Player Matchup

Bastet
Bastet
Silver II
 
Bastet
Silver II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver II
 
Maui
Silver II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
Gopi2811
Discordia
Bronze III
Level 129
God Stats
2W - 2L
1,201 SR
Queue Stats
20W - 30L
1,270 MMR
Party 1
Artemis
Artemis
Silver I
irulelol3
Artemis
Silver I
Level 183
God Stats
9W - 14L
1,259 SR
Queue Stats
393W - 407L
1,098 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
matreoz098
Sun Wukong
Silver V
Level 101
God Stats
4W - 9L
1,471 SR
Queue Stats
20W - 30L
960 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 164
1,386 SR
1,266 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,480 SR
1,120 MMR
Mercury
Mercury
Silver I
Bleik12
Mercury
Silver I
Level 125
God Stats
8W - 0L
1,848 SR
Queue Stats
185W - 183L
1,125 MMR
Solo
Tiamat
Tiamat
Bronze I
JuniorHades6961
Tiamat
Bronze I
Level 123
God Stats
2W - 2L
1,203 SR
Queue Stats
156W - 162L
1,122 MMR
Solo
Nike
Nike
Silver I
MiddOrTroll
Nike
Silver I
Level 157
God Stats
12W - 5L
1,504 SR
Queue Stats
673W - 700L
1,121 MMR
Solo
Athena
Athena
Silver I
Nat3n4k
Athena
Silver I
Level 127
God Stats
3W - 0L
1,754 SR
Queue Stats
52W - 63L
1,181 MMR
Solo
Izanami
Izanami
Silver II
corenthius1
Izanami
Silver II
Level 156
God Stats
2W - 7L
1,090 SR
Queue Stats
943W - 959L
1,049 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 2 / 2
5,804
484
3,200
8,849
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
 
Maui
4
0 / 1 / 2
4,542
379
698
3,612
2,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Gopi2811
Discordia
11
0 / 2 / 0
6,051
504
4,549
5,238
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
irulelol3
Artemis
12
5 / 1 / 0
7,018
585
7,665
8,345
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
matreoz098
Sun Wukong
10
0 / 4 / 0
5,680
473
6,160
11,735
7,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BakasuraAgniRavanaMartichoras

VS

Bans
HadesKaliMulanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bleik12
Mercury
12
3 / 2 / 2
6,807
567
3,980
10,146
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 0 / 1
6,485
540
3,153
4,397
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 0 / 1
7,361
613
6,394
9,155
7,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Nat3n4k
Athena
11
4 / 0 / 1
6,787
566
4,469
7,923
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
corenthius1
Izanami
11
0 / 3 / 3
6,363
530
4,369
7,313
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
10
10
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
2
2
0.5
L
Maui
 
Maui
0
1
2
1
W
Mercury
Bleik12
Mercury
3
2
2
2
L
Discordia
Gopi2811
Discordia
0
2
0
0
W
0
0
1
0.5
W
3
0
1
3.5
W
Athena
Nat3n4k
Athena
4
0
1
4.5
W
Izanami
corenthius1
Izanami
0
3
3
0.5
L
Artemis
irulelol3
Artemis
5
1
0
5
L
Sun Wukong
matreoz098
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,272
Damage
22,365
37,779
Taken
38,934
17,955
Mitigated
21,654
12,842
Healing
8,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,200
536
0
3,994
8,849
3,351
0
2,064
6,653
0
42,137
L
Maui
 
Maui
698
372
0
716
3,612
2,282
0
991
2,621
7,202
0
W
Mercury
Bleik12
Mercury
3,980
1,775
0
797
10,146
3,782
0
1,666
8,480
0
58,903
L
Discordia
Gopi2811
Discordia
4,549
153
0
1,000
5,238
1,749
0
2,350
2,634
49,713
0
W
3,153
124
0
1,723
4,397
2,375
0
2,065
2,332
38,754
0
W
6,394
479
0
743
9,155
7,022
0
0
9,155
234
55,999
W
Athena
Nat3n4k
Athena
4,469
1,660
177
2,925
7,923
6,071
18
1,187
6,708
20,232
0
W
Izanami
corenthius1
Izanami
4,369
2,803
0
2,131
7,313
2,404
133
350
6,963
0
49,212
L
Artemis
irulelol3
Artemis
7,665
2,581
0
4,849
8,345
3,161
0
1,063
7,282
0
59,186
L
Sun Wukong
matreoz098
Sun Wukong
6,160
664
0
2,283
11,735
7,412
0
1,128
10,607
0
42,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,095
Gold Earned
33,803
344
Minions Killed
373
0
Camps Cleared
0
1,032,778
Distance Traveled
1,228,932
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,804
484
70
6
0
259,675
0
L
Maui
4,542
379
13
1
0
100,687
2
W
Mercury
6,807
567
89
7
0
301,524
0
L
Discordia
6,051
504
94
8
0
230,003
0
W
Tiamat
6,485
540
85
7
0
236,845
3
W
Nike
7,361
613
82
7
0
209,698
0
W
Athena
6,787
566
23
2
0
277,770
1
W
Izanami
6,363
530
94
8
0
203,095
2
L
Artemis
7,018
585
94
8
0
211,471
2
L
Sun Wukong
5,680
473
73
6
0
230,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role