Player Matchup

King Arthur
King Arthur
Avenger Mitch
King Arthur
Level 165
God Stats
1W - 4L
1,643 SR
Queue Stats
326W - 314L
1,479 Elo+
Solo
Cerberus
Cerberus
Cerdito14
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 62L
1,616 Elo+
Party 2
Sol
Sol
JarryDrulz
Sol
Level 148
God Stats
6W - 8L
1,694 SR
Queue Stats
410W - 381L
1,489 Elo+
Party 3
Anubis
Anubis
ShockCavi
Anubis
Level 79
God Stats
23W - 17L
1,605 SR
Queue Stats
111W - 79L
1,519 Elo+
Party 2
Bakasura
Bakasura
demonking321
Bakasura
Level 153
God Stats
2W - 2L
1,763 SR
Queue Stats
364W - 329L
1,493 Elo+
Party 3
Team Averages
Level 111
1,641 SR
1,519 Elo+

VS

Team Averages
Level 111
1,654 SR
1,529 Elo+
Jormungandr
Jormungandr
DuckOnQu4ck
Jormungandr
Level 99
God Stats
48W - 28L
1,630 SR
Queue Stats
188W - 176L
1,529 Elo+
Party 1
Janus
Janus
Fink0nic
Janus
Level 128
God Stats
5W - 5L
1,564 SR
Queue Stats
102W - 105L
1,493 Elo+
Party 4
Hachiman
Hachiman
FourGoldfish603
Hachiman
Level 128
God Stats
10W - 9L
1,586 SR
Queue Stats
63W - 53L
1,530 Elo+
Party 4
Shiva
Shiva
kingpanda5764
Shiva
Level 87
God Stats
59W - 44L
1,520 SR
Queue Stats
443W - 404L
1,524 Elo+
Party 1
Bastet
Bastet
lBROKEl
Bastet
Level 111
God Stats
10W - 4L
1,969 SR
Queue Stats
61W - 45L
1,566 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Avenger Mitch
King Arthur
9
0 / 1 / 0
5,012
501
596
3,955
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Cerdito14
Cerberus
7
0 / 5 / 0
4,625
463
606
9,004
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 0
5,145
515
1,980
6,150
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
ShockCavi
Anubis
9
1 / 4 / 1
5,286
529
5,071
7,627
3,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
demonking321
Bakasura
10
1 / 3 / 0
5,577
558
2,585
9,754
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DuckOnQu4ck
Jormungandr
12
2 / 0 / 0
7,556
756
2,581
4,359
2,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Fink0nic
Janus
10
0 / 0 / 6
5,789
579
4,828
4,578
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
10
3 / 0 / 2
6,554
655
5,452
4,277
1,522
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
4 / 2 / 4
6,466
647
4,192
7,078
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
lBROKEl
Bastet
12
4 / 0 / 4
7,087
709
7,008
9,630
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
13
13
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Avenger Mitch
King Arthur
0
1
0
0
L
Cerberus
Cerdito14
Cerberus
0
5
0
0
W
Jormungandr
DuckOnQu4ck
Jormungandr
2
0
0
2
W
Janus
Fink0nic
Janus
0
0
6
3
W
Hachiman
3
0
2
4
L
0
0
0
0
L
Anubis
ShockCavi
Anubis
1
4
1
0.38
L
Bakasura
demonking321
Bakasura
1
3
0
0.33
W
4
2
4
3
W
Bastet
lBROKEl
Bastet
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,838
Damage
24,061
36,490
Taken
29,922
16,217
Mitigated
10,779
9,925
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Avenger Mitch
King Arthur
596
41
0
366
3,955
1,797
0
1,606
2,349
2,745
24,210
L
Cerberus
Cerdito14
Cerberus
606
31
0
975
9,004
5,730
0
2,550
6,162
7,850
0
W
Jormungandr
DuckOnQu4ck
Jormungandr
2,581
556
0
1,204
4,359
2,989
191
139
4,209
55,875
0
W
Janus
Fink0nic
Janus
4,828
358
0
2,077
4,578
1,334
36
1,844
2,734
36,698
0
W
Hachiman
5,452
3,361
0
2,839
4,277
1,522
782
1,424
2,853
0
43,080
L
1,980
558
0
3,228
6,150
1,675
0
1,024
4,990
38,721
0
L
Anubis
ShockCavi
Anubis
5,071
104
0
2,496
7,627
3,247
0
995
6,564
35,203
0
L
Bakasura
demonking321
Bakasura
2,585
1,698
0
2,860
9,754
3,768
0
1,003
8,751
0
35,541
W
4,192
1,223
0
664
7,078
2,105
0
3,694
3,374
0
34,771
W
Bastet
lBROKEl
Bastet
7,008
2,313
0
3,152
9,630
2,829
0
1,590
7,667
0
52,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,645
Gold Earned
33,452
271
Minions Killed
363
0
Camps Cleared
0
920,932
Distance Traveled
1,121,049
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,012
501
53
5
0
167,868
0
L
Cerberus
4,625
463
16
2
0
185,342
0
W
Jormungandr
7,556
756
111
11
0
220,344
6
W
Janus
5,789
579
47
5
0
207,022
0
W
Hachiman
6,554
655
79
8
0
199,255
2
L
Sol
5,145
515
60
6
0
182,635
0
L
Anubis
5,286
529
61
6
0
169,318
0
L
Bakasura
5,577
558
81
8
0
215,769
0
W
Shiva
6,466
647
49
5
0
239,910
0
W
Bastet
7,087
709
77
8
0
254,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role