Player Matchup

Bakasura
Bakasura
IrishUnicornGang
Bakasura
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,369 Elo+
Party 1
Izanami
Izanami
ItWillGetMESSI
Izanami
Level 14
God Stats
2W - 3L
1,279 SR
Queue Stats
2W - 10L
1,112 Elo+
Party 1
Chaac
Chaac
Rhinostocles
Chaac
Level 47
God Stats
1W - 1L
1,315 SR
Queue Stats
5W - 21L
1,217 Elo+
Party 1
Charon
Charon
The_Shubi
Charon
Level 26
God Stats
4W - 0L
1,830 SR
Queue Stats
9W - 19L
1,367 Elo+
Party 1
Kukulkan
Kukulkan
blueLogix
Kukulkan
Level 63
God Stats
2W - 0L
1,437 SR
Queue Stats
2W - 5L
1,259 Elo+
Party 1
Team Averages
Level 43
1,472 SR
1,265 Elo+

VS

Team Averages
Level 64
1,467 SR
1,412 Elo+
Thoth
Thoth
Amon6_Ra
Thoth
Level 69
God Stats
4W - 9L
1,412 SR
Queue Stats
266W - 255L
1,433 Elo+
Solo
Bellona
Bellona
Jamie66471
Bellona
Level 65
God Stats
29W - 20L
1,605 SR
Queue Stats
152W - 125L
1,429 Elo+
Solo
Set
Set
Poodaaaa
Set
Level 95
God Stats
7W - 10L
1,581 SR
Queue Stats
145W - 146L
1,388 Elo+
Party 2
Charon
Charon
divergentoast
Charon
Level 58
God Stats
3W - 4L
1,238 SR
Queue Stats
184W - 202L
1,379 Elo+
Solo
Ishtar
Ishtar
ttvHeimsDemise
Ishtar
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 86L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 1
9,554
562
8,026
14,255
6,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 1
6,591
388
1,547
6,187
2,443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 0
9,106
536
11,456
17,309
25,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
The_Shubi
Charon
12
0 / 0 / 1
7,706
453
3,847
7,238
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
blueLogix
Kukulkan
15
3 / 1 / 0
9,289
546
7,630
6,997
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Amon6_Ra
Thoth
15
1 / 2 / 0
8,572
504
4,506
11,485
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Jamie66471
Bellona
15
2 / 3 / 0
8,783
517
14,071
22,073
25,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 3 / 0
7,836
461
4,681
14,157
6,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 0
8,025
472
5,754
8,172
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 1 / 1
6,623
390
4,304
5,696
2,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
10
Kills
4
4
Deaths
10
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
Amon6_Ra
Thoth
1
2
0
0.5
W
5
0
1
5.5
W
0
1
1
0.5
L
Bellona
Jamie66471
Bellona
2
3
0
0.67
L
0
3
0
0
W
2
2
0
1
W
Charon
The_Shubi
Charon
0
0
1
0.5
W
Kukulkan
blueLogix
Kukulkan
3
1
0
3
L
1
1
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,506
Damage
33,316
51,986
Taken
61,583
42,401
Mitigated
44,694
16,931
Healing
15,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Amon6_Ra
Thoth
4,506
233
0
928
11,485
4,420
0
7,108
4,316
69,071
0
W
8,026
4,581
0
4,983
14,255
6,751
520
789
13,466
0
80,420
W
1,547
406
0
2,921
6,187
2,443
51
2,598
3,589
0
46,187
L
Bellona
Jamie66471
Bellona
14,071
7,020
0
9,283
22,073
25,107
441
13
21,098
0
72,368
L
4,681
2,141
0
410
14,157
6,453
0
603
12,807
0
81,623
W
11,456
1,961
0
4,310
17,309
25,017
0
7
17,302
0
67,113
W
Charon
The_Shubi
Charon
3,847
362
0
2,916
7,238
5,949
0
2,651
4,587
25,441
0
W
Kukulkan
blueLogix
Kukulkan
7,630
1,316
0
1,801
6,997
2,241
284
4,252
2,745
79,554
0
L
5,754
279
0
2,470
8,172
6,615
0
2,327
4,972
35,318
0
L
4,304
2,344
0
2,438
5,696
2,099
39
1,176
4,192
0
41,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,246
Gold Earned
39,839
505
Minions Killed
470
0
Camps Cleared
0
1,681,411
Distance Traveled
1,533,940
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,572
504
127
7
0
320,752
0
W
Bakasura
9,554
562
139
8
0
416,582
0
W
Izanami
6,591
388
87
5
0
309,785
0
L
Bellona
8,783
517
112
7
0
278,440
0
L
Set
7,836
461
119
7
0
337,134
0
W
Chaac
9,106
536
118
7
0
319,939
0
W
Charon
7,706
453
35
2
0
322,096
0
W
Kukulkan
9,289
546
126
7
0
313,009
1
L
Charon
8,025
472
30
2
0
301,431
0
L
Ishtar
6,623
390
82
5
0
296,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role