Player Matchup

Charon
Charon
MomoHiraiii
Charon
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,432 Elo+
Solo
Agni
Agni
Real ASAP Pablo
Agni
Level 116
God Stats
1W - 2L
1,864 SR
Queue Stats
218W - 204L
1,496 Elo+
Solo
Skadi
Skadi
SSNINJA47
Skadi
Level 155
God Stats
1W - 2L
1,582 SR
Queue Stats
75W - 98L
1,433 Elo+
Solo
Cthulhu
Cthulhu
XxRioTxReaPeRxX
Cthulhu
Level 125
God Stats
13W - 6L
1,782 SR
Queue Stats
234W - 215L
1,557 Elo+
Solo
Nemesis
Nemesis
blastingspeed
Nemesis
Level 80
God Stats
20W - 22L
1,412 SR
Queue Stats
72W - 73L
1,445 Elo+
Solo
Team Averages
Level 112
1,628 SR
1,473 Elo+

VS

Team Averages
Level 86
1,537 SR
1,515 Elo+
Hachiman
Hachiman
AllieMLanter
Hachiman
Level 100
God Stats
35W - 32L
1,480 SR
Queue Stats
160W - 167L
1,450 Elo+
Solo
Bellona
Bellona
GetWrecked27
Bellona
Level 105
God Stats
3W - 6L
1,500 SR
Queue Stats
81W - 104L
1,466 Elo+
Party 1
Nox
Nox
iiiammLondyn
Nox
Level 119
God Stats
41W - 41L
1,516 SR
Queue Stats
275W - 273L
1,454 Elo+
Solo
Chang'e
Chang'e
iipeaxhyiil
Chang'e
Level 66
God Stats
6W - 7L
1,688 SR
Queue Stats
80W - 85L
1,561 Elo+
Solo
Thanatos
Thanatos
vfGoldKM
Thanatos
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 3 / 0
8,257
459
9,736
13,599
12,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 0
7,133
396
2,980
8,172
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
SSNINJA47
Skadi
15
1 / 2 / 0
8,333
463
4,777
6,512
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 5
8,007
445
7,519
15,756
14,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
17
4 / 0 / 0
9,739
541
5,243
11,251
4,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AllieMLanter
Hachiman
1
0 / 0 / 0
5,090
283
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
GetWrecked27
Bellona
15
1 / 1 / 4
8,775
488
7,176
16,496
13,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 2 / 3
7,748
430
5,521
6,234
2,744
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
iipeaxhyiil
Chang'e
16
5 / 0 / 1
9,734
541
7,993
11,094
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
vfGoldKM
Thanatos
16
7 / 4 / 5
9,849
547
12,030
19,918
9,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
13
13
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AllieMLanter
Hachiman
0
0
0
0
W
Bellona
GetWrecked27
Bellona
1
1
4
3
L
Charon
1
3
0
0.33
L
0
3
0
0
L
Skadi
SSNINJA47
Skadi
1
2
0
0.5
L
0
5
5
0.5
L
Nemesis
4
0
0
4
W
0
2
3
0.75
W
Chang'e
iipeaxhyiil
Chang'e
5
0
1
5.5
W
Thanatos
vfGoldKM
Thanatos
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,255
Damage
32,720
55,290
Taken
53,742
36,120
Mitigated
30,502
11,480
Healing
28,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AllieMLanter
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
GetWrecked27
Bellona
7,176
2,278
0
5,431
16,496
13,489
1,256
7,514
7,785
0
52,343
L
Charon
9,736
1,222
0
921
13,599
12,929
0
695
12,904
50,243
808
L
2,980
519
0
1,918
8,172
2,573
0
3,130
5,042
50,354
0
L
Skadi
SSNINJA47
Skadi
4,777
2,939
0
0
6,512
2,034
3,230
1,886
4,626
0
62,085
L
7,519
426
0
3,379
15,756
14,045
468
5,646
10,110
39,276
0
L
Nemesis
5,243
2,493
0
5,262
11,251
4,539
0
1,973
8,930
0
73,723
W
5,521
225
0
833
6,234
2,744
0
1,971
4,263
46,966
0
W
Chang'e
iipeaxhyiil
Chang'e
7,993
258
1,672
6,913
11,094
5,062
1,153
5,532
5,451
74,228
0
W
Thanatos
vfGoldKM
Thanatos
12,030
4,316
0
13,430
19,918
9,207
0
3,252
16,576
0
78,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,469
Gold Earned
41,196
417
Minions Killed
368
0
Camps Cleared
0
1,494,245
Distance Traveled
1,335,130
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,090
283
0
0
0
13,719
0
W
Bellona
8,775
488
76
4
0
345,389
1
L
Charon
8,257
459
67
4
0
265,283
2
L
Agni
7,133
396
88
5
0
230,420
0
L
Skadi
8,333
463
100
6
0
300,444
0
L
Cthulhu
8,007
445
55
3
0
331,146
5
L
Nemesis
9,739
541
107
6
0
366,952
0
W
Nox
7,748
430
63
4
0
252,365
2
W
Chang'e
9,734
541
123
7
0
356,682
1
W
Thanatos
9,849
547
106
6
0
366,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role