Player Matchup

Hun Batz
Hun Batz
BOBERTALDO
Hun Batz
Level 103
God Stats
3W - 3L
1,169 SR
Queue Stats
146W - 143L
1,603 Elo+
Solo
Freya
Freya
Semsertase
Freya
Level 129
God Stats
1W - 3L
1,197 SR
Queue Stats
196W - 189L
1,426 Elo+
Solo
Khepri
Khepri
SoxSortis
Khepri
Level 64
God Stats
4W - 6L
1,212 SR
Queue Stats
81W - 61L
1,426 Elo+
Party 1
Bellona
Bellona
sebrash
Bellona
Level 65
God Stats
10W - 1L
1,795 SR
Queue Stats
41W - 41L
1,531 Elo+
Solo
Nu Wa
Nu Wa
Мрачновато
Nu Wa
Level 159
God Stats
59W - 67L
1,573 SR
Queue Stats
179W - 251L
1,539 Elo+
Party 1
Team Averages
Level 104
1,389 SR
1,505 Elo+

VS

Team Averages
Level 126
1,440 SR
1,480 Elo+
Jormungandr
Jormungandr
IxEmpyrean
Jormungandr
Level 155
God Stats
1W - 2L
1,285 SR
Queue Stats
540W - 543L
1,452 Elo+
Solo
Yu Huang
Yu Huang
K otic1701
Yu Huang
Level 129
God Stats
8W - 12L
1,513 SR
Queue Stats
364W - 369L
1,441 Elo+
Solo
Cabrakan
Cabrakan
Setrielite
Cabrakan
Level 71
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 70L
1,511 Elo+
Solo
Charon
Charon
Tybouh
Charon
Level 158
God Stats
12W - 16L
1,441 SR
Queue Stats
510W - 488L
1,506 Elo+
Solo
Ishtar
Ishtar
XpoMuPoc
Ishtar
Level 118
God Stats
3W - 5L
1,461 SR
Queue Stats
68W - 65L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BOBERTALDO
Hun Batz
11
4 / 0 / 1
6,717
560
7,141
8,656
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Freya
11
5 / 2 / 4
7,084
590
9,432
7,663
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
SoxSortis
Khepri
9
0 / 2 / 7
6,060
505
2,017
8,626
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
sebrash
Bellona
11
0 / 1 / 0
6,592
549
5,424
16,254
11,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 0
7,655
638
6,823
6,318
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IxEmpyrean
Jormungandr
13
1 / 0 / 0
7,565
630
13,096
11,713
7,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
K otic1701
Yu Huang
12
1 / 2 / 1
7,037
586
4,617
6,512
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
Setrielite
Cabrakan
11
1 / 2 / 2
6,327
527
4,234
10,281
6,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
Tybouh
Charon
9
3 / 2 / 1
6,252
521
4,543
9,240
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ishtar
XpoMuPoc
Ishtar
10
1 / 5 / 2
5,649
471
7,461
11,222
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
7
7
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BOBERTALDO
Hun Batz
4
0
1
4.5
L
Jormungandr
IxEmpyrean
Jormungandr
1
0
0
1
L
Yu Huang
K otic1701
Yu Huang
1
2
1
0.75
W
Freya
5
2
4
3.5
L
Cabrakan
Setrielite
Cabrakan
1
2
2
1
W
Khepri
SoxSortis
Khepri
0
2
7
1.75
L
Charon
Tybouh
Charon
3
2
1
1.75
L
Ishtar
XpoMuPoc
Ishtar
1
5
2
0.4
W
Bellona
sebrash
Bellona
0
1
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,837
Damage
33,951
47,517
Taken
48,968
25,119
Mitigated
27,219
13,556
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BOBERTALDO
Hun Batz
7,141
1,958
0
382
8,656
3,359
0
3,758
4,872
0
49,413
L
Jormungandr
IxEmpyrean
Jormungandr
13,096
7,027
0
2,912
11,713
7,394
0
1,014
10,633
72,919
0
L
Yu Huang
K otic1701
Yu Huang
4,617
455
0
1,236
6,512
2,047
0
4,675
1,641
56,699
0
W
Freya
9,432
2,904
0
3,263
7,663
3,094
0
2,399
5,264
38,073
0
L
Cabrakan
Setrielite
Cabrakan
4,234
625
0
4,242
10,281
6,749
0
1,641
8,473
42,757
0
W
Khepri
SoxSortis
Khepri
2,017
512
0
1,982
8,626
4,688
0
3,063
5,563
12,266
0
L
Charon
Tybouh
Charon
4,543
742
0
2,062
9,240
6,668
0
4,101
4,661
14,815
0
L
Ishtar
XpoMuPoc
Ishtar
7,461
4,572
0
3,582
11,222
4,361
0
5,611
5,169
0
44,236
W
Bellona
sebrash
Bellona
5,424
2,877
0
6,019
16,254
11,675
0
12,797
3,457
0
50,607
W
6,823
1,630
0
1,910
6,318
2,303
398
4,238
1,780
54,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,108
Gold Earned
32,830
385
Minions Killed
343
0
Camps Cleared
0
1,278,126
Distance Traveled
1,153,719
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,717
560
69
6
0
290,266
0
L
Jormungandr
7,565
630
105
9
0
213,353
1
L
Yu Huang
7,037
586
108
9
0
217,788
2
W
Freya
7,084
590
91
8
0
249,620
2
L
Cabrakan
6,327
527
61
5
0
263,809
0
W
Khepri
6,060
505
16
1
0
258,285
3
L
Charon
6,252
521
7
1
0
240,919
5
L
Ishtar
5,649
471
62
5
0
217,850
1
W
Bellona
6,592
549
107
9
0
247,277
2
W
Nu Wa
7,655
638
102
9
0
232,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role