Player Matchup

Cupid
Cupid
ElBonoBoT
Cupid
Level 215
God Stats
2W - 1L
1,463 SR
Queue Stats
323W - 315L
1,467 Elo+
Party 1
Cu Chulainn
Cu Chulainn
M4NUM4NYL
Cu Chulainn
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 287L
1,428 Elo+
Solo
Hera
Hera
MisterLaHood
Hera
Level 125
God Stats
3W - 1L
1,764 SR
Queue Stats
151W - 184L
1,475 Elo+
Party 1
Medusa
Medusa
SlightlyGreen
Medusa
Level 125
God Stats
11W - 9L
1,699 SR
Queue Stats
440W - 412L
1,583 Elo+
Party 3
Chaac
Chaac
Tygarus
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 193L
1,638 Elo+
Party 3
Team Averages
Level 126
1,585 SR
1,518 Elo+

VS

Team Averages
Level 119
1,528 SR
1,492 Elo+
Medusa
Medusa
Arlekineq
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,472 Elo+
Solo
Anubis
Anubis
BISCUITofGOD
Anubis
Level 143
God Stats
3W - 7L
1,500 SR
Queue Stats
126W - 127L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
CasaDeNever
Cernunnos
Level 132
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 128L
1,480 Elo+
Party 2
Ix Chel
Ix Chel
aang30
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,583 Elo+
Solo
King Arthur
King Arthur
shiraj15
King Arthur
Level 141
God Stats
10W - 3L
1,638 SR
Queue Stats
988W - 1,003L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ElBonoBoT
Cupid
19
6 / 6 / 10
10,822
773
13,375
17,468
11,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
M4NUM4NYL
Cu Chulainn
16
3 / 4 / 16
10,692
764
10,891
17,698
23,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 4 / 15
11,792
842
19,942
12,622
6,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 6 / 12
11,246
803
11,730
14,794
7,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chaac
Tygarus
Chaac
17
4 / 6 / 18
10,588
756
9,685
23,368
26,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arlekineq
Medusa
15
5 / 6 / 12
10,080
720
9,854
13,872
6,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
19
6 / 5 / 16
11,679
834
19,207
16,628
10,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
CasaDeNever
Cernunnos
19
7 / 3 / 14
11,768
841
14,853
15,253
7,671
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
aang30
Ix Chel
18
6 / 6 / 19
11,288
806
19,543
17,829
8,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
shiraj15
King Arthur
16
1 / 8 / 13
9,983
713
8,910
22,122
24,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
99
26
Kills
25
26
Deaths
28
71
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Medusa
Arlekineq
Medusa
5
6
12
1.83
L
Anubis
6
5
16
2.8
L
Cernunnos
CasaDeNever
Cernunnos
7
3
14
4.67
W
Cupid
ElBonoBoT
Cupid
6
6
10
1.83
W
Cu Chulainn
M4NUM4NYL
Cu Chulainn
3
4
16
2.75
W
8
4
15
3.88
W
5
6
12
1.83
W
Chaac
Tygarus
Chaac
4
6
18
2.17
L
Ix Chel
aang30
Ix Chel
6
6
19
2.58
L
King Arthur
shiraj15
King Arthur
1
8
13
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,623
Damage
72,367
85,950
Taken
85,704
76,217
Mitigated
58,938
24,801
Healing
29,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Arlekineq
Medusa
9,854
4,388
88
825
13,872
6,758
1,185
4,334
9,001
0
17,986
L
Anubis
19,207
617
1,184
4,073
16,628
10,639
1,596
4,792
11,552
47,254
0
L
Cernunnos
CasaDeNever
Cernunnos
14,853
6,264
3,880
2,964
15,253
7,671
3,394
4,368
10,508
0
32,618
W
Cupid
ElBonoBoT
Cupid
13,375
7,099
4,808
3,424
17,468
11,657
3,216
8,270
8,952
0
31,086
W
Cu Chulainn
M4NUM4NYL
Cu Chulainn
10,891
968
1,699
2,751
17,698
23,577
644
7,198
10,500
731
12,867
W
19,942
3,856
847
1,171
12,622
6,604
841
5,835
6,787
37,668
0
W
11,730
4,885
1,853
1,486
14,794
7,754
3,212
7,024
7,649
0
35,964
W
Chaac
Tygarus
Chaac
9,685
817
709
6,053
23,368
26,625
288
10,229
12,907
966
20,284
L
Ix Chel
aang30
Ix Chel
19,543
1,853
7,978
5,860
17,829
8,913
1,120
3,641
13,751
37,550
0
L
King Arthur
shiraj15
King Arthur
8,910
318
1,785
971
22,122
24,957
136
3,689
17,836
0
18,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,140
Gold Earned
54,798
152
Minions Killed
154
0
Camps Cleared
0
1,080,465
Distance Traveled
1,154,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,080
720
14
1
0
213,693
0
L
Anubis
11,679
834
54
4
0
214,493
0
L
Cernunnos
11,768
841
32
2
0
265,757
0
W
Cupid
10,822
773
41
3
0
227,739
0
W
Cu Chulainn
10,692
764
6
0
0
165,756
0
W
Hera
11,792
842
33
2
0
245,131
0
W
Medusa
11,246
803
47
3
0
223,510
0
W
Chaac
10,588
756
25
2
0
218,329
0
L
Ix Chel
11,288
806
32
2
0
255,962
0
L
King Arthur
9,983
713
22
2
0
204,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role