Player Matchup

King Arthur
King Arthur
Lexx-Killz
King Arthur
Level 57
God Stats
0W - 1L
1,185 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Lancelot
Lancelot
Nookie_da_Lord
Lancelot
Level 29
God Stats
0W - 1L
1,085 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Charon
Charon
RyuzakiHG
Charon
Level 57
God Stats
10W - 11L
1,500 SR
Queue Stats
106W - 107L
1,518 Elo+
Party 2
Hel
Hel
ShadowWolfxvi
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,225 Elo+
Solo
Rama
Rama
SrGomaUwU
Rama
Level 5
God Stats
5W - 4L
1,713 SR
Queue Stats
11W - 6L
1,717 Elo+
Party 2
Team Averages
Level 31
1,397 SR
1,492 Elo+

VS

Team Averages
Level 90
1,649 SR
1,523 Elo+
Discordia
Discordia
DeathxAngel23
Discordia
Level 109
God Stats
7W - 2L
1,705 SR
Queue Stats
37W - 16L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
Joke2222
Gilgamesh
Level 6
God Stats
7W - 0L
1,500 SR
Queue Stats
33W - 8L
1,676 Elo+
Party 1
Cupid
Cupid
Rock_Art_Ben
Cupid
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 71L
1,293 Elo+
Solo
Thanatos
Thanatos
Wavesy
Thanatos
Level 127
God Stats
5W - 2L
1,665 SR
Queue Stats
36W - 9L
1,639 Elo+
Party 1
Charon
Charon
aFishboy
Charon
Level 140
God Stats
15W - 3L
1,876 SR
Queue Stats
36W - 15L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lexx-Killz
King Arthur
13
0 / 6 / 0
7,643
637
3,211
13,933
14,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
14
1 / 8 / 1
8,243
687
4,586
15,855
10,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
RyuzakiHG
Charon
15
0 / 1 / 4
8,942
745
5,826
12,053
11,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 5 / 2
7,899
658
3,364
8,305
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
17
8 / 3 / 1
10,191
849
13,003
11,734
4,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DeathxAngel23
Discordia
17
4 / 1 / 13
9,841
820
16,991
4,973
2,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Joke2222
Gilgamesh
16
3 / 3 / 15
9,566
797
8,515
10,748
11,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 2 / 13
8,652
721
2,500
6,752
2,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
Wavesy
Thanatos
17
11 / 2 / 5
10,513
876
12,174
11,627
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
aFishboy
Charon
16
4 / 1 / 15
10,567
881
10,744
12,776
12,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
84
9
Kills
23
23
Deaths
9
8
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Discordia
DeathxAngel23
Discordia
4
1
13
10.5
W
Gilgamesh
Joke2222
Gilgamesh
3
3
15
3.5
L
King Arthur
Lexx-Killz
King Arthur
0
6
0
0
L
Lancelot
1
8
1
0.19
W
1
2
13
3.75
L
Charon
RyuzakiHG
Charon
0
1
4
2
L
0
5
2
0.2
L
Rama
8
3
1
2.83
W
Thanatos
Wavesy
Thanatos
11
2
5
6.75
W
Charon
aFishboy
Charon
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,990
Damage
50,924
61,880
Taken
46,876
44,103
Mitigated
36,140
5,075
Healing
17,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DeathxAngel23
Discordia
16,991
1,328
95
774
4,973
2,147
1,603
1,080
3,893
51,530
0
W
Gilgamesh
Joke2222
Gilgamesh
8,515
2,436
0
628
10,748
11,501
0
1,751
8,957
0
24,385
L
King Arthur
Lexx-Killz
King Arthur
3,211
544
0
0
13,933
14,674
446
5,803
7,882
0
17,167
L
Lancelot
4,586
1,246
35
722
15,855
10,588
1,171
5,279
10,325
0
23,483
W
2,500
1,166
674
1,021
6,752
2,990
416
1,431
5,321
0
10,439
L
Charon
RyuzakiHG
Charon
5,826
835
0
1,127
12,053
11,736
0
6,329
5,309
19,924
1,029
L
3,364
630
332
430
8,305
2,622
0
3,666
4,445
15,586
0
L
Rama
13,003
9,819
0
2,429
11,734
4,483
0
5,735
5,852
0
38,435
W
Thanatos
Wavesy
Thanatos
12,174
3,632
0
10,550
11,627
6,526
1,245
1,687
9,940
0
34,315
W
Charon
aFishboy
Charon
10,744
2,298
0
3,950
12,776
12,976
636
2,348
10,137
27,445
1,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,918
Gold Earned
49,139
208
Minions Killed
223
0
Camps Cleared
0
1,184,160
Distance Traveled
1,338,073
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,841
820
69
6
0
270,027
0
W
Gilgamesh
9,566
797
38
3
0
265,597
0
L
King Arthur
7,643
637
30
3
0
239,628
0
L
Lancelot
8,243
687
39
3
0
227,913
0
W
Cupid
8,652
721
27
2
0
235,481
3
L
Charon
8,942
745
26
2
0
250,472
0
L
Hel
7,899
658
38
3
0
226,224
0
L
Rama
10,191
849
75
6
0
239,923
0
W
Thanatos
10,513
876
53
4
0
290,452
0
W
Charon
10,567
881
36
3
0
276,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role