Achilles
Achilles
SwiperDaFox
Achilles
Level 139
God Stats
0W - 1L
1,707 SR
Queue Stats
56W - 51L
1,487 Elo+
Solo
Jormungandr
Jormungandr
Zumbi_Africano34
Jormungandr
Level 74
God Stats
39W - 41L
1,481 SR
Queue Stats
351W - 401L
1,434 Elo+
Solo
Team Averages
Level 99
1,482 SR
1,454 Elo+

VS

Team Averages
Level 105
1,647 SR
1,472 Elo+
Loki
Loki
BigBrickJet
Loki
Level 107
God Stats
25W - 24L
1,591 SR
Queue Stats
220W - 223L
1,522 Elo+
Party 1
Poseidon
Poseidon
DRySMOKE
Poseidon
Level 99
God Stats
2W - 0L
1,809 SR
Queue Stats
16W - 18L
1,451 Elo+
Solo
Nu Wa
Nu Wa
DhK Cosmic
Nu Wa
Level 113
God Stats
5W - 4L
1,613 SR
Queue Stats
115W - 132L
1,475 Elo+
Party 1
Charybdis
Charybdis
FLAMiNGNiNJA719
Charybdis
Level 117
God Stats
1W - 0L
1,720 SR
Queue Stats
102W - 99L
1,476 Elo+
Solo
Tiamat
Tiamat
NinthCosmos
Tiamat
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 71L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
1 / 0 / 1
5,425
493
2,294
5,883
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
BbaCush
Thoth
11
1 / 0 / 0
6,144
559
1,629
4,895
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LordEkbar88
Izanami
9
0 / 5 / 0
5,335
485
4,264
9,826
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SwiperDaFox
Achilles
12
4 / 1 / 0
6,751
614
6,718
8,813
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Zumbi_Africano34
Jormungandr
10
1 / 1 / 2
5,956
541
2,794
8,644
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,445
677
4,882
8,334
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
DRySMOKE
Poseidon
9
2 / 3 / 2
5,335
485
3,794
5,415
1,509
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
12
0 / 1 / 1
6,668
606
6,346
3,903
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
FLAMiNGNiNJA719
Charybdis
10
1 / 0 / 3
6,223
566
4,971
6,828
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
10
0 / 4 / 0
5,595
509
2,175
8,085
4,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
7
Kills
7
7
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
0
1
1.5
L
Thoth
BbaCush
Thoth
1
0
0
1
W
4
0
1
4.5
W
Poseidon
DRySMOKE
Poseidon
2
3
2
1
W
Nu Wa
0
1
1
0.5
W
Charybdis
FLAMiNGNiNJA719
Charybdis
1
0
3
2.5
L
Izanami
LordEkbar88
Izanami
0
5
0
0
W
Tiamat
0
4
0
0
L
Achilles
SwiperDaFox
Achilles
4
1
0
4
L
Jormungandr
Zumbi_Africano34
Jormungandr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,699
Damage
22,168
38,061
Taken
32,565
19,818
Mitigated
12,252
8,821
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,294
303
0
2,655
5,883
3,690
0
1,813
3,900
16,895
0
L
Thoth
BbaCush
Thoth
1,629
57
0
1,285
4,895
1,614
0
2,918
1,829
53,022
0
W
4,882
1,529
0
5,560
8,334
3,251
0
757
7,488
0
60,467
W
Poseidon
DRySMOKE
Poseidon
3,794
644
0
750
5,415
1,509
269
1,636
3,779
19,929
0
W
Nu Wa
6,346
1,148
0
500
3,903
1,203
0
2,556
1,347
48,921
0
W
Charybdis
FLAMiNGNiNJA719
Charybdis
4,971
2,784
0
3,259
6,828
2,172
479
1,309
5,519
0
44,917
L
Izanami
LordEkbar88
Izanami
4,264
2,171
0
1,278
9,826
3,331
0
3,149
6,623
0
35,565
W
Tiamat
2,175
584
0
2,915
8,085
4,117
0
536
6,950
32,363
0
L
Achilles
SwiperDaFox
Achilles
6,718
1,555
0
2,517
8,813
7,115
0
2,455
6,215
0
41,152
L
Jormungandr
Zumbi_Africano34
Jormungandr
2,794
1,000
0
1,086
8,644
4,068
0
1,482
7,009
49,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
31,266
323
Minions Killed
373
0
Camps Cleared
0
1,046,655
Distance Traveled
1,067,792
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,425
493
19
2
0
164,206
0
L
Thoth
6,144
559
105
10
0
219,912
2
W
Loki
7,445
677
107
10
0
274,048
0
W
Poseidon
5,335
485
40
4
0
192,222
0
W
Nu Wa
6,668
606
97
9
0
197,345
0
W
Charybdis
6,223
566
74
7
0
208,670
0
L
Izanami
5,335
485
56
5
0
199,301
0
W
Tiamat
5,595
509
55
5
0
195,507
0
L
Achilles
6,751
614
68
6
0
220,947
0
L
Jormungandr
5,956
541
75
7
0
242,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role