Player Matchup

Medusa
Medusa
Raix95
Medusa
Level 155
God Stats
38W - 25L
1,684 SR
Queue Stats
520W - 470L
1,572 Elo+
Solo
Janus
Janus
SKYDYLEYW00
Janus
Level 129
God Stats
14W - 15L
1,406 SR
Queue Stats
445W - 401L
1,543 Elo+
Solo
Nu Wa
Nu Wa
Setuk14
Nu Wa
Level 129
God Stats
18W - 9L
1,743 SR
Queue Stats
177W - 174L
1,517 Elo+
Solo
Sobek
Sobek
StrawbLion17
Sobek
Level 127
God Stats
5W - 3L
1,589 SR
Queue Stats
192W - 166L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
ztrendkill
Cu Chulainn
Level 157
God Stats
17W - 11L
1,609 SR
Queue Stats
756W - 727L
1,610 Elo+
Solo
Team Averages
Level 139
1,606 SR
1,553 Elo+

VS

Team Averages
Level 119
1,602 SR
1,571 Elo+
Hades
Hades
 
Hades
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BlueFire34
Discordia
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 148L
1,554 Elo+
Solo
Ymir
Ymir
DJWolfgrin
Ymir
Level 68
God Stats
3W - 2L
1,655 SR
Queue Stats
141W - 123L
1,660 Elo+
Solo
Artemis
Artemis
Obaddragon
Artemis
Level 145
God Stats
26W - 11L
1,644 SR
Queue Stats
391W - 398L
1,534 Elo+
Solo
Surtr
Surtr
SolielLunaire
Surtr
Level 128
God Stats
17W - 11L
1,710 SR
Queue Stats
395W - 356L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Raix95
Medusa
13
4 / 0 / 3
7,897
607
9,386
8,518
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 0 / 2
7,714
593
6,929
8,053
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Setuk14
Nu Wa
12
2 / 2 / 4
7,132
549
8,349
5,597
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

11
2 / 1 / 4
6,936
534
3,441
12,307
8,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
ztrendkill
Cu Chulainn
13
2 / 1 / 0
7,820
602
6,647
9,258
7,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 2 / 0
6,423
494
8,600
11,443
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
BlueFire34
Discordia
11
0 / 2 / 3
6,178
475
5,370
7,601
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 1
6,346
488
4,648
11,917
5,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Obaddragon
Artemis
10
0 / 5 / 1
5,648
434
5,078
10,279
4,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 2 / 1
6,565
505
1,758
9,078
8,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
4
4
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
2
0
1
L
Discordia
BlueFire34
Discordia
0
2
3
0.75
L
2
3
1
0.83
L
Artemis
Obaddragon
Artemis
0
5
1
0.1
W
Medusa
Raix95
Medusa
4
0
3
5.5
W
4
0
2
5
W
Nu Wa
Setuk14
Nu Wa
2
2
4
2
L
0
2
1
0.25
W
2
1
4
4
W
Cu Chulainn
ztrendkill
Cu Chulainn
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
25,454
43,733
Taken
50,318
23,915
Mitigated
25,192
10,414
Healing
13,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,600
781
364
5,389
11,443
5,095
0
4,510
6,933
51,411
0
L
Discordia
BlueFire34
Discordia
5,370
248
0
395
7,601
2,619
3
4,410
3,191
42,849
0
L
4,648
1,024
0
1,428
11,917
5,158
0
6,581
5,296
48,221
0
L
Artemis
Obaddragon
Artemis
5,078
2,081
0
3,010
10,279
4,033
0
1,870
8,409
0
38,406
W
Medusa
Raix95
Medusa
9,386
4,322
0
1,016
8,518
4,150
505
2,239
6,279
0
63,371
W
6,929
881
0
1,155
8,053
2,708
0
3,536
4,223
69,088
0
W
Nu Wa
Setuk14
Nu Wa
8,349
3,107
0
920
5,597
1,817
537
4,053
1,298
50,116
0
L
1,758
618
0
3,048
9,078
8,287
0
1,308
7,770
1,329
41,638
W
3,441
192
1,782
3,843
12,307
8,125
108
5,865
6,370
17,647
0
W
Cu Chulainn
ztrendkill
Cu Chulainn
6,647
1,075
0
1,698
9,258
7,115
84
2,569
6,631
0
65,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,499
Gold Earned
31,160
428
Minions Killed
393
0
Camps Cleared
0
1,268,403
Distance Traveled
1,210,128
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,423
494
95
7
0
255,147
0
L
Discordia
6,178
475
74
6
0
249,690
0
L
Ymir
6,346
488
81
6
0
254,641
0
L
Artemis
5,648
434
60
5
0
210,307
0
W
Medusa
7,897
607
109
8
0
245,122
3
W
Janus
7,714
593
111
9
0
287,831
1
W
Nu Wa
7,132
549
75
6
0
255,047
0
L
Surtr
6,565
505
83
6
0
240,343
0
W
Sobek
6,936
534
20
2
0
255,524
4
W
Cu Chulainn
7,820
602
113
9
0
224,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role