Player Matchup

Hun Batz
Hun Batz
CaptnCaliber
Hun Batz
Level 107
God Stats
7W - 4L
1,459 SR
Queue Stats
218W - 235L
1,445 Elo+
Solo
Freya
Freya
ItsSparkyWolf
Freya
Level 128
God Stats
12W - 12L
1,521 SR
Queue Stats
149W - 136L
1,532 Elo+
Party 2
Mulan
Mulan
JGGNB
Mulan
Level 103
God Stats
27W - 26L
1,513 SR
Queue Stats
110W - 115L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
PurpleDorito
Sylvanus
Level 128
God Stats
31W - 34L
1,486 SR
Queue Stats
153W - 142L
1,473 Elo+
Solo
Merlin
Merlin
goshx
Merlin
Level 128
God Stats
1W - 4L
1,146 SR
Queue Stats
180W - 180L
1,428 Elo+
Solo
Team Averages
Level 119
1,425 SR
1,470 Elo+

VS

Team Averages
Level 102
1,380 SR
1,462 Elo+
Khepri
Khepri
Ah-MuzenCab
Khepri
Level 126
God Stats
3W - 3L
1,523 SR
Queue Stats
177W - 202L
1,460 Elo+
Solo
Izanami
Izanami
DadioPatio
Izanami
Level 109
God Stats
1W - 3L
1,205 SR
Queue Stats
165W - 145L
1,550 Elo+
Solo
Zeus
Zeus
IthilienRanger
Zeus
Level 88
God Stats
60W - 49L
1,646 SR
Queue Stats
510W - 487L
1,512 Elo+
Party 1
Horus
Horus
PHANT0M_X_KN1GHT
Horus
Level 65
God Stats
0W - 3L
1,311 SR
Queue Stats
13W - 32L
1,231 Elo+
Solo
Nemesis
Nemesis
SNUGGLE5TRUGGL3
Nemesis
Level 124
God Stats
5W - 7L
1,216 SR
Queue Stats
701W - 675L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CaptnCaliber
Hun Batz
11
2 / 3 / 2
7,114
508
8,011
11,470
5,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 1
8,534
610
11,164
9,225
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
JGGNB
Mulan
11
2 / 2 / 4
6,802
486
7,713
11,582
7,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
PurpleDorito
Sylvanus
16
6 / 1 / 1
8,962
640
8,849
15,266
9,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
goshx
Merlin
13
0 / 0 / 7
7,824
559
8,800
6,348
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 3 / 3
6,275
448
3,219
15,610
12,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Izanami
DadioPatio
Izanami
13
1 / 3 / 1
7,182
513
6,005
9,799
3,515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 4 / 1
6,745
482
6,924
8,404
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 3 / 2
7,000
500
7,342
12,754
8,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
2 / 3 / 1
7,546
539
8,662
15,854
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
7
7
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
3
3
0.5
W
Hun Batz
CaptnCaliber
Hun Batz
2
3
2
1
L
Izanami
DadioPatio
Izanami
1
3
1
0.5
L
2
4
1
0.63
W
6
1
1
6.5
W
Mulan
JGGNB
Mulan
2
2
4
2
L
2
3
2
1
W
Sylvanus
PurpleDorito
Sylvanus
6
1
1
6.5
L
2
3
1
0.83
W
Merlin
goshx
Merlin
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,537
Damage
32,152
53,891
Taken
62,421
27,467
Mitigated
33,824
19,943
Healing
15,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
3,219
134
0
2,455
15,610
12,641
0
9,191
6,203
18,904
0
W
Hun Batz
CaptnCaliber
Hun Batz
8,011
3,059
0
2,665
11,470
5,098
855
855
10,607
0
45,170
L
Izanami
DadioPatio
Izanami
6,005
4,256
0
2,706
9,799
3,515
0
4,118
5,383
0
57,349
L
6,924
727
0
590
8,404
3,139
0
5,332
2,984
43,332
0
W
11,164
3,740
0
2,752
9,225
3,265
983
594
8,631
60,523
0
W
Mulan
JGGNB
Mulan
7,713
923
218
2,950
11,582
7,600
83
3,062
8,444
0
32,683
L
7,342
3,635
404
2,976
12,754
8,333
0
2,667
10,043
0
43,018
W
Sylvanus
PurpleDorito
Sylvanus
8,849
2,591
1,335
7,365
15,266
9,316
50
2,057
13,087
61,446
26,059
L
8,662
3,496
0
6,604
15,854
6,196
0
6,793
8,745
0
58,875
W
Merlin
goshx
Merlin
8,800
1,096
0
2,658
6,348
2,188
546
3,248
2,860
62,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,236
Gold Earned
34,748
414
Minions Killed
363
0
Camps Cleared
0
1,349,974
Distance Traveled
1,373,451
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,275
448
12
1
0
300,937
0
W
Hun Batz
7,114
508
56
4
0
239,920
2
L
Izanami
7,182
513
104
7
0
260,576
2
L
Zeus
6,745
482
92
7
0
229,681
0
W
Freya
8,534
610
102
7
0
283,961
0
W
Mulan
6,802
486
42
3
0
275,257
0
L
Horus
7,000
500
63
5
0
264,168
1
W
Sylvanus
8,962
640
119
9
0
284,463
0
L
Nemesis
7,546
539
92
7
0
318,089
0
W
Merlin
7,824
559
95
7
0
266,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role