Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Silver II
 
Xing Tian
Silver II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Silver I
Goatnuckles
Poseidon
Silver I
Level 155
God Stats
13W - 3L
1,881 SR
Queue Stats
19W - 9L
1,640 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,627 SR
1,547 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,477 SR
1,553 MMR
Jormungandr
Jormungandr
Gold V
Bruder Bobody
Jormungandr
Gold V
Level 146
God Stats
9W - 9L
1,724 SR
Queue Stats
13W - 15L
1,625 MMR
Party 2
Zeus
Zeus
Bronze III
Waloprey
Zeus
Bronze III
Level 106
God Stats
0W - 1L
1,236 SR
Queue Stats
15W - 24L
1,461 MMR
Solo
Fenrir
Fenrir
Silver I
dlovve
Fenrir
Silver I
Level 108
God Stats
3W - 3L
1,470 SR
Queue Stats
9W - 9L
1,574 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 2 / 6
8,779
878
6,590
6,607
2,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
 
Xing Tian
11
3 / 2 / 4
8,065
807
2,778
8,359
6,688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
Goatnuckles
Poseidon
12
4 / 0 / 4
8,805
881
9,454
6,299
2,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebMartichorasBacchusHeraAnubis

VS

Bans
AchillesMorgan Le FayMauiIx ChelHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bruder Bobody
Jormungandr
10
0 / 3 / 2
6,990
699
4,732
7,234
5,385
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
11
3 / 4 / 0
8,324
832
4,049
6,561
1,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
dlovve
Fenrir
10
0 / 3 / 3
7,300
730
1,316
8,493
5,036
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
3
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
6
3
W
Xing Tian
 
Xing Tian
3
2
4
2.5
L
Jormungandr
Bruder Bobody
Jormungandr
0
3
2
0.33
W
Poseidon
Goatnuckles
Poseidon
4
0
4
6
L
Zeus
3
4
0
0.75
L
Fenrir
dlovve
Fenrir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,822
Damage
10,097
21,265
Taken
22,288
11,610
Mitigated
12,410
2,765
Healing
674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,590
3,192
0
1,024
6,607
2,667
1,313
2,581
3,942
0
33,166
W
Xing Tian
 
Xing Tian
2,778
220
0
1,213
8,359
6,688
624
3,228
5,051
10,801
0
L
Jormungandr
Bruder Bobody
Jormungandr
4,732
976
0
240
7,234
5,385
0
4,984
2,250
18,736
347
W
Poseidon
Goatnuckles
Poseidon
9,454
2,132
0
528
6,299
2,255
882
2,678
3,573
57,384
0
L
Zeus
4,049
755
0
0
6,561
1,989
0
2,839
3,722
24,421
0
L
Fenrir
dlovve
Fenrir
1,316
213
0
434
8,493
5,036
0
4,739
3,754
0
17,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,649
Gold Earned
22,614
143
Minions Killed
96
0
Camps Cleared
0
572,902
Distance Traveled
489,108
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,779
878
54
5
0
170,804
0
W
Xing Tian
8,065
807
4
0
0
197,546
0
L
Jormungandr
6,990
699
31
3
0
168,596
0
W
Poseidon
8,805
881
85
9
0
204,552
2
L
Zeus
8,324
832
39
4
0
157,949
0
L
Fenrir
7,300
730
26
3
0
162,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role