Player Matchup

Charon
Charon
Genbus
Charon
Level 25
God Stats
0W - 4L
1,481 SR
Queue Stats
2W - 10L
1,303 Elo+
Party 2
Discordia
Discordia
MattSolos22
Discordia
Level 39
God Stats
0W - 1L
1,795 SR
Queue Stats
103W - 64L
1,395 Elo+
Party 2
Mulan
Mulan
Nayduh0726
Mulan
Level 26
God Stats
0W - 3L
1,546 SR
Queue Stats
14W - 23L
1,223 Elo+
Party 2
Jing Wei
Jing Wei
SkkMartyB
Jing Wei
Level 27
God Stats
90W - 45L
1,535 SR
Queue Stats
92W - 46L
1,243 Elo+
Party 2
Mercury
Mercury
bruce1547
Mercury
Level 18
God Stats
5W - 2L
1,506 SR
Queue Stats
61W - 35L
1,309 Elo+
Party 2
Team Averages
Level 27
1,573 SR
1,295 Elo+

VS

Team Averages
Level 55
1,559 SR
1,615 Elo+
Thanatos
Thanatos
Abogad0
Thanatos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,747 Elo+
Party 1
Heimdallr
Heimdallr
GotSaul
Heimdallr
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 65L
1,558 Elo+
Party 1
Scylla
Scylla
Melzoni
Scylla
Level 67
God Stats
3W - 4L
1,489 SR
Queue Stats
68W - 62L
1,514 Elo+
Party 3
Sol
Sol
pey10lewis
Sol
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,510 Elo+
Party 3
Kuzenbo
Kuzenbo
twitchHERILOCOT3
Kuzenbo
Level 29
God Stats
1W - 0L
1,804 SR
Queue Stats
6W - 2L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Genbus
Charon
13
1 / 5 / 2
7,687
769
5,332
13,074
12,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
MattSolos22
Discordia
14
2 / 5 / 3
7,899
790
15,805
8,623
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
14
1 / 4 / 5
8,032
803
6,637
14,031
9,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
SkkMartyB
Jing Wei
14
2 / 5 / 1
8,023
802
6,385
13,403
4,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
bruce1547
Mercury
14
1 / 5 / 2
8,075
808
3,634
10,655
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abogad0
Thanatos
17
10 / 2 / 5
9,482
948
10,860
12,401
5,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
GotSaul
Heimdallr
16
3 / 1 / 11
8,704
870
14,509
13,214
6,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Melzoni
Scylla
15
5 / 1 / 10
8,506
851
11,625
7,619
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 10
8,311
831
7,980
7,443
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 15
8,212
821
6,807
9,794
11,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
7
Kills
24
24
Deaths
7
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Abogad0
Thanatos
10
2
5
6.25
L
Charon
Genbus
Charon
1
5
2
0.4
W
Heimdallr
GotSaul
Heimdallr
3
1
11
8.5
L
Discordia
MattSolos22
Discordia
2
5
3
0.7
W
Scylla
Melzoni
Scylla
5
1
10
10
L
Mulan
1
4
5
0.88
L
Jing Wei
SkkMartyB
Jing Wei
2
5
1
0.5
L
Mercury
bruce1547
Mercury
1
5
2
0.4
W
3
1
10
8
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,793
Damage
51,781
59,786
Taken
50,471
33,086
Mitigated
29,921
2,959
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Abogad0
Thanatos
10,860
2,872
0
8,324
12,401
5,966
750
4,399
7,732
0
36,332
L
Charon
Genbus
Charon
5,332
780
0
802
13,074
12,747
46
6,649
6,325
14,255
396
W
Heimdallr
GotSaul
Heimdallr
14,509
5,815
0
4,374
13,214
6,508
1,151
5,463
7,453
0
54,957
L
Discordia
MattSolos22
Discordia
15,805
709
0
714
8,623
3,245
0
3,644
4,933
31,514
0
W
Scylla
Melzoni
Scylla
11,625
1,199
0
500
7,619
3,081
112
4,749
2,521
26,634
0
L
Mulan
6,637
469
0
310
14,031
9,607
0
7,792
6,117
0
15,431
L
Jing Wei
SkkMartyB
Jing Wei
6,385
4,390
0
1,033
13,403
4,001
32
5,026
8,345
0
29,349
L
Mercury
bruce1547
Mercury
3,634
576
0
100
10,655
3,486
0
3,025
7,624
0
23,564
W
7,980
2,253
0
2,260
7,443
3,106
0
3,403
3,862
19,352
0
W
6,807
2,079
0
250
9,794
11,260
150
1,808
7,819
13,820
39

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,716
Gold Earned
43,215
190
Minions Killed
232
0
Camps Cleared
0
1,196,266
Distance Traveled
1,140,659
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,482
948
50
5
0
245,654
0
L
Charon
7,687
769
22
2
0
198,103
0
W
Heimdallr
8,704
870
78
8
0
230,714
0
L
Discordia
7,899
790
43
4
0
203,429
0
W
Scylla
8,506
851
51
5
0
237,059
2
L
Mulan
8,032
803
18
2
0
212,414
0
L
Jing Wei
8,023
802
72
7
0
273,359
0
L
Mercury
8,075
808
35
4
0
308,961
0
W
Sol
8,311
831
39
4
0
216,750
0
W
Kuzenbo
8,212
821
14
1
0
210,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role