Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
DinogamerM80
Charon
Level 132
God Stats
10W - 6L
1,301 SR
Queue Stats
273W - 251L
1,523 Elo+
Party 3
Nu Wa
Nu Wa
Untalbronx
Nu Wa
Level 120
God Stats
7W - 12L
1,304 SR
Queue Stats
316W - 285L
1,503 Elo+
Party 1
Cernunnos
Cernunnos
Xavi10042
Cernunnos
Level 79
God Stats
9W - 8L
1,503 SR
Queue Stats
131W - 128L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
gilbertwave
Sun Wukong
Level 157
God Stats
13W - 9L
1,681 SR
Queue Stats
276W - 246L
1,504 Elo+
Party 3
Team Averages
Level 120
1,458 SR
1,512 Elo+

VS

Team Averages
Level 36
1,546 SR
1,412 Elo+
Bakasura
Bakasura
BoneySecrets
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,424 Elo+
Party 2
Izanami
Izanami
ImLuckyyAF
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,428 Elo+
Party 2
Nike
Nike
Romant
Nike
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,404 Elo+
Party 2
Sol
Sol
SeizureBoy
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,400 Elo+
Party 2
Maui
Maui
mourinhosgum
Maui
Level 27
God Stats
0W - 1L
1,731 SR
Queue Stats
7W - 11L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
7 / 1 / 5
9,412
588
8,305
14,608
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
14
0 / 2 / 11
8,233
515
12,964
14,422
11,883
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
15
9 / 1 / 3
9,849
616
13,421
7,808
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Xavi10042
Cernunnos
13
1 / 2 / 5
8,314
520
5,558
11,446
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
gilbertwave
Sun Wukong
13
6 / 1 / 10
9,561
598
13,593
17,856
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BoneySecrets
Bakasura
14
1 / 3 / 3
8,196
512
6,187
17,085
8,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ImLuckyyAF
Izanami
10
2 / 9 / 1
7,039
440
12,278
15,004
4,759
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Romant
Nike
14
2 / 3 / 0
8,513
532
7,657
16,435
12,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 0
7,450
466
8,120
13,104
4,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 3
7,553
472
5,698
15,274
12,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
23
Kills
7
7
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
5
9.5
L
Bakasura
BoneySecrets
Bakasura
1
3
3
0.83
W
Charon
0
2
11
2.75
L
Izanami
ImLuckyyAF
Izanami
2
9
1
0.28
L
Nike
Romant
Nike
2
3
0
0.67
L
0
4
0
0
W
Nu Wa
9
1
3
10.5
W
Cernunnos
Xavi10042
Cernunnos
1
2
5
1.75
W
Sun Wukong
gilbertwave
Sun Wukong
6
1
10
11
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,841
Damage
39,940
66,140
Taken
76,902
40,780
Mitigated
41,713
25,675
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,305
1,669
0
12,674
14,608
7,792
0
2,630
11,857
0
84,156
L
Bakasura
BoneySecrets
Bakasura
6,187
5,751
0
4,339
17,085
8,046
0
4,301
12,784
0
61,249
W
Charon
12,964
2,641
0
2,568
14,422
11,883
22
2,105
12,317
59,872
1,140
L
Izanami
ImLuckyyAF
Izanami
12,278
9,236
0
1,903
15,004
4,759
967
3,139
11,729
0
44,914
L
Nike
Romant
Nike
7,657
492
0
2,326
16,435
12,190
144
8,046
8,389
0
57,892
L
8,120
2,781
0
4,552
13,104
4,315
1,057
6,259
6,837
54,725
0
W
Nu Wa
13,421
2,365
0
750
7,808
3,293
1,093
4,126
3,682
70,644
0
W
Cernunnos
Xavi10042
Cernunnos
5,558
2,669
0
3,106
11,446
4,250
793
1,326
10,120
0
61,430
W
Sun Wukong
gilbertwave
Sun Wukong
13,593
3,398
0
6,577
17,856
13,562
737
3,472
14,259
0
43,243
L
5,698
966
0
1,038
15,274
12,403
0
3,586
11,568
18,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,369
Gold Earned
38,751
434
Minions Killed
379
0
Camps Cleared
0
1,616,706
Distance Traveled
1,553,860
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,412
588
117
7
0
380,082
0
L
Bakasura
8,196
512
100
6
0
362,614
0
W
Charon
8,233
515
61
4
0
299,421
4
L
Izanami
7,039
440
56
4
0
299,642
0
L
Nike
8,513
532
100
6
0
292,358
0
L
Sol
7,450
466
100
6
0
282,130
0
W
Nu Wa
9,849
616
108
7
0
328,246
0
W
Cernunnos
8,314
520
103
6
0
262,872
0
W
Sun Wukong
9,561
598
45
3
0
346,085
2
L
Maui
7,553
472
23
1
0
317,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role