Player Matchup

Discordia
Discordia
 
Discordia
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CCCloudatlas
Bacchus
Level 39
God Stats
3W - 2L
1,624 SR
Queue Stats
20W - 31L
1,408 Elo+
Solo
Izanami
Izanami
DKerk
Izanami
Level 157
God Stats
10W - 10L
1,482 SR
Queue Stats
293W - 222L
1,579 Elo+
Solo
Fenrir
Fenrir
KNB SMAUG xX
Fenrir
Level 87
God Stats
5W - 4L
1,422 SR
Queue Stats
72W - 80L
1,492 Elo+
Party 1
Apollo
Apollo
jungleortroll21
Apollo
Level 25
God Stats
2W - 2L
1,443 SR
Queue Stats
28W - 50L
1,469 Elo+
Party 1
Team Averages
Level 102
1,494 SR
1,490 Elo+

VS

Team Averages
Level 134
1,612 SR
1,536 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Angel Of Hel206
Scylla
Level 127
God Stats
1W - 2L
1,429 SR
Queue Stats
175W - 185L
1,517 Elo+
Solo
Rama
Rama
CyaL8rG8r
Rama
Level 126
God Stats
8W - 12L
1,804 SR
Queue Stats
376W - 327L
1,605 Elo+
Party 2
Sun Wukong
Sun Wukong
LateEcho15
Sun Wukong
Level 92
God Stats
30W - 12L
1,825 SR
Queue Stats
180W - 154L
1,529 Elo+
Solo
Ullr
Ullr
TunaSniffer
Ullr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
411W - 357L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 0 / 1
6,576
598
3,235
3,236
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
CCCloudatlas
Bacchus
9
0 / 0 / 1
4,756
432
4,245
5,044
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
DKerk
Izanami
12
2 / 0 / 2
6,704
609
6,411
5,295
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
11
4 / 1 / 2
6,768
615
6,429
9,547
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 1
6,408
583
4,324
8,167
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 0
5,630
512
4,000
8,408
6,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
6,084
553
2,106
4,943
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
0 / 1 / 0
6,249
568
3,071
7,983
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
LateEcho15
Sun Wukong
12
3 / 2 / 0
7,130
648
6,770
10,786
7,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 1
5,727
521
1,664
9,766
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
4
4
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
1
1.5
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
0
1
0
0
W
Bacchus
CCCloudatlas
Bacchus
0
0
1
0.5
L
Rama
0
1
0
0
W
Izanami
DKerk
Izanami
2
0
2
3
W
Fenrir
4
1
2
5
L
Sun Wukong
LateEcho15
Sun Wukong
3
2
0
1.5
L
0
2
1
0.25
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,644
Damage
17,611
31,289
Taken
41,886
14,243
Mitigated
22,487
7,109
Healing
15,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,235
189
0
1,381
3,236
1,010
0
1,335
1,865
52,679
0
L
Sylvanus
 
Sylvanus
4,000
1,200
553
2,817
8,408
6,200
0
1,769
6,591
25,914
16,032
L
2,106
564
0
1,260
4,943
1,686
0
1,806
2,997
50,016
0
W
Bacchus
CCCloudatlas
Bacchus
4,245
642
0
561
5,044
4,070
0
1,234
3,810
16,035
0
L
Rama
3,071
1,913
0
4,308
7,983
3,024
0
823
7,120
0
48,880
W
Izanami
DKerk
Izanami
6,411
4,649
0
1,298
5,295
1,816
35
1,260
3,955
0
54,791
W
Fenrir
6,429
2,051
0
1,569
9,547
4,108
0
1,793
7,666
0
43,375
L
Sun Wukong
LateEcho15
Sun Wukong
6,770
1,604
0
1,025
10,786
7,964
0
882
9,904
0
53,108
L
1,664
473
0
5,096
9,766
3,613
0
1,858
7,736
0
33,905
W
4,324
3,421
0
2,300
8,167
3,239
0
71
8,096
0
47,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
30,820
397
Minions Killed
389
0
Camps Cleared
0
1,198,002
Distance Traveled
1,119,208
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,576
598
111
10
0
240,290
2
L
Sylvanus
5,630
512
60
5
0
230,622
3
L
Scylla
6,084
553
87
8
0
216,934
3
W
Bacchus
4,756
432
19
2
0
250,148
5
L
Rama
6,249
568
86
8
0
198,311
2
W
Izanami
6,704
609
115
10
0
233,078
1
W
Fenrir
6,768
615
64
6
0
267,458
0
L
Sun Wukong
7,130
648
90
8
0
228,335
0
L
Ullr
5,727
521
66
6
0
245,006
0
W
Apollo
6,408
583
88
8
0
207,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role