Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BatNight_
Scylla
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
322W - 326L
1,486 Elo+
Solo
Bellona
Bellona
CloutyDayz
Bellona
Level 143
God Stats
5W - 4L
1,571 SR
Queue Stats
464W - 438L
1,506 Elo+
Solo
Artemis
Artemis
Dimples6665914
Artemis
Level 148
God Stats
0W - 3L
1,285 SR
Queue Stats
231W - 251L
1,467 Elo+
Solo
Danzaburou
Danzaburou
WaredJilliams
Danzaburou
Level 111
God Stats
5W - 5L
1,504 SR
Queue Stats
351W - 346L
1,525 Elo+
Solo
Team Averages
Level 137
1,472 SR
1,497 Elo+

VS

Team Averages
Level 133
1,526 SR
1,436 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ADAPT-267
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,337 Elo+
Solo
Atlas
Atlas
RichGargoyle
Atlas
Level 80
God Stats
1W - 0L
1,592 SR
Queue Stats
62W - 53L
1,402 Elo+
Party 1
Shiva
Shiva
RichJeffrey
Shiva
Level 89
God Stats
1W - 0L
1,256 SR
Queue Stats
29W - 29L
1,423 Elo+
Party 1
Zhong Kui
Zhong Kui
TinZar
Zhong Kui
Level 142
God Stats
5W - 1L
1,781 SR
Queue Stats
135W - 146L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 3
5,214
1,043
3,000
6,606
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
BatNight_
Scylla
10
0 / 2 / 0
4,965
993
3,397
2,964
1,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
CloutyDayz
Bellona
11
2 / 2 / 0
5,434
1,087
4,521
6,516
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 1
5,757
1,151
3,953
6,248
2,741
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
WaredJilliams
Danzaburou
1
0 / 0 / 0
1,264
253
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 0 / 4
5,649
1,130
5,917
2,547
1,173
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
ADAPT-267
Ah Muzen Cab
9
2 / 1 / 2
5,281
1,056
3,328
3,552
1,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 3
6,173
1,235
4,226
5,756
5,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 0 / 3
5,304
1,061
3,557
4,848
3,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
TinZar
Zhong Kui
10
0 / 1 / 5
5,201
1,040
2,490
3,132
3,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
7
7
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
3
0.5
W
Danzaburou
 
Danzaburou
1
0
4
3
W
Ah Muzen Cab
ADAPT-267
Ah Muzen Cab
2
1
2
3
L
Scylla
BatNight_
Scylla
0
2
0
0
L
Bellona
CloutyDayz
Bellona
2
2
0
1
L
1
0
1
1.5
W
3
1
3
4.5
W
1
0
3
2.5
W
Zhong Kui
TinZar
Zhong Kui
0
1
5
2.5
L
Danzaburou
WaredJilliams
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,871
Damage
19,518
22,334
Taken
19,835
15,174
Mitigated
16,490
5,951
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,000
475
169
141
6,606
5,423
0
1,736
4,494
0
6,878
W
Danzaburou
 
Danzaburou
5,917
1,502
0
904
2,547
1,173
198
80
2,258
0
13,501
W
Ah Muzen Cab
ADAPT-267
Ah Muzen Cab
3,328
1,107
0
417
3,552
1,630
162
396
3,112
0
8,162
L
Scylla
BatNight_
Scylla
3,397
382
106
97
2,964
1,096
0
1,329
1,635
9,181
0
L
Bellona
CloutyDayz
Bellona
4,521
644
159
966
6,516
5,914
0
1,355
4,850
0
8,725
L
3,953
795
1,073
3,240
6,248
2,741
0
2,377
3,829
0
9,065
W
4,226
1,894
222
1,444
5,756
5,924
0
960
4,536
7,958
0
W
3,557
344
1,718
2,100
4,848
3,888
0
1,437
3,130
0
6,847
W
Zhong Kui
TinZar
Zhong Kui
2,490
394
330
608
3,132
3,875
0
477
2,569
6,455
0
L
Danzaburou
WaredJilliams
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,634
Gold Earned
27,608
64
Minions Killed
57
0
Camps Cleared
0
345,342
Distance Traveled
480,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,214
1,043
5
1
0
81,292
0
W
Danzaburou
5,649
1,130
23
5
0
95,240
0
W
Ah Muzen Cab
5,281
1,056
8
2
0
78,090
0
L
Scylla
4,965
993
28
6
0
82,648
0
L
Bellona
5,434
1,087
13
3
0
109,473
0
L
Artemis
5,757
1,151
18
4
0
71,929
0
W
Atlas
6,173
1,235
2
0
0
100,327
0
W
Shiva
5,304
1,061
4
1
0
119,237
0
W
Zhong Kui
5,201
1,040
20
4
0
87,618
0
L
Danzaburou
1,264
253
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role