Player Matchup

Izanami
Izanami
Fear Is Mee
Izanami
Level 113
God Stats
4W - 3L
1,507 SR
Queue Stats
88W - 82L
1,542 Elo+
Party 2
Thanatos
Thanatos
JungleFiend
Thanatos
Level 107
God Stats
17W - 12L
1,494 SR
Queue Stats
254W - 227L
1,496 Elo+
Party 2
Bellona
Bellona
KillerDolos
Bellona
Level 29
God Stats
1W - 5L
1,205 SR
Queue Stats
24W - 35L
1,385 Elo+
Party 2
Nu Wa
Nu Wa
Redd is me
Nu Wa
Level 45
God Stats
25W - 30L
1,557 SR
Queue Stats
40W - 50L
1,455 Elo+
Party 2
Sol
Sol
Swagey is me
Sol
Level 55
God Stats
6W - 14L
1,417 SR
Queue Stats
50W - 75L
1,435 Elo+
Party 2
Team Averages
Level 70
1,436 SR
1,462 Elo+

VS

Team Averages
Level 101
1,446 SR
1,469 Elo+
Osiris
Osiris
Air_pierre
Osiris
Level 84
God Stats
5W - 5L
1,528 SR
Queue Stats
43W - 30L
1,553 Elo+
Party 1
Sol
Sol
Brendan1907
Sol
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 44L
1,538 Elo+
Party 1
Chaac
Chaac
Indigosoul092
Chaac
Level 84
God Stats
4W - 10L
1,333 SR
Queue Stats
11W - 20L
1,289 Elo+
Party 1
Fenrir
Fenrir
Twinkie125
Fenrir
Level 47
God Stats
15W - 29L
1,370 SR
Queue Stats
132W - 155L
1,461 Elo+
Party 3
Charon
Charon
eddieinfamy
Charon
Level 193
God Stats
1W - 10L
1,500 SR
Queue Stats
135W - 162L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fear Is Mee
Izanami
16
1 / 2 / 8
9,687
605
7,386
9,138
4,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
JungleFiend
Thanatos
14
13 / 4 / 7
10,030
627
13,883
12,183
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
KillerDolos
Bellona
13
3 / 2 / 10
7,990
499
5,915
13,617
11,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
15
8 / 1 / 1
9,923
620
15,868
8,682
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 7
7,979
499
7,265
9,852
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Air_pierre
Osiris
13
0 / 7 / 0
7,678
480
5,512
18,381
13,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
2 / 8 / 5
7,778
486
13,464
13,783
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 3
7,785
487
7,146
13,705
13,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Twinkie125
Fenrir
14
5 / 8 / 3
8,793
550
6,487
18,213
6,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
14
2 / 1 / 3
8,538
534
3,970
8,341
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
29
Kills
10
10
Deaths
29
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
Air_pierre
Osiris
0
7
0
0
L
2
8
5
0.56
W
Izanami
Fear Is Mee
Izanami
1
2
8
2.5
L
1
5
3
0.5
W
Thanatos
JungleFiend
Thanatos
13
4
7
4.13
W
Bellona
KillerDolos
Bellona
3
2
10
4
W
Nu Wa
8
1
1
8.5
W
4
1
7
7.5
L
Fenrir
Twinkie125
Fenrir
5
8
3
0.81
L
Charon
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,317
Damage
36,579
53,472
Taken
72,423
28,394
Mitigated
41,212
19,515
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Air_pierre
Osiris
5,512
2,109
0
3,901
18,381
13,733
0
11,971
5,859
0
53,675
L
13,464
5,548
0
2,646
13,783
3,832
486
3,566
10,057
52,469
0
W
Izanami
Fear Is Mee
Izanami
7,386
4,153
0
1,040
9,138
4,050
1,998
3,136
6,002
0
88,328
L
7,146
1,232
140
3,608
13,705
13,275
105
3,255
9,658
0
38,293
W
Thanatos
JungleFiend
Thanatos
13,883
4,242
0
8,281
12,183
5,170
390
3,842
8,341
0
58,445
W
Bellona
KillerDolos
Bellona
5,915
974
47
3,783
13,617
11,857
227
5,264
8,289
0
25,045
W
Nu Wa
15,868
6,033
0
2,160
8,682
3,666
543
1,173
7,509
63,696
0
W
7,265
3,231
0
4,204
9,852
3,651
1,179
4,034
5,818
47,356
0
L
Fenrir
Twinkie125
Fenrir
6,487
1,512
0
1,968
18,213
6,831
0
2,303
15,681
0
44,707
L
Charon
3,970
384
0
625
8,341
3,541
399
1,343
6,960
39,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,609
Gold Earned
40,572
438
Minions Killed
333
0
Camps Cleared
0
1,587,296
Distance Traveled
1,431,139
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,678
480
81
5
0
230,840
0
L
Sol
7,778
486
58
4
0
293,242
0
W
Izanami
9,687
605
144
9
0
285,815
0
L
Chaac
7,785
487
53
3
0
298,875
0
W
Thanatos
10,030
627
76
5
0
364,942
0
W
Bellona
7,990
499
31
2
0
321,105
0
W
Nu Wa
9,923
620
119
7
0
290,848
0
W
Sol
7,979
499
68
4
0
324,586
10
L
Fenrir
8,793
550
57
4
0
313,853
0
L
Charon
8,538
534
84
5
0
294,329
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role