Player Matchup

Skadi
Skadi
Alexa122372
Skadi
Level 42
God Stats
2W - 7L
1,137 SR
Queue Stats
2W - 14L
1,135 Elo+
Party 2
Guan Yu
Guan Yu
LPP39
Guan Yu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,424 Elo+
Party 3
Nemesis
Nemesis
experience56k
Nemesis
Level 36
God Stats
0W - 4L
1,122 SR
Queue Stats
2W - 14L
1,176 Elo+
Party 2
Hades
Hades
wolffik12dadada
Hades
Level 16
God Stats
0W - 4L
1,199 SR
Queue Stats
4W - 12L
1,253 Elo+
Party 3
Chang'e
Chang'e
ИнтелБой
Chang'e
Level 76
God Stats
3W - 4L
1,393 SR
Queue Stats
88W - 103L
1,427 Elo+
Solo
Team Averages
Level 43
1,270 SR
1,283 Elo+

VS

Team Averages
Level 81
1,326 SR
1,414 Elo+
Charon
Charon
 
Charon
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Blake-o-Malfoy55
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,551 Elo+
Solo
Surtr
Surtr
DemonGoggles
Surtr
Level 68
God Stats
2W - 1L
1,156 SR
Queue Stats
2W - 2L
1,258 Elo+
Party 1
Izanami
Izanami
Kaos0507
Izanami
Level 102
God Stats
1W - 2L
1,300 SR
Queue Stats
21W - 18L
1,405 Elo+
Party 1
Thanatos
Thanatos
potholes240
Thanatos
Level 59
God Stats
2W - 4L
1,175 SR
Queue Stats
86W - 61L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,877
362
4,044
11,492
4,861
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Guan Yu
LPP39
Guan Yu
6
0 / 2 / 0
6,097
321
1,852
7,486
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
15
2 / 3 / 4
8,880
467
8,657
15,242
6,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 7 / 5
10,110
532
15,657
21,940
10,875
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
8 / 5 / 2
10,264
540
21,242
24,792
10,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
1 / 1 / 6
8,751
461
8,143
15,943
12,116
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
1 / 5 / 3
8,734
460
11,686
15,397
6,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 4 / 1
9,594
505
7,738
15,225
7,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Kaos0507
Izanami
16
7 / 1 / 4
10,471
551
13,264
10,461
4,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
potholes240
Thanatos
16
8 / 4 / 4
10,805
569
13,404
18,537
7,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
20
21
Deaths
15
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
6
4
L
0
4
1
0.13
W
1
5
3
0.5
W
3
4
1
0.88
W
Izanami
Kaos0507
Izanami
7
1
4
9
L
Guan Yu
LPP39
Guan Yu
0
2
0
0
L
Nemesis
2
3
4
1.33
W
Thanatos
potholes240
Thanatos
8
4
4
2.5
L
5
7
5
1.07
L
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,452
Damage
54,235
80,952
Taken
75,563
37,192
Mitigated
37,946
25,947
Healing
27,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,143
2,099
296
2,696
15,943
12,116
830
6,169
9,650
42,136
0
L
4,044
1,914
154
1,833
11,492
4,861
0
1,289
10,203
0
41,295
W
11,686
3,177
0
5,006
15,397
6,308
956
11,395
4,002
62,351
0
W
7,738
4,782
0
5,229
15,225
7,648
1,462
8,192
7,033
125
52,625
W
Izanami
Kaos0507
Izanami
13,264
9,554
0
2,440
10,461
4,121
1,799
2,919
7,323
0
78,338
L
Guan Yu
LPP39
Guan Yu
1,852
109
176
880
7,486
4,780
0
2,250
5,236
0
6,173
L
Nemesis
8,657
3,966
0
539
15,242
6,350
0
2,482
12,760
0
71,833
W
Thanatos
potholes240
Thanatos
13,404
4,883
0
11,453
18,537
7,753
495
8,377
10,088
0
64,516
L
15,657
2,685
360
8,829
21,940
10,875
180
4,884
17,056
75,033
0
L
21,242
2,381
1,904
11,272
24,792
10,326
0
9,045
15,687
92,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,228
Gold Earned
48,355
391
Minions Killed
433
0
Camps Cleared
0
1,656,882
Distance Traveled
1,779,742
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,751
461
71
4
0
360,075
2
L
Skadi
6,877
362
45
2
0
337,268
4
W
Sol
8,734
460
86
5
0
334,083
6
W
Surtr
9,594
505
85
4
0
347,871
0
W
Izanami
10,471
551
105
6
0
341,924
0
L
Guan Yu
6,097
321
6
0
0
180,981
0
L
Nemesis
8,880
467
111
6
0
466,330
0
W
Thanatos
10,805
569
86
5
0
395,789
0
L
Hades
10,110
532
112
6
0
342,197
0
L
Chang'e
10,264
540
117
6
0
330,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role