Player Matchup

Shiva
Shiva
BookMyWook
Shiva
Level 65
God Stats
14W - 15L
1,547 SR
Queue Stats
282W - 263L
1,560 Elo+
Party 1
Charon
Charon
NoBLKs
Charon
Level 40
God Stats
6W - 4L
1,620 SR
Queue Stats
211W - 210L
1,512 Elo+
Party 1
Raijin
Raijin
gamingbox32
Raijin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 60L
1,593 Elo+
Party 3
Jormungandr
Jormungandr
kinglarryg
Jormungandr
Level 58
God Stats
37W - 21L
1,687 SR
Queue Stats
283W - 257L
1,559 Elo+
Party 1
Chernobog
Chernobog
sloeh1301
Chernobog
Level 87
God Stats
4W - 2L
1,329 SR
Queue Stats
119W - 84L
1,582 Elo+
Party 3
Team Averages
Level 71
1,536 SR
1,561 Elo+

VS

Team Averages
Level 78
1,476 SR
1,504 Elo+
Janus
Janus
Aldoschickens
Janus
Level 80
God Stats
8W - 13L
1,509 SR
Queue Stats
454W - 430L
1,545 Elo+
Solo
Ullr
Ullr
Fried Xanny
Ullr
Level 43
God Stats
1W - 2L
1,286 SR
Queue Stats
32W - 26L
1,527 Elo+
Party 2
Charon
Charon
Infantiam
Charon
Level 62
God Stats
2W - 6L
1,511 SR
Queue Stats
44W - 67L
1,408 Elo+
Party 2
Ao Kuang
Ao Kuang
Wulf1292
Ao Kuang
Level 96
God Stats
2W - 2L
1,432 SR
Queue Stats
87W - 64L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
b0ygenius
Sun Wukong
Level 109
God Stats
6W - 7L
1,640 SR
Queue Stats
271W - 301L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
9
0 / 3 / 3
5,460
546
2,965
6,769
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
NoBLKs
Charon
9
1 / 1 / 0
5,243
524
2,060
2,999
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
10
1 / 2 / 0
5,566
557
3,959
4,035
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
kinglarryg
Jormungandr
12
4 / 0 / 0
7,169
717
5,675
5,355
3,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
sloeh1301
Chernobog
10
0 / 0 / 2
5,596
560
4,578
4,299
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,796
580
2,736
4,474
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,344
534
2,026
6,312
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Infantiam
Charon
8
0 / 0 / 0
5,135
514
1,794
5,496
3,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Wulf1292
Ao Kuang
10
2 / 1 / 2
5,678
568
2,999
8,682
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
b0ygenius
Sun Wukong
9
0 / 4 / 0
5,049
505
2,015
8,349
5,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
6
Kills
6
6
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
Shiva
0
3
3
0.5
L
1
1
0
1
L
Charon
Infantiam
Charon
0
0
0
0
W
Charon
NoBLKs
Charon
1
1
0
1
L
Ao Kuang
Wulf1292
Ao Kuang
2
1
2
3
L
Sun Wukong
b0ygenius
Sun Wukong
0
4
0
0
W
Raijin
1
2
0
0.5
W
Jormungandr
kinglarryg
Jormungandr
4
0
0
4
W
Chernobog
sloeh1301
Chernobog
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,237
Damage
11,570
23,457
Taken
33,313
11,513
Mitigated
15,446
6,679
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,736
261
0
651
4,474
1,415
0
2,214
2,255
35,724
0
W
Shiva
2,965
1,296
0
248
6,769
3,919
0
2,368
4,322
0
34,149
L
2,026
345
0
611
6,312
2,111
0
861
5,381
0
40,736
L
Charon
Infantiam
Charon
1,794
234
0
1,559
5,496
3,553
0
1,953
3,262
13,769
0
W
Charon
NoBLKs
Charon
2,060
92
0
500
2,999
1,200
0
997
1,998
20,500
0
L
Ao Kuang
Wulf1292
Ao Kuang
2,999
1,117
0
3,548
8,682
3,046
0
1,326
7,301
31,007
0
L
Sun Wukong
b0ygenius
Sun Wukong
2,015
373
0
2,227
8,349
5,321
0
4,992
3,357
0
32,368
W
Raijin
3,959
233
0
1,249
4,035
1,310
0
2,205
1,644
38,440
0
W
Jormungandr
kinglarryg
Jormungandr
5,675
1,626
0
1,618
5,355
3,425
144
633
4,388
58,191
0
W
Chernobog
sloeh1301
Chernobog
4,578
2,728
0
3,064
4,299
1,659
0
1,095
3,204
0
45,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,034
Gold Earned
27,002
345
Minions Killed
282
0
Camps Cleared
0
979,096
Distance Traveled
1,029,967
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,796
580
75
8
0
222,616
0
W
Shiva
5,460
546
47
5
0
228,213
0
L
Ullr
5,344
534
77
8
0
214,799
4
L
Charon
5,135
514
20
2
0
199,136
0
W
Charon
5,243
524
51
5
0
194,125
0
L
Ao Kuang
5,678
568
57
6
0
232,374
3
L
Sun Wukong
5,049
505
53
5
0
161,042
0
W
Raijin
5,566
557
70
7
0
201,721
0
W
Jormungandr
7,169
717
107
11
0
172,363
0
W
Chernobog
5,596
560
70
7
0
182,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role