Player Matchup

Skadi
Skadi
Blazing2147
Skadi
Level 18
God Stats
1W - 0L
1,304 SR
Queue Stats
12W - 13L
1,564 Elo+
Party 3
Ra
Ra
BurgerGuy16
Ra
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 51L
1,453 Elo+
Party 2
Ravana
Ravana
FOOTBALLMIKE98
Ravana
Level 29
God Stats
1W - 3L
1,323 SR
Queue Stats
19W - 32L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
Genaral Lee
Cthulhu
Level 17
God Stats
4W - 1L
1,492 SR
Queue Stats
11W - 10L
1,548 Elo+
Party 3
Thanatos
Thanatos
HydrA L1GHT
Thanatos
Level 77
God Stats
7W - 0L
1,496 SR
Queue Stats
115W - 99L
1,483 Elo+
Party 3
Team Averages
Level 35
1,423 SR
1,486 Elo+

VS

Team Averages
Level 57
1,429 SR
1,456 Elo+
Geb
Geb
Benjatirano_VTM
Geb
Level 84
God Stats
6W - 5L
1,326 SR
Queue Stats
282W - 306L
1,446 Elo+
Party 1
King Arthur
King Arthur
ZaddyMilkers137
King Arthur
Level 38
God Stats
3W - 9L
1,500 SR
Queue Stats
291W - 278L
1,515 Elo+
Solo
Thor
Thor
joaco-pumped-you
Thor
Level 46
God Stats
12W - 20L
1,048 SR
Queue Stats
118W - 148L
1,407 Elo+
Party 1
Charybdis
Charybdis
kodelog2025
Charybdis
Level 68
God Stats
9W - 11L
1,770 SR
Queue Stats
498W - 577L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
yourealjungle
Ah Puch
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 133L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,118
451
8,646
11,583
3,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 6 / 1
9,167
509
5,336
12,648
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 5 / 1
9,123
507
8,659
15,676
13,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Genaral Lee
Cthulhu
14
0 / 0 / 11
9,394
522
13,435
18,790
11,023
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
HydrA L1GHT
Thanatos
19
13 / 2 / 0
11,650
647
12,453
15,960
7,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,451
414
9,041
18,400
13,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ZaddyMilkers137
King Arthur
17
4 / 2 / 2
10,657
592
13,055
22,082
24,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 5 / 1
8,329
463
6,849
18,178
8,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
kodelog2025
Charybdis
10
0 / 1 / 0
6,780
377
3,499
8,831
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
17
6 / 2 / 2
10,310
573
11,187
6,239
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
15
Kills
15
15
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
1
2
4
1.5
W
0
6
1
0.08
W
1
5
1
0.3
W
Cthulhu
Genaral Lee
Cthulhu
0
0
11
5.5
W
Thanatos
HydrA L1GHT
Thanatos
13
2
0
6.5
L
King Arthur
ZaddyMilkers137
King Arthur
4
2
2
2.5
L
2
5
1
0.5
L
Charybdis
kodelog2025
Charybdis
0
1
0
0
L
Ah Puch
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,529
Damage
43,631
74,657
Taken
73,730
40,456
Mitigated
52,650
32,876
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,041
152
295
1,177
18,400
13,945
0
6,748
11,516
25,107
649
W
8,646
4,024
0
580
11,583
3,857
698
3,532
7,255
0
56,338
W
5,336
584
0
3,278
12,648
4,909
653
7,831
4,805
61,452
0
W
8,659
2,320
0
2,816
15,676
13,088
413
410
15,266
59
66,833
W
Cthulhu
Genaral Lee
Cthulhu
13,435
1,510
2,888
8,629
18,790
11,023
124
3,663
14,464
43,346
0
W
Thanatos
HydrA L1GHT
Thanatos
12,453
4,002
0
14,685
15,960
7,579
0
3,711
12,121
0
103,933
L
King Arthur
ZaddyMilkers137
King Arthur
13,055
2,150
0
4,427
22,082
24,702
31
1,239
20,805
3,319
92,847
L
6,849
1,417
0
5,090
18,178
8,423
0
3,853
14,035
0
60,178
L
Charybdis
kodelog2025
Charybdis
3,499
2,500
0
3,712
8,831
3,340
0
4,552
4,279
0
34,838
L
Ah Puch
11,187
290
0
421
6,239
2,240
794
1,812
4,193
76,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,452
Gold Earned
43,527
482
Minions Killed
447
0
Camps Cleared
0
1,709,013
Distance Traveled
1,606,380
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,451
414
26
1
0
359,445
0
W
Skadi
8,118
451
93
5
0
337,208
0
W
Ra
9,167
509
147
8
0
303,931
0
W
Ravana
9,123
507
88
5
0
272,931
0
W
Cthulhu
9,394
522
35
2
0
354,184
0
W
Thanatos
11,650
647
119
7
0
440,759
0
L
King Arthur
10,657
592
138
8
0
352,255
1
L
Thor
8,329
463
89
5
0
324,872
0
L
Charybdis
6,780
377
75
4
0
220,444
0
L
Ah Puch
10,310
573
119
7
0
349,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role