Player Matchup

Charon
Charon
Gong00zler
Charon
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
302W - 276L
1,443 Elo+
Party 2
Merlin
Merlin
Nevita
Merlin
Level 59
God Stats
4W - 0L
1,820 SR
Queue Stats
25W - 38L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
Variabled
Gilgamesh
Level 103
God Stats
7W - 2L
1,609 SR
Queue Stats
296W - 248L
1,549 Elo+
Party 2
Charybdis
Charybdis
joeº
Charybdis
Level 126
God Stats
9W - 3L
1,843 SR
Queue Stats
374W - 358L
1,490 Elo+
Party 2
Olorun
Olorun
oH MILLY
Olorun
Level 122
God Stats
2W - 1L
1,307 SR
Queue Stats
203W - 197L
1,546 Elo+
Solo
Team Averages
Level 108
1,616 SR
1,489 Elo+

VS

Team Averages
Level 71
1,621 SR
1,559 Elo+
Cupid
Cupid
Fatninja951
Cupid
Level 29
God Stats
1W - 1L
1,766 SR
Queue Stats
203W - 174L
1,487 Elo+
Party 1
Sun Wukong
Sun Wukong
Have Examples
Sun Wukong
Level 87
God Stats
0W - 1L
1,762 SR
Queue Stats
64W - 75L
1,625 Elo+
Party 3
Athena
Athena
Khanavuh
Athena
Level 154
God Stats
0W - 1L
1,425 SR
Queue Stats
163W - 149L
1,636 Elo+
Party 3
Sol
Sol
SoLo231
Sol
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 95L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
ahairygooseegg
Ne Zha
Level 67
God Stats
18W - 14L
1,655 SR
Queue Stats
657W - 644L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Gong00zler
Charon
17
5 / 2 / 15
10,450
950
9,205
13,141
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Nevita
Merlin
17
4 / 3 / 14
10,175
925
11,103
7,550
3,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Variabled
Gilgamesh
15
3 / 3 / 13
9,013
819
10,021
12,164
14,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
joeº
Charybdis
14
3 / 4 / 13
8,974
816
12,627
10,643
4,916
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
oH MILLY
Olorun
16
7 / 2 / 9
9,538
867
10,172
9,201
4,891
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 7
8,851
805
11,349
12,786
6,624
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Have Examples
Sun Wukong
11
1 / 4 / 3
6,671
606
3,559
10,015
8,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Khanavuh
Athena
15
0 / 4 / 8
8,622
784
4,087
14,497
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
16
5 / 6 / 4
8,972
816
11,132
12,493
6,366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
4 / 3 / 5
8,628
784
8,877
8,302
4,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
40
22
Kills
13
14
Deaths
22
64
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Charon
Gong00zler
Charon
5
2
15
6.25
L
Sun Wukong
Have Examples
Sun Wukong
1
4
3
0.63
L
Athena
Khanavuh
Athena
0
4
8
1
W
Merlin
Nevita
Merlin
4
3
14
3.67
L
Sol
5
6
4
1.17
W
Gilgamesh
Variabled
Gilgamesh
3
3
13
3.17
L
4
3
5
2.17
W
Charybdis
joeº
Charybdis
3
4
13
2.38
W
Olorun
oH MILLY
Olorun
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,128
Damage
39,004
52,699
Taken
58,093
43,608
Mitigated
42,833
19,448
Healing
16,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,349
5,770
3,166
3,543
12,786
6,624
0
5,381
7,309
0
21,744
W
Charon
Gong00zler
Charon
9,205
1,506
1,090
1,729
13,141
16,146
867
2,787
9,481
15,417
1,296
L
Sun Wukong
Have Examples
Sun Wukong
3,559
439
805
1,705
10,015
8,809
0
4,640
4,921
0
9,632
L
Athena
Khanavuh
Athena
4,087
753
986
2,872
14,497
16,075
0
6,949
7,096
7,022
0
W
Merlin
Nevita
Merlin
11,103
525
0
131
7,550
3,605
1,682
2,455
4,917
29,614
0
L
Sol
11,132
2,626
148
2,388
12,493
6,366
406
8,190
4,203
25,173
0
W
Gilgamesh
Variabled
Gilgamesh
10,021
1,275
1,665
1,990
12,164
14,050
116
2,727
8,997
1,194
10,394
L
8,877
557
142
726
8,302
4,959
0
4,629
3,390
0
21,405
W
Charybdis
joeº
Charybdis
12,627
6,775
1,558
1,557
10,643
4,916
2,142
2,793
7,504
0
24,243
W
Olorun
oH MILLY
Olorun
10,172
2,755
5,585
4,143
9,201
4,891
3,535
4,250
4,948
22,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,150
Gold Earned
41,744
131
Minions Killed
103
0
Camps Cleared
0
973,925
Distance Traveled
948,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,851
805
38
3
0
193,966
0
W
Charon
10,450
950
16
1
0
167,470
0
L
Sun Wukong
6,671
606
6
1
0
144,983
0
L
Athena
8,622
784
10
1
0
211,488
0
W
Merlin
10,175
925
54
5
0
215,228
0
L
Sol
8,972
816
32
3
0
182,486
0
W
Gilgamesh
9,013
819
7
1
0
203,786
0
L
Ne Zha
8,628
784
17
2
0
215,687
0
W
Charybdis
8,974
816
34
3
0
189,078
0
W
Olorun
9,538
867
20
2
0
198,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role