Player Matchup

Achilles
Achilles
Silver V
McGyver0x1
Achilles
Silver V
Level 96
God Stats
2W - 8L
1,096 SR
Queue Stats
239W - 314L
647 MMR
Solo
Ix Chel
Ix Chel
Silver V
Thomacía
Ix Chel
Silver V
Level 43
God Stats
1W - 5L
1,447 SR
Queue Stats
10W - 21L
1,053 MMR
Solo
Chaac
Chaac
Gold IV
balerinul
Chaac
Gold IV
Level 149
God Stats
8W - 6L
1,616 SR
Queue Stats
30W - 25L
1,565 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,386 SR
1,088 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 45
1,628 SR
1,661 MMR
Discordia
Discordia
Platinum III
Dicë
Discordia
Platinum III
Level 47
God Stats
8W - 3L
1,742 SR
Queue Stats
83W - 52L
1,661 MMR
Party 1
Terra
Terra
Platinum III
Jаmie
Terra
Platinum III
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 52L
1,661 MMR
Party 1
Anhur
Anhur
Platinum III
Mаtt
Anhur
Platinum III
Level 43
God Stats
4W - 2L
1,643 SR
Queue Stats
83W - 52L
1,661 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
McGyver0x1
Achilles
14
2 / 0 / 3
12,171
676
5,657
14,804
16,921
Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Thomacía
Ix Chel
14
1 / 4 / 4
12,233
680
14,274
14,832
5,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
balerinul
Chaac
15
3 / 8 / 1
12,944
719
13,431
22,719
12,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
JormungandrAphroditeAresKuzenboNe Zha

VS

Bans
ThothBaron SamediHou YiPoseidonMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dicë
Discordia
15
1 / 1 / 10
12,955
720
20,858
10,324
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
Jаmie
Terra
16
4 / 3 / 8
13,562
753
12,925
21,758
27,047
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
Mаtt
Anhur
15
7 / 2 / 3
13,796
766
11,838
14,817
5,660
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
12
12
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
Dicë
Discordia
1
1
10
6
W
Terra
Jаmie
Terra
4
3
8
2.67
L
Achilles
McGyver0x1
Achilles
2
0
3
3.5
W
Anhur
Mаtt
Anhur
7
2
3
4.25
L
Ix Chel
Thomacía
Ix Chel
1
4
4
0.75
L
Chaac
balerinul
Chaac
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,362
Damage
45,621
52,355
Taken
46,899
35,395
Mitigated
36,636
6,000
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Dicë
Discordia
20,858
598
0
1,171
10,324
3,929
634
2,470
7,819
68,544
0
W
Terra
Jаmie
Terra
12,925
1,663
1,062
6,102
21,758
27,047
288
8,281
12,992
38,589
0
L
Achilles
McGyver0x1
Achilles
5,657
220
0
1,122
14,804
16,921
0
8,193
6,399
0
20,609
W
Anhur
Mаtt
Anhur
11,838
6,194
0
1,988
14,817
5,660
2,815
3,722
11,039
0
70,746
L
Ix Chel
Thomacía
Ix Chel
14,274
1,100
675
1,713
14,832
5,779
0
11,573
3,259
62,696
0
L
Chaac
balerinul
Chaac
13,431
816
0
2,490
22,719
12,695
0
14,222
8,187
0
62,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,348
Gold Earned
40,313
194
Minions Killed
181
0
Camps Cleared
0
937,622
Distance Traveled
1,044,357
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,955
720
74
4
0
359,950
0
W
Terra
13,562
753
42
2
0
357,786
0
L
Achilles
12,171
676
15
1
0
308,457
5
W
Anhur
13,796
766
65
4
0
326,621
3
L
Ix Chel
12,233
680
89
5
0
302,309
8
L
Chaac
12,944
719
90
5
0
326,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role