Player Matchup

Rama
Rama
CodeNameSoda471
Rama
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,425 Elo+
Party 1
Kali
Kali
CodeNameSora
Kali
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,446 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KAZZ3_x
Cu Chulainn
Level 138
God Stats
0W - 1L
1,706 SR
Queue Stats
225W - 242L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
Og_mandy13
Baron Samedi
Level 58
God Stats
4W - 6L
1,548 SR
Queue Stats
29W - 53L
1,382 Elo+
Party 2
Charon
Charon
blastingspeed
Charon
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 73L
1,437 Elo+
Solo
Team Averages
Level 75
1,551 SR
1,430 Elo+

VS

Team Averages
Level 84
1,462 SR
1,427 Elo+
Charon
Charon
Allaboutthc
Charon
Level 146
God Stats
36W - 39L
1,588 SR
Queue Stats
901W - 912L
1,451 Elo+
Solo
Ra
Ra
Jaybleu
Ra
Level 38
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 43L
1,569 Elo+
Solo
Surtr
Surtr
YOTAman559
Surtr
Level 66
God Stats
7W - 4L
1,631 SR
Queue Stats
9W - 7L
1,342 Elo+
Solo
Horus
Horus
Zashxia
Horus
Level 66
God Stats
6W - 8L
1,283 SR
Queue Stats
54W - 68L
1,408 Elo+
Solo
Hachiman
Hachiman
dzllzd
Hachiman
Level 104
God Stats
1W - 1L
1,310 SR
Queue Stats
15W - 18L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,569
504
7,327
17,403
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 4
7,346
432
5,654
15,080
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
KAZZ3_x
Cu Chulainn
13
4 / 4 / 1
8,476
499
20,018
20,210
18,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Baron Samedi
Og_mandy13
Baron Samedi
10
0 / 9 / 1
6,163
363
7,325
13,237
5,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 2
8,055
474
5,385
9,207
8,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 0 / 5
7,753
456
5,269
14,017
13,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
9 / 1 / 3
9,943
585
14,429
9,745
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
14
5 / 0 / 5
8,895
523
9,021
14,610
11,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Zashxia
Horus
13
4 / 5 / 3
7,911
465
7,191
16,660
16,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hachiman
dzllzd
Hachiman
17
3 / 1 / 1
9,817
577
13,173
10,674
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
21
21
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charon
0
0
5
2.5
L
1
3
0
0.33
L
1
5
4
0.6
W
9
1
3
10.5
L
Cu Chulainn
KAZZ3_x
Cu Chulainn
4
4
1
1.13
L
Baron Samedi
Og_mandy13
Baron Samedi
0
9
1
0.06
W
Surtr
5
0
5
7.5
W
Horus
Zashxia
Horus
4
5
3
1.1
L
1
0
2
2
W
Hachiman
dzllzd
Hachiman
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,709
Damage
49,083
75,137
Taken
65,706
44,772
Mitigated
51,379
20,368
Healing
28,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
5,269
844
612
4,107
14,017
13,410
775
4,010
10,007
33,819
0
L
7,327
6,504
164
9,574
17,403
6,476
0
1,333
16,070
0
68,846
L
5,654
2,487
285
1,669
15,080
6,022
0
1,941
13,033
0
36,604
W
14,429
807
2,361
3,290
9,745
4,747
180
3,485
6,260
78,831
0
L
Cu Chulainn
KAZZ3_x
Cu Chulainn
20,018
2,667
0
3,138
20,210
18,393
29
5,014
14,843
4,396
65,812
L
Baron Samedi
Og_mandy13
Baron Samedi
7,325
530
557
2,651
13,237
5,459
246
8,220
4,475
37,429
0
W
Surtr
9,021
3,939
0
5,386
14,610
11,962
0
3,187
11,423
1,062
69,092
W
Horus
Zashxia
Horus
7,191
4,522
2,025
3,233
16,660
16,823
37
3,792
12,868
0
37,499
L
5,385
753
0
2,330
9,207
8,422
0
2,527
6,466
41,919
0
W
Hachiman
dzllzd
Hachiman
13,173
6,842
0
7,070
10,674
4,437
731
588
10,086
0
86,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,609
Gold Earned
44,319
383
Minions Killed
463
0
Camps Cleared
0
1,511,801
Distance Traveled
1,642,368
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,753
456
49
3
0
315,600
7
L
Rama
8,569
504
133
8
0
289,154
0
L
Kali
7,346
432
57
3
0
318,634
0
W
Ra
9,943
585
141
8
0
333,394
0
L
Cu Chulainn
8,476
499
93
5
0
320,935
0
L
Baron Samedi
6,163
363
59
3
0
281,743
0
W
Surtr
8,895
523
95
6
0
355,771
4
W
Horus
7,911
465
47
3
0
349,776
0
L
Charon
8,055
474
41
2
0
301,335
0
W
Hachiman
9,817
577
131
8
0
287,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role